Scramble: Battle of Britain

scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #7 video.

Flight school is back with another advanced topic today, designed to help Scramble pilots master their skills and excel in dogfighting.

Watch Flight School, Episode #7 “Energy Fighting” video HERE.

Airspeed and Aerodynamic Control

Since the middle of the First World War, fighter aircraft have employed guns fixed to their airframes, and a pilot must orient their entire aircraft to bring these guns to bear on a target. Aircraft generally orient themselves through aerodynamic control – the manipulation of the surfaces or shape of a body as air moves around it to inspire forces and moments to act on that body. We define the rate and quality of this air moving around a body as “airspeed” and, regardless of the aerodynamic design of an aircraft or the qualities of the air moving around it, the laws of physics demand that some energy be transferred between aircraft and air, that the energy differential between them be lessened, and thus that every instance of aerodynamic control and every resulting maneuver incur a cost in energy that is mostly paid through airspeed.

Read more HERE.

scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #6 video.

Watch Flight School, Episode #6 “Dogfighting and damage modeling” HERE.

Welcome back to Flight School, our dev diary series unveiling the most important elements of Scramble: Battle of Britain step by step. Today, we are introducing an advanced topic to help our demo pilots train their skills as the game takes its best shape.

Dogfighting and Damage Modeling
Aerial gunnery is a challenging skill to master in real-time, even with a pilot’s ability to constantly adjust their orientation to maintain a target within their gunsight. The turn-based design of Scramble further complicates this problem by locking aircraft controls for seconds at a time, limiting player authority to minimize targeting errors. Consequently, the Scramble Engine makes some simplifying assumptions to abstract gunnery in a way that rewards traditional dogfighting tactics while still leveraging the analog simulation pillar of Scramble’s design.

Projectiles & Damage
Scramble represents projectiles as clusters: each cluster simulates along a ballistic trajectory and has a base damage value that adjusts according to impact velocity and distance traveled. While aircraft guns in the real world are tuned to converge at a point in space in front of the airplane, yielding a very narrow 3D hit box hundreds of meters along their trajectories, Scramble simulates a more generous damage region that universally expands as projectiles fly farther along their ballistic paths. This expanded hit region allows Scramble to both maintain its simulation foundation while rewarding tactical foresight.

Every projectile in Scramble carries a structure of data representing the active pilot traits at its time of firing, so upon impact the base bullet damage can be increased or reduced according to the pilot traits.

Scramble aircraft are modeled down to the subsystem level, with the entire body of an aircraft split into small hit spheres that are assigned to the subsystem who most closely shares their position. Subsystems can be marked as dense or penetrable, so the skin of a wing or fuselage will allow a projectile to continue its trajectory, possibly impacting a more dense subsystem in an ensuing simulation frame.

Subsystem Damage & Failure
Every subsystem on a Scramble aircraft has a total health value, critical damage threshold, performance impact while critically damaged and while failed, and a potential list of other subsystem components that either feed it or rely on its functioning for their own performance.

As an example of coupled subsystems, engines require fuel to run and radiators to remain healthy. A failed radiator will immediately move engine damage status to critical. A critically damaged engine has reduced thrust output and can only continue to survive at a reduced throttle state.

Control surfaces and structural subsystems will degrade aerodynamic stability and performance when critically damaged or failed. Damaged ailerons impact aircraft roll performance, and damaged elevators will limit pitch authority and may induce roll and yaw biases. Critically damaged control surfaces may fail completely when commanded during high-G maneuvers, so players should be careful to minimize maneuvering along damaged control axes while at high speeds.

Leaks, Fires & Explosions
Most aircraft in Scramble have both oil and coolant radiators. Damaged oil and coolant systems will leak black and white smoke, respectively, at a rate proportional to the damage they have accrued. Fully failed radiator systems will damage the engines they feed, so subsystem failures tend to cascade into engine failures as dogfights drag on.

