Six Days in Fallujah

six-days-in-fallujahVictura and Highwire Games today released three new missions for first-person tactical shooter Six Days in Fallujah, nearly doubling the content in the game.

In Jolan Amusement Park, your team will aim to secure the open-air park by destroying mortar emplacements hidden throughout the park, while insurgents attack from hidden spaces and tunnels. Beset on all sides by the enemy, long sight-lines, and sketchy cover, you must emerge victorious.

Watch the Six Days in Fallujah Jolan Park update trailer HERE.

Next, in Objective Virginia, You need to defend “Crazy Horse,” an M1 Abrams tank pushing deeper into the city from insurgents, vehicle-borne IEDs and spotters looking to detonate deadly munitions before you find them.

Finally, in West Manor, an Al Qaeda headquarters riddled with the smell of torture must be secured. As you aim to control the building, insurgents leverage tunnels to escape capture, flank and ambush you as you clear the location and head for the extraction point. Don’t turn your back for a moment in this incredibly tense scenario.

All three maps are available now, with more content and modes coming in 2024.

Six Days in Fallujah is available on the Steam store page, and on-sale with a 25% discount for a limited time from December 19th, priced at USD 29.99. EUR 29.99 and GBP £24.99.

More information about Six Days in Fallujah is available at www.sixdays.com.

six-days-in-fallujahVictura and Highwire’s first-person tactical shooter Six Days in Fallujah received its first new content today, with the release of the Wargame update.

With an all-new new game mode: Wargame, as well as weather and time-of-day cycles, night-time flares, sandstorms, FUBAR (Hard) Mode and more control over every mission through procedural sliders, Six Days in Fallujah is the ultimate simulation of the uncertainty of combat.

The latest update features some game-changing additions, including:

New Mode: Wargame
Wargame gives players extensive control over mission parameters before loading into the AO. Not only can players now choose specific missions and roles, they can also customize a multitude of battlefield conditions, like time of day, weather, building density, AI posture, and more.
Flares
A new rhythmic cycle of darkness and light during missions as bundles of flares are launched into the sky and illuminate the area of operations before slowly fizzling away. Be careful! Flashlights and muzzle flashes alert insurgents to maneuver against you in the darkness.
SandStorm
Your biggest threat is no longer enemy AI, but reduced visibility that comes with sand particles, dust and debris, and heavy wind – all of which also messes with your comms. The Intensity of the sandstorm depends on the procedural roll, and it may even roll through the AO halfway through the mission. Just like Flares, the next mission is unlike any other.
Hard Difficulty (FUBAR)
The most adverse conditions are now available as an option for each mission, dialing up the intensity of the battle. AI enemies implement complex strategies and behaviors. ‘Survival Rules’ mean no re-spawning from the AAV and ‘No KIA Allowed’ ends the mission when any of your fireteam is killed.
Procedural Sliders
Players can now control timer length, or remove it entirely, as well as increase or decrease building population both internally and externally, change the dynamic of missions from an internal hunt to a sparsely populated shoot-out.

Check out the Wargame Update Trailer HERE.

More information about Six Days in Fallujah is available at www.sixdays.com.

six-days-in-fallujahVictura and Highwire Games has launched first-person tactical shooter Six Days in Fallujah in Steam’s Early Access, priced at USD 39.99. EUR 38.99 and GBP £32.99. Featuring four co-operative, four-player missions, Six Days in Fallujah’s urban maps are generated procedurally, simulating the uncertainty of combat, and offering unlimited replayability.

The most realistic simulation of urban combat to-date, Six Days in Fallujah is developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, as well as more than two dozen Iraqi civilians and soldiers. Based on true stories from the battle, Six Days requires players to overcome real-world scenarios with their fire team by using real-life military tactics.

In the coming months, additional features and content will be introduced, including:

Night-time Missions: Knowing what lies around the next corner is hard enough during daylight hours. Gameplay evolves with even more tension with the addition of night-time missions, as more are added throughout Early Access.

