Command: Modern Air/Naval Operations

command-chains-of-warBy James Cobb @ The Wargamer

UAVs aside, recent military action has been pretty low tech. Small units attack terrorist positions with flashbangs and small arms; conventional artillery and armor grind away at Mosul. No country has used all those exotic weapons they’ve been spending trillions on. Game developers need to create simulations using them or gamers may not be around to see how they work in games? How many computers will survive an EMP exchange? Postwar games probably won’t have much of a market waiting. The never-tiring team at Warfaresims has gotten a jump on Armageddon with the latest standalone expansion of Command Modern Air and Naval Operations (CMANO), Command: Chains of War. Will another level of lethal tech finally make players to cry “Uncle”?

Read on…

command-chains-of-warIt’s 2018, the near future and the World is on the verge of a Third World War.

Tensions in the Korean peninsula region are erupting on a scale rarely seen before. Many countries have pursued particularly muscular policies in recent years, hardening a situation, ready to light the fuse at any moment.

China’s political elites are seeing the chance to fulfill their ambitions of a Chinese sphere of influence over the Pacific, and even if the United States are refocusing their military efforts in a revamped War on Terror, they haven’t left their interests in the region unprotected.

Now the question is not when, but who will be the first to strike?

Chains of War, the latest installment in the C: MANO series is finally here! Be ready to face the apocalypse of an ultra-technological war, where all the rules have been subverted!

Tactical EMP weapons, railguns, high-energy lasers, communications disruption by network/cyber-attacks– and more! – have been implemented, making Command: Chains of War more challenging and realistic than ever!

Load mobile forces on ships, aircraft and even submarines, and unload them on any suitable point on the battlefield, with the new “Cargo, landing and airdrop operations” feature!

Watch the official Command: Chains of War launch trailer here.

Are you ready for the next generation of war? Grab the game now!

command-chains-of-warThe public beta phase of the v1.12 update (the companion to the upcoming “Chains Of War” DLC pack) has been concluded, and the “Gold” version is now going through the production paces. We have already covered most of the new major features in the DLC, such as communications disruption, aircraft damage and the new weapon types. Today we are looking at arguably the most anticipated new feature of v1.12: Cargo, amphib and airdrop operations.

About Chains of War:

20 minutes into the future, a spark erupts in the Korean peninsula that will lead to a theater wide conflagration embroiling the entire Western Pacific and drag all major powers into it. With nothing less at stake than control over the world’s busiest trade routes and containment of the emergent superpower, the Pacific becomes the world’s stage – and the players are getting down to brass tacks, for this is the game that no side can afford to lose.

The geopolitical nightmares of the new century: The creators of the award-winning “Northern Inferno” shift their gaze from the Atlantic to the Pacific and bring into focus the challenges of the early 21st century: The ever-present tensions between North and South Korea reach a boiling point, while China and the US vie for control of the strategic choke points and bases through which the world’s commerce functions. Will the US maintain its strategic pre-eminence in the most important world theater or will China complete its ascend to superpower status?

The new gears of war: Think the new war in the Pacific will be just like the 1940s but with better bullets? Think again! All-new systems and technologies radically change the face of modern high-level conflict. Network and cyber attacks pull apart carefully constructed communications networks, leaving forces in the field blind and separated from their consorts. Electromagnetic pulses delivered from high-altitude nuclear detonations or tactical EMP weapons fry vulnerable electronics, disarming powerful units in a split-second. Massive anti-ship ballistic missiles threaten to turn aircraft carriers into sinking, burning hulks. Railguns deliver accurate, punishing fire at long ranges, challenging the post-WW2 reign of guided missiles. Anti-satellite weapons disrupt the critical communications & intelligence nodes orbiting high in the stars. High-energy lasers burn their targets with intense beams invisible to the naked eye. Are you ready for the intricacies of 21st century war?

command-chains-of-warThe “Release Candidate” (ie. public beta) phase of the v1.12 update (the companion to the upcoming “Chains Of War” DLC pack) is wrapping up on the MatrixGames forum.

The feedback on the new additions like sonar masking, the new 2x time compression step and much improved 4K/UHD support has been very positive. We have already covered two of the new major features in the DLC, communications disruption and aircraft damage.

Today we are looking at some of the new weapon systems introduced in v1.12.

Chains of War is a new DLC release for Command: Modern Air/Naval Operations, the premier game of air & naval combat and the Pentagon’s hottest new simulation tool.

About Chains of War:

20 minutes into the future, a spark erupts in the Korean peninsula that will lead to a theater wide conflagration embroiling the entire Western Pacific and drag all major powers into it. With nothing less at stake than control over the world’s busiest trade routes and containment of the emergent superpower, the Pacific becomes the world’s stage – and the players are getting down to brass tacks, for this is the game that no side can afford to lose.

