Heliborne

heliborneBy Alex Connolly @ The Wargamer

Heliborne has officially hit Steam Early Access. With the latest patch, I felt it was time to drop the collective, putting skid to pad to see what’s going on with JetCat Games’ tilt for World of Flying Tanks.

Though enthralled by my time in the pre-alpha, the then-minuscule player population offered a sporadic glimpse at what Heliborne was selling. Freshly deployed and on active duty in Early Access, population boom across the three-strong servers – EU, US Central and SE Asia/Oceania, at the time of writing – makes the ten bone purchase argument far more convincing. A full-blown Heliborne match, with its unique sense of territory control, speaks for itself.

If you’re chasing a more detailed look at just what Heliborne is, do have a goosey at our pre-alpha coverage. In a nutshell, this is an excellent use of the modern “World of [insert romantic hardware]“, and perhaps one of the more nuanced of its ilk. Featuring a simucade feel, aiming to capture the revolutionary flexibility and fragility of the war whirlybird, Heliborne is as much a ground game as it is one of the air. It has an intimacy where others don’t. Each sortie an exercise in grazing ridgelines and hugging rivers; dancing between the snarl of AA tracers and coming in hot under rocketry to snatch bases with a bellyload of troops.

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Heliborne MMORPGs | Donster | |

heliborneAlex takes a look at the alpha version of tactical helicopter shoot ‘em up, Heliborne

By Alex Connolly @ The Wargamer

Indie outfit JetCat Games are certainly playing my kind of Wagner in Heliborne. Based in Vilnius, Lithuania, they’re a six-strong studio comprised of Belorussian, Russian, Ukrainian and American developers, and bring with them an earnest love for the flexible nuances of the whirlybird. Heliborne is aiming squarely at the team-based military multiplayer market, currently dominated by World of Tanks, Armored Warfare, and War Thunder. I recently had the chance to throw the JetCat cofounders, Raman Ulasau and Diana Leer, and community manager Anthony Keeton some questions surrounding their debut project. The first question was, simply, why helicopters?

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Heliborne MMORPGs | Donster | |