Author: Donster

Snipers dare to enter the Belly of the Beast

Independent UK developer Rebellion today announced Save Churchill Part 2: Belly of the Beast, a brand new singleplayer and co-op mission for Sniper Elite 3 and the second episode of a thrilling new campaign for the game which hit number 1 in multiple countries.

Save Churchill Part 2 is OUT NOW on Steam for PC, and will also debut alongside Part 1 on Playstation 4, Xbox One, Playstation 3 and Xbox 360 in September.

See gameplay from the new mission in the newly released trailer and screenshots.

Don’t. Look. Down.

Nestled high in the outlying mountains of North Morocco, a concealed Nazi facility straddles the steep canyon sides, mass-producing a new generation of experimental weapons.

But the factory hides an even darker secret – the interrogation of Allied prisoners for intelligence on the movements of the Allied leaders in the run up to the Casablanca conference.

Behind it all stands Raubvogel – mastermind of the Schutzvollstrecker, a secret faction of the German military, and would-be assassin of inspirational wartime leader Winston Churchill.

OSS agent Karl Fairburne nearly gave his life in the city of Siwa just to identify Raubvogel, and now he must infiltrate the intricate maze of walkways and lofty factory interiors, destroy the weapons and reveal the plans behind a world-shattering assassination attempt.

Even by this elite sniper’s standards this is an extraordinary mission, pitting him against Germany’s most terrifying troops, every one eager to unleash their deadly new weapons …
Can he escape the belly of the beast for one final showdown?

Wargaming is pleased to announce the global release of Update 1.5 for its flight combat MMO World of Warplanes. Update 1.5 introduces a brand new PvE game mode, inviting rookies to improve their aerial skills against computer-controlled aircraft, along with complex ground targets, a revamped superiority system, graphics improvements, and a new map.

World of Warplanes pilots can now take to the skies with the brand new 15 vs. 15 PvE mode, where a team of 3 – 5 players are supplemented by AI-controlled allies and compete with an enemy team of NPC warplanes. The PvE mode comes with original battle missions and achievements. Upon completion of each mission, ammo and equipment are automatically resupplied and the level of difficulty for each battle increases.

Update 1.5 introduces complex ground targets, making air-to-ground attacks more engaging for virtual pilots, as well as a complete overhaul of the game’s superiority system to balance the contribution of ground attack planes and fighters in a team’s victory.

Along with a new mode and changes in gameplay mechanics, the update will also add a new battle arena, Canyon, available for tier’s 3–10, a completely reworked National Park map available for tier’s 1–5, and new achievements for both beginners and seasoned players.

For more information on World of Warplanes Update 1.5 and to register for a free account, visit the games official website.

MMORPGs World of Warplanes | Donster | |

ancient-space-boxNew Story-driven Real-Time Strategy Game With Stellar Cast Announced

Paradox Interactive today revealed that Ancient Space, a new story-driven real-time strategy (RTS) game from developer CreativeForge Games, will be coming to Windows and Mac PCs in Fall 2014.

Ancient Space is a single-player, real-time strategy title that puts the player in command of a fleet conducting a scientific mission on the edge of the known universe, charting what lies beyond in ‘The Black Zone.’ A rich and compelling story will guide the player as they build and upgrade their fleets and then survive overwhelming odds in deadly strategic missions.

See what awaits beyond the fringes in the Ancient Space announcement trailer.

Ancient Space mixes an engrossing single-player campaign story with time-honored RTS gameplay for a suspenseful experience. Mission objectives are many, varying from exploration to stealth, from assault to defense and more.

Ancient Space is host to a cast of characters voiced by fan-favorite actors from sci-fi television series and films, including:

  • John Billingsley (Star Trek: Enterprise, True Blood)
  • Aaron Douglas (Battlestar Galactica)
  • Ron Glass (Firefly)
  • Richard Gunn (Dark Angel)
  • Dina Meyer (Starship Troopers, Star Trek: Nemesis, Saw)
  • Dwight Schultz (Star Trek: The Next Generation, Star Trek: Voyager)

Ancient Space Features:

  • New Frontiers, Classic Gameplay: Build, maintain, upgrade, and strategically command a multitude of ships in tactical battles and missions, facing aliens, pirates, and the unknown
  • An Explosive Space Opera: A compelling story, performed by a stellar cast, follows the player as the fleet tackles questions of humanity and science in an epic single-player campaign
  • Live with Your Choices: Each mission advances the plot, and introduces new challenges to be met by choosing the right crew and the right upgrades for the job

For more information on Ancient Space, visit the games official website.

We are very pleased to announce, along with The Lordz Games Studio, the release of the 1.52 update for the PC version of Commander: The Great War! This patch comes with loads of fixes and improvements for an enhanced gameplay experience.

This time the focus was set on the AI and technical issues reported by the community. With this new boost the AI is likely to provide an even tougher challenge, so good luck commanders!

Please find below the official changelog of the 1.52 update.