The geopolitical nightmares of the new century: The creators of the award-winning “Northern Inferno” shift their gaze from the Atlantic to the Pacific and bring into focus the challenges of the early 21st century: The ever-present tensions between North and South Korea reach a boiling point, while China and the US vie for control of the strategic choke points and bases through which the world’s commerce functions. Will the US maintain its strategic pre-eminence in the most important world theater or will China complete its ascend to superpower status?

The new gears of war: Think the new war in the Pacific will be just like the 1940s but with better bullets? Think again! All-new systems and technologies radically change the face of modern high-level conflict. Network and cyber attacks pull apart carefully constructed communications networks, leaving forces in the field blind and separated from their consorts. Electromagnetic pulses delivered from high-altitude nuclear detonations or tactical EMP weapons fry vulnerable electronics, disarming powerful units in a split-second. Massive anti-ship ballistic missiles threaten to turn aircraft carriers into sinking, burning hulks. Railguns deliver accurate, punishing fire at long ranges, challenging the post-WW2 reign of guided missiles. Anti-satellite weapons disrupt the critical communications & intelligence nodes orbiting high in the stars. High-energy lasers burn their targets with intense beams invisible to the naked eye. Are you ready for the intricacies of 21st century war?

command-northern-infernoCommand: Modern Air/Naval Operations and Northern Inferno have been updated to version 1.11 SR7 (Hotfix 2)! This new version brings a lot of improvements, including an improved version of the Korean Missile Crisis scenario, it fixes a “stutter” issue that popped up after the last update and a much improved ASAT logics!

You can download the link from here.

CMANO Public Members Area

CNI Public Members Area

Be sure to check the entire changelog here.

Steam Workshop included!

Since its first release, Command: Modern Air/Naval Operations (CMANO) has redefined the expectations of the modern combat wargaming community. Thanks to its immensely powerful built-in scenario editor, a huge collection of community scenarios have been made available and enjoyed by the legions of CMANO players.

Today, developers Warfare Sims are proud to present their next step: version 1.10, a huge update which includes, among other features, Steam Workshop integration: players can now upload, browse and download content directly via Steam!

Steam integration is but one of the major new features requested by the players and implemented by Warfare Sims. Other hallmarks include:

  • Waypoints for cruise missile attacks: Plan and execute complex, multi-leg cruise missile strikes just like on real-life ops in Syria, Afghanistan and elsewhere!
  • Cooperative Engagement Capability (CEC/NIFC-CA): “Blind” cooperative missile shots and other abilities that will show you exactly why the US Navy and other armed forces are spending billions on this technology.
  • Electronic warfare modelling improvements: The giant chess game of electronic sensors, countermeasures and counter-countermeasures gets knocked up another notch!
  • Improved ABM modelling: The new theatre ballistic missiles and ABMs are not your father’s Scuds and Patriots – see first-hand how modern ABM systems engage more capable ballistic missile threats more effectively.
  • One-click EMP strikes: Now even aunt May can shut down your country with a well-placed high altitude flash. And you thought GoldenEye was just a James Bond gimmick.
  • Aircraft kinematics improvements: Heavy loadouts now don’t just increase drag, fuel consumption and radar return, they also directly drag down your aircraft’s kinematic performance. So go easy on the heavy bomb racks, ace.
  • New Scenario Editor and Lua features: Even more power and flexibility to transform your ideas into scenarios and share them with CMANO’s global user community – from armchair hobbyists all the way to defence professionals.

To see how to use Steam Workshop and to check the full list of changes, you can follow this link!

Get more information about Command: Modern Air/Naval Operations from its official product page.

command-northern-infernoBoth Command: Modern Air/Naval Operations and the standalone expansion Northern Inferno have been updated to version v1.091 (Build 757.10)!

This update to the v1.09 major release fixes all critical bugs reported by the community, improves simulation performance on large scenarios and includes a host of small but important improvements! This update is the stepping stone to next forthcoming major release, v1.10, whose early features are already dropping jaws on the internal beta-testing group!

Make sure to upgrade to 1.09 before installing this patch!

You can download the patch from here.

Command: Modern Air/Naval Operation and Command: Northern Inferno are available on Steam too.

You can check the entire changelog here!

Matrix Games and WarfareSims have updated Command: Modern Air/Naval Operations to version 1.08. This is a very huge update (over 20 pages!) with new features, fixes, additions and the databse completely incremented!