Fuel tanks are positioned and sized according to historical references, and punctured fuel tanks will leak for the duration of a dogfight. Fuel leaks can catch on fire, and empty fuel tanks receiving additional damage will result in a catastrophic explosion.

Debris
Every component that falls off an airplane in Scramble contains unique aerodynamics and damage definitions, and will continue simulating until impacting the sea. Aircraft can collide with visual debris and will receive damage proportional to the debris size and closing velocity.

An aircraft that loses its right wing will begin to roll aggressively to the right side while its heavy wing flutters behind on its own simulated trajectory. If this same aircraft then loses its left wing, the rightward roll will dampen, and the body will continue on a mostly ballistic trajectory until impact.

Close-range shots are the most sure method of inflicting damage in Scramble, but heavily damaged aircraft tend to leave a wake littered with dangerous debris. Pilots attacking at close-range should plan ahead to ensure they exit the engagement clear of any resulting debris field.

Live to Fight Again
Scramble aircraft degrade and fail bit by bit, with coupled subcomponents and plenty of feedback to help players manage the risk of keeping their pilots in the fight for additional turns. The most valuable resource in Scramble is a pool of healthy, experienced pilots, and players will find that leaving combat to fight another day is a far higher rewarded strategy than maximizing kills. Our goal in developing this richly simulated combat engine is to facilitate player stories that mirror the emotional and tactical richness of pilot memoirs from the Battle of Britain.

Click here for more game information.

scramble-battle-of-britainAttention, pilots and flight captains!

Prepare for takeoff with Scramble: Battle of Britain.

We’re thrilled to announce that a demo of our exhilarating aerial combat game will be available during the Steam Next Fest from June 10th to17th. This is your chance to experience intense dogfights and intricate mechanics firsthand.

Here’s what you can look forward to in the demo:

Missions

  • An Instant Action Skirmish Generator
  • Single-player missions featuring Spitfires, 109s, and Stuka bombers
  • Simulation

  • A dynamic 3D airspace hosting a Six Degree-of-Freedom dogfighting simulation
  • A turn-based match structure that transitions from planning, through simulation, and into review of each turn
  • Damage modeling that includes leaks, explosions, smoke, and lost components
  • Aircraft aerodynamics that mimic the unique performance envelopes and failure modes of each airframe
  • Pilot physiology that models blackouts and injury
  • Control

  • Scramble’s state-of-the-art Turn/Climb Flight Assist for intuitive, analog piloting of aircraft
  • Mechanics for escaping and bailing to salvage pilot lives and aircraft
  • Cinematic Tools

  • Cinematic tools for directing camera movement, reference points, and target tracking
  • Hideable UI layers appropriate to your content
  • Saveable match replays. Return later to capture and share video and still images
  • Don’t miss out on this thrilling opportunity to immerse yourself in the skies of WWII. Get ready to Scramble! Click here for more game information.

    scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #5 video.

    Watch Flight School, Episode #5 “Maneuvers” HERE.

    Maneuvering & Aerobatics

    Aerobatics is the piloting of aircraft through maneuvers not typical of steady, stable flight. Most dogfighting, even the short and simple bounce out of the sun, involves aggressive maneuvering that falls into the category of aerobatics. Loops, rolls, and stalls, all aerobatic maneuvers themselves, are the building blocks of more complex aerobatics like the Immelman or the Split-S.

    A Scramble turn simulates for roughly two and a half seconds. In aerobatic terms, with World War II aircraft, this converts to roughly a quarter of a loop, or a third of a roll. Players will chain these partial maneuvers naturally from turn to turn so every dogfight in Scramble resembles the fanciest airshow routines.

    Scramble’s Turn/Climb Assist couples roll and yaw control surface inputs, so one of the easiest maneuvers in Scramble is the barrel roll. With a little “climb” input and a little “turn” input players can initiate barrel rolls to re-engage a target or enter a rolling scissors with a pursuing enemy.

