hearts-of-iron-iv-thunder-at-our-gatesThe global crisis reaches all corners of the map. No one is safe from the ambitions and appetites of empire builders. Defend Southeast Asia from growing threats in Hearts of Iron IV: Thunder At Our Gates, a new Theater Pack for Paradox Interactive’s best-selling strategy wargame about the years around World War II. Coming on 11 June, Thunder At Our Gates adds new national focus trees for key nations in Asia and the South Pacific, including Australia, Siam and the Dutch East Indies. Use your resources to turn your minor powers into mighty fortresses, able to hold off distant but hungry nations or carve out your own empire. This pack also includes two new ways to organize and empower your military forces.

Hearts of Iron IV: Thunder at Our Gates Official Announcement Trailer

Features of Hearts of Iron IV: Thunder At Our Gates include:

New Australian Content:

  • Balance the domestic needs of a nation still reeling from the Great Depression against the demands of a British alliance still valued by much of the population.
  • Influence the course of elections to deal with current priorities.
  • Navigate treacherous political waters following the Canberra Air Disaster.
  • Face the challenges presented by a small and scattered population while at war.
  • Develop Australia’s rich natural resources.
  • Follow alternate historical paths of Australia First nationalism or anti-war Communism.

New Siamese Focus Tree:

  • Balance or choose between civilian and military domination of the government, pushing for constitutional safeguards or a military coup.
  • Industrialize Siam, expanding national teak and rubber reserves while developing road and rail infrastructure.
  • Submit to foreign domination, saving strength for a later date, or resist the imperial powers.
  • Prospect for new resources to fuel your developing nation.
  • Conquer your neighbors and embrace the traditional path of the old Rattanakosin Kingdom of your ancestors.

New Dutch East Indian Content:

  • Develop a wartime economy based on rich and valuable rubber and oil reserves to overcome your lack of factories.
  • Pursue autonomy from the Netherlands following the Soetardjo Petition or stay loyal to the Dutch crown.
  • Explore special military focus trees to demonstrate co-operation between Dutch and East Indian forces.
  • If Occupied, take advantage of Japanese decline and seize the initiative to pursue revolution and independence.

Ship Captains:

  • Divisional commanders are now available for the naval game in the form of Ship Captains. Award them medals to improve their performance, and promote them to Admirals to lead your fleets to victory.

Army Headquarters:

  • Deploy Generals to the field to greatly enhance the performance of nearby units, but with the risk of capture in the field. Imprisoned generals can be liberated through a new Raid option.

This Theater Pack will be accompanied by a free update that includes many game changes, including the Regimental Support feature, introducing new ways to attach support units to your divisions, including several new regimental support companies. Hearts of Iron IV: Thunder At Our Gates will be available on 11 June 2026 on Steam for the suggested retail price of $19.99/£16.75 /€19.99.

call-to-arms-panzer-eliteThe battlefield evolves once again in Call to Arms: Panzer Elite. Today’s major content update introduces the all-new Field HQ system, a brand-new campaign mission titled St. Barthélemy, AI and visibility improvements, and the first foundational steps toward a comprehensive overhaul of the game’s damage and ballistics systems. The update will be live later today!

Call to Arms: Panzer Elite – Patch 0.7.01 Content Update – New Missions, Tanks & More Trailer

Check out the 2026 roadmap on Steam. Join Call to Arms: Panzer Elite Early Access on Steam NOW.

Call to Arms: Panzer Elite is a tactical World War II simulation that puts players in command of a German armored battalion during the summer of 1944. Set in the aftermath of the D-Day landings, the game challenges players to hold the line against overwhelming Allied forces through strategic tank warfare and authentic battlefield decision-making. With full support for single-player, co-op, and competitive modes, Call to Arms: Panzer Elite combines realism, historical depth, and explosive action. Built in Unreal Engine 5, the game features destructible environments, meticulously modeled vehicles, and uncompromising attention to simulation detail.

gallipoliBlackMill Games today announced that the expected launch of Gallipoli on May 21 has been delayed. The studio is now targeting summer 2026 for a release across PC and consoles.

CEO and Founder at BlackMill Games, Jos Hoebe, said:

“The delay follows the discovery of a critical issue during the final stages of development that requires additional time to resolve before launch.

Because this issue would impact the game experience for a significant group, the studio has made the difficult decision to delay the release.”

Read a full statement from BlackMill Games here.

Add Gallipoli to your wishlist now on Steam and Epic Games Store.

battlefield-6Electronic Arts Inc. and Battlefield Studios today launched Season 3 across Battlefield 6 and REDSEC. Two of Battlefield’s most celebrated maps are re-imagined for Battlefield 6 this season, with Railway to Goldmud and Cairo Bazaar, alongside the highly anticipated debut of Ranked Play in Battle Royal Quads.