Some of the highlights of the new free update:

  • New toys to try out: Anti-torpedo torpedoes and related torpedo-warning systems, new warhead types such as “superfrags”, new weapon types such as “Contact explosive” (for the discerning saboteur or suicide terrorist), a brand-new ship type (Mobile Offshore Base (aka “Battle Island”)), and more.
  • User interface enhancements: Players can now observe the engagement arcs of a unit mount, permission-dependent color of targeting vectors, coastline/border fade-out on zoom (as in GE), the manual weapon allocation window can present to the player the “soft” restrictions (WRA/WCS/other doctrine settings), various tweaks to mission editor UI. etc.
  • Simulation improvements: Major speed boost on large scenarios, more accurate uncertainty areas for long-range passive detections (SOSUS, ESM etc.), reliable sub battery recharge, improved sub-captain AI on chasing after unreachable targets, snap-up/down limits for AAW guided weapons, side-firing gunships (e.g. AC-130) now manouvering properly, more realistic UNREP transfer rates, speed-dependent aircraft IR signatures (that supercruise may now really cost you if the enemy has decent IRSTs), tweaks to damage modelling related to light-caliber automatic weapons, realistic “no scan while painting” limitation on older mechanical radars, and more.
  • Scenario Editor improvements: “Can Auto-track civilians” side-level ability, Lua speed enhancements and more.
  • Updated & rebuilt versions of all official scenarios, plus a new scenario addition to the official-bundled scenarios (Pyrpolitis 1-14, from the community scenario pack).
  • A brand-new series of tutorial videos by Baloogan.

But the changelog is very long so be sure to check it here.

You can download the patch from here.

Get more information on Command: Modern Air/Naval Operations from its official product page.

Flexibility, Sandbox and Creativity are the new pillars of Command: Modern Air/Naval Operations

In the spirit of the coming Christmas holidays, the restless developers at WarfareSims have unleashed an Arc-Light strike with a new huge free update for Command: Modern Air/Naval Operations, continuing their support to this deep military simulation. With this update, the players have been given some great tools to keep them occupied during the winter! Command: Modern Air/Naval Operations was already lauded for its technical accuracy, attention to detail, gameplay flexibility and its powerful integrated editor and version 1.06 really takes it to the next level.

The new update brings two great boons to airwar enthusiasts, and an a-bomb for modders and scenario creators.

Surge and Quick-Turnaround air operations allow players to faithfully recreate the frantic tempo of historical operations like the Six-Day War or the first nights of Desert Storm (or apply the same sortie rates on their own hypothetical conflicts), while also having to deal with the inevitable punishing wear and tear on both crews and airframes that this relentless pace enforces. The faithful depiction of the critical choice between sustained or “surge” rates is a first for any unclassified strategy/wargaming title on the market and pushes Command into the arena of hardcore flight simulators.

At the same time, customizable unit-level proficiency settings allow scenario creators to model both hard-seasoned eagles and green nuggets on the same side, even down to the same squadron. The effects of unit proficiency are also even more amplified than before, and veteran or ace operators now have decisive advantages over their less experienced counterparts. So now not only do you have to manage and favorably arrange the hardware, but the people too. How do you know your crews are entering battle with a vastly more proficient enemy? Maybe your briefing will tell you…. or maybe you’ll find out the hard way.

The third, and perhaps the most far-reaching improvement is the integration of the popular Lua scripting language right into the scenario editor, allowing unprecedented (indeed, undreamed of) levels of editing power and flexibility! Amongst other things, the use of Lua scripting allows players to write their own mission scripts, swap units between missions, place new units on either specific or random locations, set a wide range of unit properties, change the Doctrine/RoE settings during the course of the scenario as response to events happening (or not), and much more.

Of course there is a lot more to this update, including interface, AI & mechanics improvements and gameplay additions. The list here is so long, that the document containing the full list of changes is over 53(!) pages long.

All combined, these updates takes some of the features of Command that players love the most – such as attention to realism, vast amount of detail and the freedom to set up scenarios as you wish – and took them to the next level. All of this means that version 1.06 marks another key point in the continues improvement of Command: Modern Air/Naval Operations.

Check the full list of changes by reading the pdf file online.

Get more information on Command: Modern Air/Naval Operations from its official product page.

“Don’t give up the ship!” (Captain James Lawrence, American naval officer during the War of 1812)

The most detailed simulator for air/naval operations has just got even better. Command Wargame of the Year Edition is now available and with a 25% discount on the game! This is the perfect time to get involved in one of the deepest and most realistic games ever created.

We are pleased to announce that we have combined all post release updates, including the latest 1.05 patch, as well as a huge number of user-created scenarios into one comprehensive Command: Modern Air/Naval Operations Wargame of the Year Edition! In addition to the official scenarios, a large number of user-created scenarios are freely available from the WarfareSims download site and players will be able to fight online in PBEM mode with Baloogan’s free Joint Command multiplayer add-on.

Command: Modern Air/Naval Operations is also available on Steam and we provide a free steam key to anyone who already owns the game, or buys the game from our stores. All you have to do is register your Command serial here and you will be able to redeem a Steam key.

Of course all existing owners of Command will be able to get their hands on the Wargame of the Year Edition by grabbing the latest update.

Click here of the official product page.