    Scramble aerodynamics model sideslip-induced rolls, so yawing in the same direction of roll input will increase roll rate. The coupling of yaw and roll inputs in the Turn/Climb Assist assures all basic rolls in Scramble experience this boosted roll rate. Players using Traditional Aircraft Control, with access to all three axes independently, can command full yaw and roll inputs to one side to induce a maximum roll rate, and coupling these inputs with a heavy pitch input will flip an aircraft in a twist resembling a weak snap roll.

    Aerobatic maneuvering in a dogfight is ultimately a means to an end, and graceful loops that wow crowds at airshow routines may not be the optimal tactics with an enemy in pursuit. But when thinking three-moves-ahead and flying clean, efficient aerobatics a player can execute a quarter loop, followed by a vertical climb, with a rudder turn at the apex to hammerhead their guns onto the unsuspecting enemy flailing to line up their shot in the climb.

    Stay tuned for more Flight School episodes and exciting news coming soon!

    scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #4 video.

    Watch Flight School, Episode #4 “”Aircraft Control” HERE.

    Aircraft in Scramble simulate in 3D space with six degrees of freedom: three degrees for XYZ position, and three degrees for rotation about the XYZ axes. Simulation is the foundation of Scramble gameplay depth, and analog control of the airplanes allows players to replicate most of the maneuvers they are familiar with from real-world aerobatics and dogfighting, but controlling airplanes is a hard problem to begin with, and designing a control scheme for the turn-based environment of Scramble proved one of the longest lasting challenges our team faced.

    In Flight School Lesson 4 we will introduce you to the Turn/Climb Assist – our default Scramble control scheme – and we will explain how it couples some traditional aircraft control inputs to provide an intuitive piloting experience for all players, regardless of their familiarity with piloting airplanes.

    Read the full article HERE.

    Scramble Battle of Britain is a turn-based tactical dogfighting game that puts you at the heart of the action. Lead your squadron of pilots in a desperate battle for air supremacy. Fully-simulated flight physics and powerful camera tools let you plan and execute your attacks with perfect precision.

    Scramble: Battle of Britain breaks the chaos of a dogfight into short, thrilling chunks of action. Set in a dynamic 3D airspace, this simultaneous turn-based dogfighting game minimizes time and reflex demands while retaining the intricate details of aerodynamics and physics-based simulation unique to the piloting experience. Players strategically plan the maneuvers of their aircraft during simultaneous turns and witness the outcomes in real-time.

    Engage in intense aerial battles as Luftwaffe and RAF fighter squadrons clash over the English Channel. Plan your flight paths, execute breathtaking maneuvers, rewind time to evaluate battle damage, and outsmart your opponents with strategic brilliance and captivating aerobatics. Get ready to take control of the skies!

    scramble-battle-of-britainSlitherine has announced that signups for the beta testing phase of Scramble: Battle of Britain are now open.

    SIGN UP HERE

    Scramble Battle of Britain is a turn-based tactical dogfighting game that puts you at the heart of the action. Lead your squadron of pilots in a desperate battle for air supremacy. Fully-simulated flight physics and powerful camera tools let you plan and execute your attacks with perfect precision.

    scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #3 (part 2) video.

    Watch Flight School, Episode #3 “”Physics Class” (part 2) HERE.

    Read the full article HERE.

    Scramble Battle of Britain is a turn-based tactical dogfighting game that puts you at the heart of the action. Lead your squadron of pilots in a desperate battle for air supremacy. Fully-simulated flight physics and powerful camera tools let you plan and execute your attacks with perfect precision.

    Scramble: Battle of Britain breaks the chaos of a dogfight into short, thrilling chunks of action. Set in a dynamic 3D airspace, this simultaneous turn-based dogfighting game minimizes time and reflex demands while retaining the intricate details of aerodynamics and physics-based simulation unique to the piloting experience. Players strategically plan the maneuvers of their aircraft during simultaneous turns and witness the outcomes in real-time.

