Scramble: Battle of Britain

scramble-battle-of-britainScramble: Battle of Britain is a tactical dogfighting game that thrusts players into the High-Octane chaos of the 1940 summer skies. Set in a dynamic 3D airspace, this simultaneous-turn-based game embraces the intricate details of aerodynamics and physics-based simulation unique to the piloting experience while minimizing time and reflex demands.

As an Early Access title it has already almost positive reviews (93% of rating on Steam). After the Squadron Leader update and the Hurricane update, players can now enjoy a random-matches 1vs1 Multiplayer feature, which marks a relevant milestone in Scramble Early Access flight.

Scramble: Battle of Britain introduces a highly innovative gameplay system, and Slitherine believes that it will benefit massively from player feedback. This approach will allow the developers to refine the game through continuous iteration and upgrades, ensuring we deliver a truly engaging and polished experience for the full release.

To keep track of every update and change, both minor and major, a new thread has been opened in the Steam Discussions for players and interested individuals to follow the game’s progress.

Visit the games Steam page for more game information.

scramble-battle-of-britainThe Battle of Britain was a defining moment of World War II, marking the first major military campaign fought entirely in the air. It was a clash of strategy, skill, and relentless courage, where the Royal Air Force stood against the might of the Luftwaffe in a fight for control of Britain’s skies.

A number of remarkable pilots made history during this period, pioneering new dogfighting tactics and reshaping the future of aerial warfare. Their bravery and innovation not only influenced military strategy but also left a lasting impact on society.

Our new series A Lens On: Battle of Britain brings these incredible stories to life, featuring expert insights, archival footage, and in-depth discussions on the aircraft, tactics, and legendary aces that defined the battle.

A special thank you to historians Victoria Taylor, Paul Beaver, and the game’s Lead Developer Jon Coughlin for their invaluable contributions to the series.

Watch the Trailer HERE.

The first episode of the series premieres on March 31st. Stay tuned for an inside look at the untold stories that inspired Scramble: Battle of Britain.

Visit the games official website for game information, or via Steam.

scramble-battle-of-britainAfter debuting as a preview in the open beta, the legendary Hawker Hurricane, a pivotal force in the Battle of Britain, has officially landed in the main game as a new playable RAF fighter!

For those who missed our latest update: we introduced a beta branch, accessible to all Early Access players, where we test work-in-progress content before it reaches the core game. The Hurricane was the first feature added there, but the beta will remain open throughout the Early Access journey of the game, with frequent content updates.

Pilots, this is your call to action! Help shape the future of Scramble by sharing your feedback and battle replays. Join our community on Discord to share your experiences with other players and stay informed about upcoming content: https://discord.gg/2hPRMJ6bhU

Before you take off, check out our latest video showcasing the Hurricane’s main features and read a few curiosities about the workhorse of the Battle of Britain.

Read the changelog HERE.

The Hawker Hurricane’s impact on aviation history

The Hawker Hurricane played a critical role in the Battle of Britain, accounting for an impressive 60% of the RAF’s air victories during the conflict. Though the Supermarine Spitfire often steals the spotlight, the Hurricane was the backbone of the Royal Air Force, known for its reliability and combat effectiveness against enemy formations in nearly every major theatre in the Second World War.

Built with a steel-tube fuselage covered in fabric, the Hurricane was able to endure significant damage while remaining operational. Its thick wings allowed for remarkable maneuverability, making it ideal for tight dogfights. This robust construction also made it easier for ground crews to repair, keeping it battle-ready for longer.

Beyond the battlefield, the Hurricane remains a cultural icon, frequently celebrated in historical documentaries and airshows. Its contributions to the RAF’s success have secured its place in aviation history, inspiring generations of war historians and flight enthusiasts.

Tactical Tips for using the Hurricane in Scramble: Battle of Britain

In Scramble: Battle of Britain, the Hurricane is faithfully recreated to reflect its wartime strengths. Its durability and steady gun platform make it perfect for delivering precise strikes against enemy bombers and fighters alike. The aircraft’s exceptional maneuverability gives players the edge in close-quarters combat, holding aim steady in the heat of battle.

While the Spitfire remains famed for its speed and sleek design, the Hurricane excels in resilience and firepower. Its reliability makes it particularly effective against bombers, while the Spitfire’s speed often makes it better suited for interception roles. Your choice of aircraft depends on whether you value durability and sustained firepower or speed and interception tactics.