BATTLEFIELD 6 OFFICIAL SEASON 3 GAMEPLAY TRAILER

Phase 1: Warlords: Supremacy, begins today and features the largest map in Battlefield 6 to date, Railway to Golmud. This is a reimagining of Battlefield 4’s Golmud Railway, is evolved for modern combat, with expanded airspace for dogfighting, increased elevation and additional structures to flank behind, plus the return of a fully operational railway complete with a moving train.

Phase 1 also sees the debut of Ranked Play. Launching in Battle Royale Quads in REDSEC, this is the introduction of Battlefield’s new competitive framework. Ranked Seasons will feature a tiered ranking system from Rookie to Master, with a unique emblem for the top 250 players globally. Players earn Ranked Points through confirmed kills and assists, and final placement, with rewards such as player cards and titles to show off their prowess on the battlefield.

On June 9, Phase 2: Blast Point features another all-time classic map reimagined for Battlefield 6:Cairo Bazaar, a remake of Battlefield 3′s Grand Bazaar, relocated to Cairo. A tight, close-quarters combat space packed with alleyways and shops designed for deadly ambushes and intense gunfights. Alongside the new map, Obliteration also arrives in Phase 2 as a new mode. This classic 32v32 mode from Battlefield 4 returns as a more strategic, tightly contested variant where a single mistake can cost the match. This mode is also available as a LTM called Tactical Obliteration, an 8v8 experience later in Phase 3.

Season 3 concludes on June 30 with Phase 3: High-Value Target, which includes Casual Battle Royale and Battlefield’s First Collection Event, where players take down enemies, collect contracts, and execute them like a professional to earn exclusive rewards including cosmetics and even a new melee weapon.

Additional Season 3 highlights include new weapons, a new Handheld Jammer gadget, and a brand new Battle Pass.

Battlefield 6 and REDSEC are available on PlayStation®5, Xbox Series X/S, and PC (Steam™, EA App, Epic Games Store).

Visit Battlefield.com for more information.

modern-naval-warfareAfter completing our first round of beta testing and receiving a large amount of valuable feedback, we have made an important decision regarding the launch of Modern Naval Warfare.

Modern Naval Warfare will initially release in Early Access.

Modern Naval Warfare is an ambitious simulation project. Our goal is to build the most accurate and realistic modern submarine simulator possible.

Following beta testing, it became clear that achieving the level of realism, depth, and technical detail expected by the naval simulation community requires direct collaboration with players throughout development.

This is not only about refining submarine systems and gameplay balance, but also about improving the broader experience around them: tutorials, onboarding, documentation, user interface, and overall accessibility without sacrificing complexity.

Why Early Access?
We believe Early Access is the best way to continue developing Modern Naval Warfare with direct community involvement while making the game available in a fully playable state.

Unlike many Early Access titles, Modern Naval Warfare launches with the core experience already implemented, including:

  • Full Virginia-class submarine simulation with all major stations functional
  • Complete playable dynamic campaign available from day one
  • Fully implemented world systems, ocean simulation, and AI maritime traffic
  • Extensive documentation and onboarding materials already included

The game is already playable from start to finish in its intended form.

During Early Access, our focus will be on refining and polishing the experience through community feedback, with particular attention to:

  • systems balancing and campaign tuning
  • performance optimization across a wider range of hardware
  • UI and UX improvements
  • onboarding and tutorial refinement
  • expanded documentation
  • localization support for major regions
  • technical groundwork for future multiplayer functionality

Community involvement
Modern Naval Warfare is designed first and foremost as a deep technical simulation.

We are specifically looking for feedback from players passionate about realistic naval operations, tactical procedures, sonar systems, fire control systems, weapon envelopes and modern submarine warfare.

At the same time, we want to improve onboarding and learning materials for dedicated new players willing to invest time into mastering these systems.

We intend to actively involve the community throughout Early Access and remain open to all forms of constructive feedback.

Early Access plans
We are currently targeting an Early Access period of approximately 12 months.

This timeframe gives us room to process community feedback, refine complex systems, improve stability and performance, and continue polishing the overall experience until it meets our internal quality standards.

We currently have no plans to change the price between Early Access and full release.

More details regarding release timing and development milestones will be shared soon.

Wishlist the game today on Steam!

icbm-escalationSlitherine has fully reworked the game’s AI. This is a fundamental overhaul, heavily driven by community feedback and incorporating many player-suggested tactics and improvements.

