Month: July 2017

just-cause-3-logoToday marks a momentous occasion for Just Cause 3 – the hardworking community mod team over at Nanos are finally ready to unleash their unofficial JC3 Multiplayer Mod on PC.

Working independently from Square Enix, Nanos are a small team of programmers who have dedicated their spare time to developing a brand new Nanos Multiplayer Framework. Just Cause 3 proved to be the perfect game to test this platform and after a successful trial period, the Nanos team are ready to release their JC3 Multiplayer Mod on Steam.

Still in its early form, the JC3 Multiplayer Mod provides players access to different servers, each with unique characteristics. Offering a dedicated space for fans to enjoy modes such as Team Death Match, Free Roam, Custom Races, and more!

Aside from enjoying the numerous modes that already exist, those proficient with javascript, html, css etc. can also alter the game’s parameters to create their very own modes. This can build anything they like, from simple vehicle enhancements, to more spectacular creations that can alter the JC3 world entirely.

The mod is now available for free to everyone who already owns Just Cause 3 on PC. For further information and to downloaded the JC3 Multiplayer Mod, head to the steam page now. For those that do not already own Just Cause 3, the game is available to purchase here via Steam.

The JC3 Multiplayer Mod Launch Trailer can be viewed here.

More game information available at the official Just Cause 3 website.

call-of-duty-wwiiSource: Blue’s News

A new trailer from Activision introduces the latest iteration of the Nazi zombies from World War II that you never read about in fake history. The clip runs nearly two minutes, offering a cinematic introduction to all the undead you will have to kill when Call of Duty: WWII is released in November. Here’s word:

Sledgehammer Games delivers an original and terrifying new co-op survival experience in Call of Duty®: WWII Nazi Zombies. Players will embark on a chilling and mysterious journey through a snowy Bavarian village in Mittelburg, Germany, as they attempt to recover priceless works of art stolen by the Axis powers in World War II. This village holds a shadowy secret key to an unimaginable and monstrous power. Nothing is as it seems in this zombies horror, as a dark and sinister plot unfolds to unleash an invincible Nazi army of the dead.

Hardware | Donster | |

burden-of-commandBurden of Command is a new WWII Tactical/Historical/Leadership/RPG game in development by Green Tree Games. Burden of Command puts you into a leadership role, where you make command decisions that will win or lose a battle, save the lives of your men, or let them die. Green Tree Games has put together an impressive group of veterans, military historians, novelists, and psychology experts to develop Burden of Command.

Check out the Burden of Command Official Teaser Trailer via YouTube.

To learn much, much more about Burden of Command, please take a visit to the games official website at

Take a look at a full depth interview by Charles Ellis at The Wargamer with Luke Hughes, the Project Lead at Green Tree Games.

Then stop by Rock, Paper, Shotgun for a game preview by Tim Stone.

And if you just want to sit back, pop open a cold one and listen to an great 15 minute audio review by thehistoricalgamer, just click HERE (via YouTube).

Burden of Command is expected to be released in 2018.

sniper-elite-4Rebellion has released the Deathstorm Part 3: Obliteration DLC and the version 1.5.0 patch for their latest FPS title, Sniper Elite 4. Deathstorm Part 3: Obliteration is the final chapter in a new three-part campaign for Sniper Elite 4, taking fans back to World War 2 Germany for the first time since Sniper Elite V2 in 2012.

It’s in the Bavarian town of Steigerloch, in the heartland of Germany, where the abominable nuclear project known as Deathstorm is being researched. A heavily guarded underground complex is rumoured to lie hidden beneath the sleepy town’s hilltop church, with suspicious vehicle activity suggesting the Nazis are planning something big – and soon. Elite agent Karl Fairburne must draw on all his skills to neutralize the facility and bring Deathstorm down, once and for all.

The 1.5.0 patch includes the LOCK AND LOAD weapons pack featuring three new weapons.

And that’s on top of tons of FREE extras, including the new AUTHENTIC PLUS difficulty mode, the new “Facility” map for Survival mode and the new “Bunker” map for competitive multiplayer.

