Player Units
Infantry/Marines
Infantry is the basic branch of the military. It is the most flexible and versatile. It can attack, defend, assault, or retreat. All of these options should be used according to the situation. Infantry under heavy fire (airstrike or artillery) will have a debuff (less accuracy, worse sight and movement speed) applied for a period of time. Marines are better infantry overall. They are faster, have better sight, more hp, stamina and firepower.
Infantry/Marines can have one of specializations: reconnaissance, flamethrower, or anti-tank. A recon unit can detect enemies from further away, they are faster and harder to detect. On the other hand they are also weaker (less hp and firepower). A unit equipped with flamethrowers is great at close distances, especially vs infantry in fortifications, but its slower and have less hp. A unit equipped with anti-tank guns is able to do serious damage to enemy tanks (standard infantry will do a lot less damage to tanks). They are slower than standard infantry.
Tanks
Tanks are very powerful. They have great durability, firepower, range and speed. They can place a small smoke screen at their locations. They are a great boost in every encounter, but they have their limitations. They have limited fuel and ammo. Run out of any of it and they will be rendered almost useless.
Tanks are maneuverable, but the terrain has its own challenges. Tanks cannot pass through dense forests or jungles. They must use roads there. Armor provides cover and a gun provides firepower. However, tanks are are not invincible. Therefore, it is important to ensure cover by infantry.
Destroyer/Artillery Support
Artillery support is provided by the Navy. A destroyer will be available for some missions. Artillery support has saved troops from trouble more than once in history. It’s worth using this support, but there are a few things to watch out for. After a salvo, the guns must be cooled. This takes time. The ship’s ammunition supply is not infinite. The enemy may have coastal guns. They pose a threat to your ship, as do naval mines.
Destroyer has 3 types of shells: standard, smoke, and agitation. Standard shells deal damage to everyone within the area of attack. Smoke shells create a smoke large smoke-screen at the target location, allowing ground units to advance or retreat more safely. Agitation shells constantly lower morale of every enemy in range for a period of time. Destroyer can also place a smaller smoke-screen at their location.
Oh… the artillery officer’s callsign is “Argument.” It seems appropriate.
Aviation
There is aviation in the game. Bomber and reconnaissance aircraft are available in some scenarios. Aircraft take off from an aircraft carrier. You are assigned several aircraft for the mission. Their number is not infinite.
It takes some time to prepare the planes to take off. Planes cannot fly at night. Reconnaissance aircraft will circle the battlefield, and you can redirect them to another area. This is a very powerful scouting tool. Enemies detected by recon planes will be more visible to our ground units. The flight will continue until the fuel reaches critical level and the planes will have to return to the carrier. You will be assigned bombers to carry out airstrikes. After dropping their bombs, they return to the aircraft carrier to rearm. Planes are very vulnerable to anti-aircraft fire. The enemy may have such guns.
Matrix Games has released update v01.04.16 for Gary Grigsby’s War in the East 2. You can download the update
Today we’re sharing our fourth Dev Blog for Veterans: Napoleonic Wars! This time, we are excited to showcase new game mechanics, new unit art, and new historical maps we are working on.
MicroProse is proud to announce the signing of Battlespace Command, a large-scale real-time strategy and warfare simulation game depicting the full spectrum of modern combat across land, air, and sea.
Relic Entertainment has just launched Company of Heroes 3: Dare & Destroy. This new Battlegroup DLC is now available on
Physical edition launching August 4, pre-orders are now open and an Open Beta date is set for PC
Matrix Games announce a new update for Rule the Waves 3 is now available, focused on improving stability and refining several core systems following the release of the Expanded Battles expansion.
The new DLC for the acclaimed title Panzer Corps 2 receives its 16th DLC as the game keeps going strong. This is the first DLC on the Italian front developed by the Italian Team, Volcanite. Panzer Corps 2: Allied Operations – Italy: Vol.1 marks the opening chapter of a grand new Allied trilogy that follows the liberation of Italy from the beaches of Sicily to the final victory on the Italian mainland.
The global crisis reaches all corners of the map. No one is safe from the ambitions and appetites of empire builders. Defend Southeast Asia from growing threats in Hearts of Iron IV: Thunder At Our Gates, a new Theater Pack for Paradox Interactive’s best-selling strategy wargame about the years around World War II. Coming on 11 June, Thunder At Our Gates adds new national focus trees for key nations in Asia and the South Pacific, including Australia, Siam and the Dutch East Indies. Use your resources to turn your minor powers into mighty fortresses, able to hold off distant but hungry nations or carve out your own empire. This pack also includes two new ways to organize and empower your military forces.
The battlefield evolves once again in Call to Arms: Panzer Elite. Today’s major content update introduces the all-new Field HQ system, a brand-new campaign mission titled St. Barthélemy, AI and visibility improvements, and the first foundational steps toward a comprehensive overhaul of the game’s damage and ballistics systems. The update will be live later today!