The new AI is more strategic, adaptive, and less predictable in its behavior. Depending on the selected difficulty, it creates constant pressure and makes the world feel truly “alive”, with territories frequently changing hands through ongoing regional conflicts.

It now handles diplomacy, conventional warfare, and nuclear escalation in a far more balanced and coherent way. Conflicts can evolve naturally over time – from early conventional engagements, through limited nuclear use, and ultimately into high-stakes, full-scale nuclear endgame scenarios.

In addition to these gameplay improvements, the update also delivers significant performance optimizations, resulting in a smoother and more consistent overall experience.

S.N.A.R.E. Campaign free content and discounts

Additionally, we are releasing the S.N.A.R.E. campaign for free. A series of five missions set across the decades (1960, 1980, 2000, 2020 and 2040), focused on heavy nuclear warfare.

To celebrate, the entire ICBM series is available at a discount for a limited time. Don’t miss the chance to enter this nuclear world or complete your collection.

ICBM: Escalation is also available for 20% off until May 25th on Steam.

sudden-strike-5Fresh off the heels of its April release, the acclaimed real-time strategy title sets its sights on quality-of-life update, Co-op Mode, DLC, and the Scenario Editor

Following its successful global launch on April 23, Sudden Strike 5 continues to gain momentum, and the battlefield is far from quiet. Today, Kalypso Media and Kite Games announced that a lineup of new content and game improvements are already in motion, reinforcing the team’s long-term commitment to evolving the Sudden Strike experience shaped by both developer vision and player input.

The first addition arriving to the game will be a quality-of-life update that will incorporate player feedback and requests from the community to include overall gameplay experience improvements and bug fixes. Following this, Co-op Mode will be introduced. Its addition will open the door for players and their favorite strategy-gaming plus one, to coordinate battlefield tactics across the entire campaign together as a fortified RTS team.

Next, a DLC will bring forth an exciting and currently classified six-mission campaign. Complete details of the upcoming DLC campaign, its release date and price will be revealed soon. Lastly, the Scenario Editor will round out the content additions outlined in the roadmap, offering players the ability to create and engage in player-generated content.

An exciting year is underway for Sudden Strike 5! Stay tuned to Kalypso Media channels as more details on each of these additions will be revealed in the coming months. Sudden Strike 5 is available now on Steam, the Epic Games Store and the Kalypso Media Store.

europa-universalis-vHeir to the Caesars and bastion of the faith, the Eastern Roman Empire of the late medieval world is at a crossroads. Decades of decline and retreat mean that only a strong hand can reverse the fate of a fading empire. In Fate of the Phoenix, the throne is yours. Rise from the ashes of failure and renew the fortunes of Byzantium.

Europa Universalis V: Fate of the Phoenix is the first immersion pack for Paradox Interactive’s best-selling historical grand strategy game about the late medieval and early modern era. Focused on the Byzantine Empire, Fate of the Phoenix adds more historical content to the heirs of Rome, including a new disaster and unique color that brings the challenges of the time to life as you write new histories of this fading giant.

Release trailer for Europa Universalis V: Fate of the Phoenix

Europa Universalis V: Fate of the Phoenix is now available on Steam for the suggested retail price of $9.99/£8.49/€9.99. It is also available as a part of the Europa Universalis V: Premium Edition.

world-of-warships-legendsWargaming, developer and publisher of the historically inspired naval battle MMO World of Warships: Legends has launched its May update. Headlining this is the full PC launch onto Steam, Xbox on PC and new benefits coming with Xbox Game Pass bringing the action to even more players around the world. May’s update also includes a special “Blooming Mountain” campaign, plenty of themed content to celebrate Golden Week, and the return of the Roman Empire to the game. Rounding out May’s update is the reappearance of the “Arpeggio of Blue Steel -Ars Nova-” collaboration, featuring fan-favourite ships, skins and Commanders.

Through Mountains and Eras – New Update in World of Warships: Legends Trailer

Blooming Mountain campaign introduces Premium Japanese battleship Inamura
A new four-week “Blooming Mountain” campaign makes waves, with 80 milestones available for players to complete, unlocking rewards like camouflages and crates. For those who complete the campaign with active Admiralty Backing, new Japanese Tier VII Premium battleship Inamura is available. In addition to being one of the faster and more agile ships in her class, perfect for evading danger, Inamura sports fast-reloading 410 mm guns that spray with armour piercing and high-explosion shells to deal damage to surrounding enemies.

