Strategic Command: World War I

strategic-command-world-war-1By Bill Gray @ Wargamer

This was a great Thanksgiving weekend for a couple of reasons. The first was not only that the wife and daughter took off for a weekend of Black Friday shopping, but more importantly, I wasn’t with them. The second was that left me an entire three days to put Slitherine/Fury Software’s Strategic Command: World War I, a sequel/do-over of their classic game of the same name. God bless us everyone, I had a blast, and not just from a creeping drumfire barrage.

Read on…

strategic-command-world-war-1The Great War Begins

Strategic Command: World War I is released and it’s time for you to relive the War the should have Ended all Wars.

Choose which bloc you want to lead, The Triple Entente or the Central Powers, and witness firsthand the importance of strategic planning coupled with the need for cooperation between all the nations on your side.

Discover new groundbreaking technologies, employ new tactics on the battlefield and try the hardest as you can to break the enemy’s morale with any action!

Unique World War I gameplay mechanics have been implemented for an ever greater dose of realism and historical accuracy. Develop impenetrable trench systems, block enemy sea routes with naval mines, use early aircraft models to scout the enemy and direct focused artillery fire on them. Or undermine the enemy’s will to resist through diplomacy and political intrigue before striking.

Watch the Strategic Command: World War I Release Trailer HERE.

Grab the game now on the Matrix Games Store, and on SteamStrategic Command: World War I is also part of the “Strategic Command Complete” Bundle.

strategic-command-world-war-1Strategic Command: World War I is ready to break through your lines.

Mark the day on your calendar, as General Mobilization will begin on the Matrix Games Store, and on Steam beginning December 5th. Be ready to relive the Great War from the opening shots of 1914 to the final offensives, in a massive 20 mile per hex map covering Europe, North Africa, the Middle East and the Atlantic.

Key Features:

  • 3 campaigns (1914 Call to Arms, 1914 Triple Alliance (where Italy joins the Central Powers) and 1917 Fate of Nations)
  • New unit types added including ANZACs, Mountain Corps and Ground Attack Aircraft
  • Automated Entrenching reducing micromanagement to the minimum
  • Armies that have developed their trench warfare skills will be able to move and entrench
  • Enhanced Fog of War clearly shows the limits of your units’ spotting range
  • Germany’s use of Unrestricted Naval Warfare fully overhauled

Get more information about Strategic Command: World War I from its official product page.

strategic-command-world-war-1Matrix Games today announced that their latest Strategic Command title, Strategic Command: World War I has opened its gate to beta testers!

Relive this momentous conflict from the opening shots of 1914 to the final offensives. From the bloody fields of Flanders to the sweeping advances in the east, the fighting in Italy, the Balkans and Middle East, Strategic Command: World War I covers all the main aspects and theaters of the war.

Join the beta now and help us in finishing to polish the game!

Get all the details about Strategic Command: World War I on its official product page.

Strategic Command is back, and this time it is bringing you the Great War!

strategic-command-world-war-1Matrix Games along with Fury Software have announced the latest Strategic Command title, Strategic Command: World War I, is currently in development.

Relive this momentous conflict from the opening shots of 1914 to the final offensives. From the bloody fields of Flanders to the sweeping advances in the east, the fighting in Italy, the Balkans and Middle East, Strategic Command: World War I covers all the main aspects and theaters of the war.

Improvements since our original WWI game:

  • This game features a greatly improved interface and a return to hexes.
  • It can be played in four languages: English, French, Spanish or German.
  • Friendly Majors can be set to be AI-controlled, and this selection can be adjusted at any time in the game. You can even switch sides should you wish to.
  • Games can be played via a PBEM++ Multiplayer server with a Challenge Lobby and seamless in game sending/receiving of turns.
  • The war is fought on a 20 mile per hex map of Europe, North Africa, the Middle East and the Atlantic, as seen in our recent WWII: War in Europe release, though with some special modifications suitable for WWI, such as the addition of Ypres and Gallipoli.
  • Victory will require developing new military doctrines to improve your commanders’ abilities, the combat effectiveness of your units, and even your ability to deploy new technologies like the Tank and Fighter aircraft.
  • You can minimize the Decision box to examine the map and assess the situation prior to responding to any Decisions, and many decisions have additional notes providing their historical context and advice.
  • Enhanced Fog of War clearly shows the limits of your units’ spotting range.
  • Dynamic Movement allows units that haven’t used up all their Action Points to be de-selected and re-selected again later, making planning your moves so much easier.
  • Naval Cruise allows you to move your naval units swiftly over longer distances.
  • Naval units can only be reinforced in stages, preventing instant repair following significant damage.

Get more details from the Strategic Command: World War I product page.