PC and Steam versions:

  • Various AI crashes fixed including the AI crash caused by incorrect embarking and the long (to infinite) AI turn loops
  • Fixed a problem with loading game when custom unit name has “,” (comma)
  • Fixed Unmoved unit cycling with PageUp/PageDown keys
  • Introduced double click to confirm action or move to reduce accidental actions/moves
  • Rendering via Direct3D support
  • Fixed a bug in the Steam installer causing game not always starting
  • Fixed camera AI swinging bug by auto zoom-out on turn end
  • Added link to gameplay support forum

Click here to download the 1.52 patch. Steam will download the update automatically.

Get more information on Commander: The Great War from its official game page.

Last week the Early Access program for Buzz Aldrin’s Space Program Manager closed its doors. The game is now on the launch pad and the countdown has started. The official launch is scheduled for October 31st and engineers from Polar Motion are working hard to offer a safe and exotic flight to the players.

Not only has the Early Access program helped the developers to fine-tune their game but also it contributed to exploring new possibilities. As a result the final version of Buzz Aldrin’s Space Program Manager will benefit from a more ambitious scope than initially planned. Among the features regularly requested from the early adopters was a multiplayer mode. From the very beginning the game was developed to provide only solo space odysseys, and integrating an engaging multiplayer mode seemed to be very challenging. But the idea immediately caught on around the development team and Polar Motion is really excited to announce that both solo and multiplayer modes will be available at release!

In the multiplayer mode – powered by our convenient and versatile PBEM++ technology -players will be able to relive the ruthless race for dominance in space between the US and the Soviet Union. They will have to choose their side and run a space agency with only one goal in mind: be the first to the Moon! Being notified when their competitor completes successfully their missions; they will feel the same pressure as Managing Directors did during the Cold War. Alternatively a Free Mode will be available to let the players make their own multiplayer space adventures.

Get more information on Buzz Aldrin’s Space Program Manager from its official product page.

his-radeon-r9-290x-hybrid-iceq-vidcardBy: Hilbert Hagedoorn @ GURU3D

In this review we will benchmark and test HIS Radeon R9-290X Hybrid ICEQ edition. The card uses liquid cooling for the GPU that runs towards a 120mm radiator. On the card itself there still is a small fan that blows air over the VRM area and other components. As a result this card will remain under 80 Degrees C at full load, and does so whilst being factory clocked to a nice 1100 MHz. Under SKU code H290XQH4GD the product will be released with 4 GB of graphics memory.

Read The Review Here

Hardware Video Cards | Donster | |

logitech-g402-hyperion-fury-mouseBy Stuart Davidson @ Hardware Heaven

There are few, if any, names in PC peripherals bigger than Logitech. Over the years pretty much everyone who has used a PC will have used one of their devices, whether it is as an enthusiast who goes out and buys one or as an office worker whose work PC uses a rebranded Logitech keyboard or mouse as part of their system. Nowadays as well as the more generic parts Logitech also have a heavy focus on gaming through their G series. Today we have one of the latest G series mice from Logitech attached to our system for review. Read on to find out how the Logitech G402 Hyperion Fury does.

Read The Review Here

Gaming Mice Hardware | Donster | |

msi-z97-guard-pro-moboBy Ian Cutress @ AnandTech

Next in our recent run of lower cost motherboards is the MSI Z97 Guard-Pro, a motherboard that MSI billed to me as one suited for the overclockable Pentium G3258 on a budget. At $110, we see if it differs much from the more expensive options on the market.

Read The Review Here

Hardware Motherboards | Donster | |
Hardware | Donster | |

historical-article-rise-and-fall-of-an-imperial-dream-logoThe Japanese Battleship Fleet in WWII

By John Dudek @ The Wargamer

At the start of Japan’s Pacific War against the Anglo-American Allies, their Imperial Fleet’s ten, later twelve, battleships were placed in multiple divisions of capital ships. Battleship Division 1 (BatDiv 1) initially consisted of the sister ships Nagato and Mutsu. This was later greatly augmented with the addition of the super battleships Yamato and Musashi after they joined the fleet in early 1942. Bat Div 2 were the battleships Ise, Hyuga, Fuso and Yamashiro. BatDiv 3 consisted of the fast battleships (upgraded former battle cruisers) Kongo, Kirishima, Haruna and Hiei. All of Japan’s battleships were comparable to their British and American counterparts in terms of armament, although in some cases many were greatly superior in speed, with four of these being the much faster aforementioned former battle cruisers, Kongo, Kirishima, Haruna and Hiei. Their top speed of 30 knots meant they could easily operate in a support role along with Japan’s aircraft carriers. American and British WWI era battleships of the day had a maximum speed in the low 20 knot range. It would take the arrival of the modern generation of new and much faster Allied battleships before their aircraft carriers could enjoy that same degree of protection and support from big gun warships the Japanese possessed. In terms of main gun armament too, the Japanese battleships were very much comparable to their Allied counterparts with most carrying 14″ guns. Two of their battleships (Nagato and Mutsu) carried 16″ guns and when the super battleships Yamato and Musashi joined the fleet in 1942, the twin sisters mounted 18″ guns, the largest and most destructive main gun armament ever placed aboard a battleship.

Read on…

Military History | Donster | |