Weather variation: While night-time missions will add to the procedural architecture, weather variation will challenge players and add to the complexity of missions.

“Go” Command: Later this year, take control of your AI teammates with unique tactical control, drawing inspiration from real-life tactics.

Single Player Missions: Specific moments from the second battle of Fallujah from those who were there, including Special Operations Missions, Civilians and more.

Expected to remain in Early Access for one year, Six Days in Fallujah will expand its tense, and challenging tactical shooter, with a full release for PC, PlayStation 5 and Xbox Series X/S.

More information about Six Days in Fallujah is available at www.sixdays.com.

six-days-in-fallujahModern War Through the Eyes of Those Who Were There

Victura and Highwire Games today announced their upcoming first-person tactical shooter Six Days in Fallujah will release on June 22, 2023, through Steam’s Early Access program. The game will launch with four co-operative four-player missions. These missions are set in urban maps that are generated procedurally every time the game is played to recreate the uncertainty of combat along with unlimited replayability.

Six Days in Fallujah is a highly realistic first-person tactical shooter developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, as well as more than two dozen Iraqi civilians and soldiers. Based on true stories from the battle, Six Days requires players to overcome real-world scenarios with their fire team by using real-life military tactics.

Watch the Six Days in Fallujah Early Access Announcement Trailer HERE.

“The way we play video games right now is not how people fight in real life,” says Sgt. Eddie Garcia, a Marine who was wounded during the Second Battle of Fallujah. “Six Days in Fallujah requires tactics and teamwork that are more like real combat than any other game I’ve played.”

Six Days introduces many new technologies that make combat more realistic:

Procedural Architecture re-shapes the inside and outside of every building each time the game is played. Just like the real battle, players never know what to expect.

Block-scale AI is a dramatic new approach to AI based on insurgent tactics from the battle. Unlike games in which AI is constrained to move in very small areas, AI enemies in Six Days can go anywhere on the battlefield, and they will stalk, flank, and ambush players while coordinating their attacks with each other and luring players into difficult situations.

Global Dynamic Lighting simulates real weather and lighting effects dynamically, so visibility shapes gameplay, especially as players move between blindingly bright outdoors and terrifyingly dark indoors. Realistic smoke, dust, and weather effects complicate visibility in unpredictable ways.

Tactical Indoor/Outdoor Sandbox. Players — and their AI enemies — are free to approach challenges from any direction in Six Days in Fallujah. Rather than breaching a house through a front door, for example, players might choose to climb to a rooftop, or cross rooftops on wooden planks, to attack from the top down.
In Early Access, Six Days in Fallujah will focus initially on the experiences of US Marine fireteams on the first day of the battle. As Early Access develops, players can also choose to play cooperatively as special operations or Iraqi soldiers fighting alongside coalition forces, and players will begin to encounter civilians as the battle progresses. Victura also plans to release additional co-operative missions, as well as story campaign missions recreating real stories from the Second Battle of Fallujah from the perspective of both coalition forces and Iraqi civilians.

The Second Battle of Fallujah began in November 2004 after Al Qaeda in Iraq seized control of the city of Fallujah. Six months later, Iraq’s prime minister ordered a military operation in which Iraqi soldiers fought alongside American and British forces to re-take the city. Within a few days it had become one of the world’s bloodiest battles in half a century.

Six Days in Fallujah began development 18 years ago, just months after the battle ended. Conceived by a Marine who was wounded during the battle, more than 100 Marines and Soldiers, along with more than two dozen Iraqis, have helped with its development. The game was canceled in 2009 by the game’s original publisher, Konami. Development restarted in 2017 when publisher, Victura, partnered with developer Highwire Games, a studio founded by many of the original Halo and Destiny leadership.

The PC version of Six Days in Fallujah will launch into Early Access on the Steam store on June 22, 2023 at a price of US$39.99. The full release of the game is expected to be available for both console and PC in 2024. More information about Six Days in Fallujah is available at www.sixdays.com.

six-days-in-fallujahBy John Papadopoulos @ DSOGaming

Victura and Highwire Games, have released the first gameplay trailer for Six Days in Falljuah. Six Days in Falljuah is a tactical first-person shooter with procedurally generated mission spaces based on real-life events from 2004’s Second Battle for Fallujah in the Iraq War.