Golden Week festivities arrive to Legendary waters
Golden Week has arrived for 2026, alongside plenty of themed content. Five new battle-ready skins arrive for Aoba, Kagerō, Musashi, Fubuki, and Akatsuki, joined by a new three-week calendar “Spirits in the Wind”. Packed with rewards, this calendar features a new Commander guise, Kaede Kawashiro, who crafts magical Japanese carp streamers known as koinobori. The event also brings Golden Week ‘26 crates, which contain themed skins and the chance at returning ships like Hyūga and Musashi.

The Roman Empire rises again in World of Warships: Legends
Making a triumphant return back to the game, players can look forward to new Roman Empire themed content, including unique, new Tier VIII Italian Premium cruiser Legate. Taranto Port returns as well, reimagined with stylised decorations and a Crafting Station, where players can combine resources to unlock thematic rewards. Amongst these are a Centurion Commander guise, and new Tier VII Italian Premium battleship Marcantonio Colonna, with precise main guns and long-range secondary firepower to strike down enemies.

“Arpeggio of Blue Steel -Ars Nova-” returns to Legends
“Arpeggio of Blue Steel -Ars Nova-” makes waves in World of Warships: Legends, as the collaboration returns to the game. Bringing back all previously released content, players can have their fan-favourite characters take the helm battle, and explore a variety of ships to expand their fleets, including ARP Musashi, ARP Nachi, and ARP Kirishima. On top of this, additional themed content is available in-game, including a special skin for Yamato, and a special set of missions to claim Japanese camouflages and Arpeggio crates.

Full details on the May update can be found in the patch notes.

Find out more about World of Warships: Legends on its official website.

theatre-of-war-rearmedFulqrum Publishing has officially announced Theatre of War: Rearmed for PC, bringing the complete Theatre of War series together in one definitive package, unified on the latest version of its original engine, created by a solo developer. The game’s first public playtest will begin on May 7 during Steam’s World War 2 Sale, a themed event focused on WWII games.

Theatre of War Rearmed – Announcement and Playtest Teaser

Theatre of War: Rearmed combines the full legacy of the series into a single experience, including Theatre of War with LEHR and Liberation Belarus, Theatre of War 2: Africa 1943 with Centauro, Theatre of War 2: Kursk 1943 with Battle for Caen and Theatre of War 3: Korea.

The war, rearmed
With Theatre of War: Rearmed, Fulqrum Publishing is bringing the entire series onto the latest version of its original engine, creating a shared technical foundation across gameplay, controls and interface. Almost every game mechanic has been revised and improved, with better performance and stability, refreshed visuals and effects, redesigned high-resolution UI support and refined controls and camera behavior for modern systems.

Rather than replacing the original identity of the series, Theatre of War: Rearmed preserves its tactical depth while refining it into a more cohesive modern package. The core experience remains focused on realistic battlefield systems, including detailed ballistics, armor penetration, damage simulation, terrain-influenced vehicle behavior and infantry reacting dynamically to combat conditions.

A complete battlefield experience
Spanning Europe, North Africa, and Korea, Theatre of War: Rearmed presents the full scope of the franchise as one connected experience. The game includes over 100 missions across multiple campaigns and a dynamic strategic mode, giving players the freedom to approach the battlefield through long-form operations or shorter tactical engagements based on their preferred style of play.

The game also preserves and expands the systems that made the series enduringly replayable, including multiplayer, mission editing, modding support and open resources. Steam achievements are also part of the updated package, adding another layer of progression for returning players and newcomers alike.

Playtest invitation
The first public playtest for Theatre of War: Rearmed begins on May 7 during Steam’s World War 2 Sale. Players are invited to visit the game’s Steam page and request access to the playtest to be among the first to experience the rebirth of classic tactical strategy series.

The playtest version offers a focused slice of the full game, including 11 missions across three campaigns, 2 standalone scenarios and 9 tutorial missions introducing the core systems and mechanics. Multiplayer will also be available, with 11 maps designed for both competitive and cooperative tactical battles. This setup gives players an early chance to experience the updated controls, technical improvements and battlefield systems ahead of release.

Key features

  • Complete Theatre of War series unified on the latest version of its original engine
  • Over 100 missions across multiple campaigns and a dynamic strategic mode
  • Realistic tactical combat with advanced ballistics and damage systems
  • Improved AI across infantry, vehicles, artillery and aircraft
  • Expanded gameplay systems including engineering, towing and repairs
  • 64-bit upgrade with major performance and stability improvements
  • Enhanced 3D models, textures, visuals, lighting, shaders and effects
  • Redesigned UI with full high-resolution support
  • New and updated sound effects. New music
  • Large multiplayer component with maps for up to 8 players
  • Mission generator for additional replayability
  • Full modding support with editor and open resources
  • Steam achievements

Join the playtest and wishlist the game on Steam.