WARDOGS Launches Today on Steam Early Access

wardogsBULKHEAD and team17 today announced that WARDOGS, its 100-player tactical FPS, will launch into Steam Early Access at 5pm BST / 4pm UTC, while also confirming the game is coming to PlayStation 5 and Xbox in 2028, with wishlisting available on both console platforms from today.

The launch follows a huge response to WARDOGS’ pre-release tests, with nearly half a million unique players joining the August Closed Beta and the final pre-launch test peaking at 245,118 concurrent players on Steam. One reaction kept coming back: players hadn’t had this much fun in an FPS in years.

That feeling inspired the message behind today’s launch trailer, PLAY LIKE YOU USED TO. Paying homage to Halo 3’s iconic ‘Believe’ trailer, it celebrates an era when multiplayer games were social, unpredictable and impossible to put down.

WARDOGS Launch Trailer

WARDOGS aims to bring that feeling back through 100-player battles between three rival teams, combining tactical gunplay, vehicles, construction and destruction across three maps, each with three variations. Battles can shift from coordinated pushes to complete chaos in seconds, while local voice chat across all three teams brings allies and enemies into the same conversations, creating the unpredictable moments already driving thousands of clips, streams and videos from the community.

WARDOGS enters Early Access at $39.99 USD, with a stepped pricing model designed to reward players who join earlier in development rather than charging the planned full-release price before every major feature has been delivered.

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.

The game mode – Inspired by ‘King of the Hill’ – has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points – the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.