Victura and Highwire have spent more than three years building unique technologies and game mechanics that bring players closer to the uncertainty and tactics of modern combat than other video games have explored.

Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah have shared their personal stories, photographs, and video recordings with the development team. The game gives these stories voice through gameplay and first-person accounts captured in original documentary interview footage. Six Days in Fallujah aims to be the most authentic military shooter to date and to tell these military and civilian stories with the integrity they deserve.

The game currently targets a 2021 release date.

six-days-in-fallujahSource: Blue’s News

Victura and Highwire announce Six Days in Fallujah will come to PC and consoles in 2021, offering a first-person tactical military shooter based on the Second Battle of Fallujah which was fought in 2004 during the Iraq War. Development of this game began in the aughts at Atomic Games, but it in 2009 publisher Konami dropped support for the project due to the controversy it stirred up. Atomic expressed hopes of finding another publisher, and it was reported in 2010 that development was complete, though this was later refuted. In late 2010 Atomic was still expressing hopes that the game would be released, but shortly thereafter they released Breach, which used a cover system developed for Six Days in Fallujah, which was the last we heard of the game from Atomic. That is until now, as the CEO of Victura is Peter Tamte, who was CEO of Atomic Games when it was in development there. There’s a statement from the team on the new Six Days in Fallujah Website explaining why they think this is an important game and refuting the argument that video games are not the medium to deliver insight on controversial real-life events. Here’s a new Official Six Days in Fallujah Announcement Trailer, and here’s more on the revival:

Victura and Highwire Games today announced Six Days in Fallujah, a first-person tactical military shooter based on true stories from the Second Battle for Fallujah in 2004, coming to PC and consoles in 2021. Originally announced by Atomic Games in 2009, Six Days in Fallujah returns with a new publisher, new developer and an all-new game from many of the core leadership team who created the original Halo and Destiny games.

“Sometimes the only way to understand what’s true is to experience reality for yourself,” says former Marine Sergeant Eddie Garcia, who was wounded during the Battle for Fallujah and proposed the original idea for Six Days in Fallujah in 2005. “War is filled with uncertainty and tough choices that can’t be understood by watching someone on a TV or movie screen make these choices for you. Video games can help all of us understand real-world events in ways other media can’t.”

The Second Battle for Fallujah began in 2004 after Al Qaeda seized control of one of Iraq’s major cities. The battle proved to be the toughest military conflict for Western forces since 1968.

Atomic Games announced Six Days in Fallujah in 2009, but saw the title abandoned by its original publisher following controversy about the ability of video games to cover challenging real-world events. Victura is a publishing and production company founded in 2016 by former Atomic Games CEO Peter Tamte with the goal of bringing a new Six Days in Fallujah to players, along with other games based on true stories.

Working in partnership with frontline Marines and Soldiers who fought in the Battle for Fallujah, Victura and Highwire have spent more than three years building unique technologies and game mechanics that bring players closer to the uncertainty and tactics of modern combat than other video games have explored.

Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah have shared their personal stories, photographs, and video recordings with the development team. The game gives these stories voice through gameplay and first-person accounts captured in original documentary interview footage. Six Days in Fallujah aims to be the most authentic military shooter to date and to tell these military and civilian stories with the integrity they deserve.
“It’s hard to understand what combat is actually like through fake people doing fake things in fake places,” says Peter Tamte, CEO of Victura. “This generation showed sacrifice and courage in Iraq as remarkable as any in history. And now they’re offering the rest of us a new way to understand one of the most important events of our century. It’s time to challenge outdated stereotypes about what video games can be.”

Six Days in Fallujah will launch for PC and consoles in 2021. Victura will announce more details about Six Days in Fallujah in the coming weeks.