    Engage in intense aerial battles as Luftwaffe and RAF fighter squadrons clash over the English Channel. Plan your flight paths, execute breathtaking maneuvers, rewind time to evaluate battle damage, and outsmart your opponents with strategic brilliance and captivating aerobatics. Get ready to take control of the skies!

    scramble-battle-of-britainWelcome back to Flight School, our dev diary series unveiling the details of Scramble: Battle of Britain.

    The third episode will introduce you to the flight physics that are involved in the game development to fully simulate all the airplanes, bullets and damage.

    Watch Flight School, Episode #3 “”Physics Class” (part 1) HERE.

    Scramble Battle of Britain is a turn-based tactical dogfighting game that puts you at the heart of the action. Lead your squadron of pilots in a desperate battle for air supremacy. Fully-simulated flight physics and powerful camera tools let you plan and execute your attacks with perfect precision.

    Click here for more game information.

    scramble-battle-of-britainSlitherine has released the second flight school video for its turn-based tactical dogfighting game Scramble: Battle of Britain.

    Watch Flight School, Episode #2 “Gameplay Phases” HERE.

    Dogfights are by their very nature chaotic and unpredictable. Pilots are competing for advantage with their lives at stake. They must execute complex maneuvers with split-second timing to gain a tactical advantage over deadly opponents. Aircraft fly at high speed in close proximity and an understanding of the entire airpace is essential – one wrong move could be fatal.

    Scramble simplifies the chaos of a dogfight into short, digestible chunks of action. Maneuvers that can be disorienting in a real-time flight game progress at a pace you can understand. The turn-based design of Scramble ensures you will never lose sight of a target and that you always have a chance to check your six; Scramble helps with the Observe and Orient steps of the OODA loop, and aces will be made of the tacticians who Decide and Act with the most proficiency.

    Read more about Flight School Episode #2 HERE.

    scramble-battle-of-britainSlitherine has released the first flight school video for its turn-based tactical dogfighting game Scramble: Battle of Britain.

    The Battle of Britain opened in the summer of 1940 over the waters of the English Channel with precise, harassing attacks on shipping convoys, and eventually blossomed into massive raids of hundreds of twin-engined bombers targeting cities and industry.

    Legends were made for cutting-edge airframes like the Spitfire and Me109, while more established, heavier types like the Stuka and Bf110 proved far more vulnerable than in previous conflicts. The Royal Air Force demonstrated that a nation could, indeed, mount a meaningful defense against heavy bombers with a force of disciplined and practiced fighter pilots equipped with fast, nimble planes.

    Watch Flight School, Episode #1 “Airplanes” HERE.

    In Scramble, players will pilot the most prominent fighter planes of the Luftwaffe and RAF and employ them in fighter patrols, bomber escorts, and raid interceptions.

    The initial release will include 4 playable fighters and 5 AI bombers:

    RAF Fighters
    Supermarine Spitfire
    Hawker Hurricane

    Luftwaffe Fighters
    Messerschmitt 109
    Messerschmitt 110

    AI RAF Bombers
    Bristol Blenheim

    AI Luftwaffe Bombers
    Junkers 87 “Stuka”
    Dornier 17
    Junkers 88
    Heinkel 111

    Spitfires are quick and agile and can hold a high angle of attack. The Me109 can dive and roll faster than any aircraft in the game. Hurricanes pull the tightest sustained turn and can sustain more punishment than the other single-engine fighters. The Bf110 is the slowest fighter in Scramble, but its heavy armament and tail gunner make it dangerous from two directions.

    The dogfights of Scramble simulate with real-time physics, and every aircraft is uniquely modeled with aerodynamics and mechanical subsystems that respond procedurally to location-based damage.

    Bombers in Scramble are larger, slower, and better armored than any fighters, and full of subsystems and components to be riddled with bullets. Players will relish the sight of an unescorted group of sluggish single-engine Stukas or the undergunned Bristol Blenheims. Formations of Do17s and Ju88s may have enough pace to escape distracted predators, and even a single He111 sports enough turret gunners to defend itself against predictable attacks.

    Click here for more game information.