The addition of the Hawker Hurricane lets you experience first-hand the power and resilience of this legendary aircraft. Take to the skies and see if you can turn the tide of battle, just like the heroes of 1940.

Visit the games official website for game information, or via Steam.

scramble-battle-of-britainSlitherine Software today announced the release of Squadron Leader Update – v.010.004, exclusively for Early Access users, giving you the opportunity to playtest upcoming content in development. The update is packed with enhancements to the Squadron Leader experience, including improved balance, new Leadership Traits, and detailed progress reports.

This update also features a host of bug fixes and quality-of-life improvements.

Read the full changelog on Steam.

Scramble: Battle of Britain is a tactical dogfighting game set in 1940, featuring intense aerial battles in a 3D airspace. Take control of a squadron of fighters, planning maneuvers, witnessing real-time simulations, and analyzing battle damage with detailed camera tools.

Visit the games official website for game information, on on Steam.

scramble-battle-of-britainBig News, Aces.

We’ve been thrilled by the positive feedback following the Early Access release of Scramble: Battle of Britain, and we’re excited to share our plans for upcoming content.

The journey to Scramble’s full release will bring many exciting updates, and your feedback will play a vital role in shaping the game. If you haven’t already, we warmly invite you to join our community on Discord to share screenshots, thoughts, and suggestions.

To make this process even more interactive, we’re introducing a beta exclusively for Early Access players. As development progresses, this branch will offer new work-in-progress content for you to explore and test.

Keep your engines warm. The skies are calling, and there’s more action on the horizon.

scramble-battle-of-britainSlitherine Software’s intense tactical dogfighting title Scramble: Battle of Britain has now soared into Steam Early Access. Set in the chaotic 1940 summer skies, this turn-based strategy game puts players in command of RAF and Luftwaffe squadrons, leading intense aerial battles in a dynamic 3D airspace. Through realistic physics simulations and detailed planning, players will manage pilot traits and plan tactical manoeuvres, with the Early Access version laying the groundwork for a full campaign in the final release.

Watch the Scramble: Battle of Britain Early Access Launch Trailer HERE.

The Early Access version of Scramble offers a Skirmish Generator, allowing players to rapidly create missions and fight as either the RAF or Luftwaffe. The game’s cinematic tools enable players to view the action from multiple angles and share game replays, while a comprehensive single-player mode puts them in the role of an RAF squadron leader to engage in strategic combat missions. Aircraft like the Supermarine Spitfire, Hawker Hurricane, and Messerschmitt 109 are available to pilot in detailed aerial battles.

Watch the Scramble: Battle of Britain Early Access Gameplay Trailer HERE.

Aircraft in Scramble are simulated down to the subcomponent level, allowing for realistic damage and strategic depth. Players can experience the impact of bullets tearing through fuel tanks, engines, and radiators, or face the challenge of handling fatigued and blacked-out pilots. Each mission offers intense, historically accurate combat, while the planning, simulation, and review phases give players full control to manage manoeuvres and analyse battle outcomes in detail.

As Scramble: Battle of Britain enters Early Access, player feedback will be key in shaping its development. The team is committed to open communication, encouraging players to share content, suggestions, and feedback through forums and Discord. Regular updates will incorporate player-driven improvements, with community playtests and livestreams planned to engage directly with players. This collaborative approach will ensure that the final game reflects the needs and desires of the community.

Slitherine Software plans to keep Scramble in Early Access for approximately one year, during which several major updates will be rolled out. These updates will include the full Battle of Britain campaign, additional aircraft, enhanced AI behaviours, and more player-driven features such as multiplayer mode. This will all ensure that the full release delivers a comprehensive and polished experience for all players.

Click here for more game information.

scramble-battle-of-britainSlitherine is thrilled to announce that Scramble: Battle of Britain will be released in Early Access on October 29th. The game will feature a brand-new “Squadron Leader” game mode, where you will manage a persistent roster of pilots, each with unique traits, and engage in a battle for survival against overwhelming odds.

A “Skirmish” mode is also available, allowing customizable quick matches where you can play as either the RAF or the Luftwaffe.

The game will be launched in Early Access because it introduces a highly innovative gameplay system, and Slitherine believes that it will benefit massively from player feedback. This approach will allow to refine the game through continuous iteration and upgrades, ensuring a truly engaging and polished experience for the full release.

Prepare to master a whole new level of tactical dogfighting, pilots.

Click here for more game information.

scramble-battle-of-britainSlitherine Games have announced that the major update to the Scramble demo is out now! Grab the demo on the games official Steam page!

Here’s a list of the new features included in this version:

Aircraft

  • Player can now fly the Me 109
  • Me 110 now appears as enemy aircraft
  • Missions

  • New pack of missions to showcase 109 and 110. 110 also crops up in some existing missions!
  • Gameplay options

  • Metric measurements now supported
  • Option to reset controls to zero at the start of each turn
  • UI

  • New-look menus with improved controller and keyboard functionality
  • Menu flow and UX unified and improved
  • In-game

  • Game can now be played with a mouse (this is very WIP and not refined!)
  • Player is now warned about dangerous loss of speed and potential stalling
  • Player can click on plane icons at top of screen to select individual aircraft
  • Score screen improved to give better breakdown
  • New pilot portraits added
  • Luftwaffe pilots now have portraits
  • Level flight autopilot option to reduce busy work for players
  • Match replay

  • Improvements to Replay system include unbroken playback option
  • Review phase UI and tools improved (e.g., player can now view entire match to date after any turn)
  • Too many bugfixes, balancing tweaks and performance improvements to mention!

    scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #8 video.

    The Scramble engine is built from the ground up to make capturing content from your matches as easy as possible. Every moment of each Scramble match can be scrubbed through with our rewind system, and the action of every Scramble match can be saved to a small replay file that players can share with friends.

    Watch Flight School, Episode #8 “Cinematic Tools” video HERE.

    Full Match Replays

    Scramble matches save as a small text file composed of a scenario definition and the control inputs for every aircraft. After loading a replay file, Scramble will re-simulate its match turn-by-turn with the ability for players to interrupt and take control of any turn. The turn-by-turn simulation and interrupt features are useful for post-match analysis and for exploring alternate tactics. And players have access to the same cinematic toolset and turn/match rewind features during a replay as they normally have in a live dogfight. The Scramble replay system lets players come back to any match at any time and find the perfect screenshot, gif, or video.

    Sharing Replays

    Match replay files are lightweight and easy to share over the internet; demo players have been sharing match replays in our Discord server since June. If you download a friend’s match replay file you can relive their favorite matches in the Scramble engine from your own PC, you can act as a film director and capture footage of their successes and failures, and you can interrupt and control their aircraft yourself on any turn to fix their errors or challenge their scores.

    Cinematic Toolset

    The rewind and scrubbable nature of Scramble gameplay makes it perfect for staging screenshots, gifs, and video. Our already robust cinematic toolset will continue expanding throughout the life of the Scramble engine, and below is a list of some of the features that will be available at launch.

    Scramble currently features a free camera for movement around the sky, a dolly camera that will travel at an offset relative to the selected airplane, and a hardpoint camera with a list of preset camera positions for each aircraft. Scramble gameplay can also be viewed from our tactical mode, where the action unfolds in isometric perspective like a diorama and the player can move a cursor around the sky to investigate detailed information about different airplanes.

    The Scramble camera allows positional and orientation control both in world space and in reference to a selected object, and camera orientation can be defined relative to the horizon or relative to the roll angle of the selected airplane. The camera allows players to smoothly adjust field of view for zoom and the camera can remember preferred zoom levels in different camera modes.

    The Scramble camera can be commanded to track a selected airplane or a target aircraft in any of its major modes. And players can toggle UI layers on and off including both the 2D HUD and the 3D worldspace UI.

    Thank you for sticking with us! For now, Flight School stops here. We’ve truly enjoyed training our pilots by sharing the features and development phases of Scramble, and we encourage you to continue giving your feedback on the demo to help us implement enhancements in the game.

    Click here for more game information.

    scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #7 video.

    Flight school is back with another advanced topic today, designed to help Scramble pilots master their skills and excel in dogfighting.

    Watch Flight School, Episode #7 “Energy Fighting” video HERE.

    Airspeed and Aerodynamic Control

    Since the middle of the First World War, fighter aircraft have employed guns fixed to their airframes, and a pilot must orient their entire aircraft to bring these guns to bear on a target. Aircraft generally orient themselves through aerodynamic control – the manipulation of the surfaces or shape of a body as air moves around it to inspire forces and moments to act on that body. We define the rate and quality of this air moving around a body as “airspeed” and, regardless of the aerodynamic design of an aircraft or the qualities of the air moving around it, the laws of physics demand that some energy be transferred between aircraft and air, that the energy differential between them be lessened, and thus that every instance of aerodynamic control and every resulting maneuver incur a cost in energy that is mostly paid through airspeed.

    Read more HERE.