A complete list of all the Sniper Elite 4 1.5.0 patch content can be found HERE.

The Sniper Elite 4 – Deathstorm Part 3: Obliteration DLC is available for purchase via Steam for $6.99. And the new Sniper Elite 4 – Lock and Load Weapons Pack is also available for purchase via Steam for $3.99. Included in the Lock and Load Weapons pack is the firepower of the SVT, M30 Drilling and Mauser M712 rifles.

fields-of-glory-2The AI for Field of Glory II has been developed by building on the knowledge gained from developing the generally praised AI for Pike and Shot and Sengoku Jidai.

For non-preset scenarios, it is important that the AI can deploy its army in a sensible formation, taking account of the prevailing terrain. Generally speaking, most ancient armies would deploy with an infantry centre in one or more lines. (Usually three for Romans, usually only one for Hellenistic armies). They would then have cavalry on both wings and perhaps in reserve, plus light troops both in the centre and on the wings. Except for cavalry armies, the “autodeploy” routine therefore starts with the infantry centre, in one or more solid lines. If the army has a mixture of heavy and medium foot, it will deploy the heavy foot where the terrain is most open, and the medium foot where it is most uneven. This takes into account not just the deployment line but also the map in front of where the line will advance.

If it is possible to rest one flank of the infantry on a river or a coastline, it will do so.

Cavalry are then assigned to each wing depending on the amount of adverse terrain on each wing. More cavalry will be deployed on an open wing than on one with lots of rough or difficult terrain or a river. Some cavalry may be assigned to a reserve behind the infantry.

Light troops are then assigned in a similar way to the cavalry, but more light foot will be deployed on the wing with more terrain, and more light horse on the more open wing.

For cavalry armies, the cavalry is divided into centre and two wings, and the usually weak infantry deployed at the back in reserve.

Read the full A.I. Developers Diary HERE.

American Dead After D-Day LandingsBy Joseph Conner @

The new soldiers arriving at Building 341 at Fort Warren, Wyoming, in November 1943 were blissfully unaware of what the future held. Told they were a “GR outfit,” they speculated on what that meant. Maybe guerilla raiders, one suggested. They liked the sound of that. The next day, their commanding officer, Captain Thomas A. Rowntree, snapped them to attention and informed the men that they were now the 612th Graves Registration Company.

You could hear the sucking in of breaths and the gasps of disbelief and feel a sudden numbness,” recalled Private Thomas J. Dowling. “It was a job that had to be done in war; it was certainly no disgrace, but it was something you always thought about being done by someone else.

Read on…

Military History | Donster | |

War Thunder’s Italian Air Force has successfully concluded closed testing. Initially introduced with Update 1.69 Regia Aeronautica, all regular aircraft of the game’s sixth major nation can now be unlocked by all players, with the top jet fighters; Fiat G.91 and G.91R/1 being the last to finish their trials.

Warmly welcomed by the players of War Thunder, the new Italian aircraft are now a common sight in the skies above the War Thunder battlefields. To prepare them for release, all Italian aircraft went through a closed playtest on the live servers, after which they were progressively unlocked for all players to research. Both purchasers of one of the Italian Founder packs and active players of War Thunder could participate in the testing, giving the developers invaluable feedback in the process. Today, many virtual pilots have already mastered the unique and ingenious Italian designs, which now play a major role in any air combat they participate in.

Naturally, with the end of closed testing the development of the Italian Air Force in War Thunder is all but finished. New Italian content is already in development and will reach the players of War Thunder as soon as the next major update goes live.

To download War Thunder, please visit the official War Thunder website.

MMORPGs War Thunder | Donster | |

carrier-deckMatrix Games has announced that Carrier Deck, its fast paced time management game where you will play as the Air Officer on board a CVN-76 in the midst of active war, has been updated to version 1.1.2. This update brings a lot of improvements and changes, making the game better than ever! Now, you can launch missions in any order (you do not have to do them in the order of the mission queue). As a balancing act to that, the mission queue has been reduced to 3 slots.

You can download the patch from here or from the Members Area.

Version 1.1.2 Patchnotes:

  • Improved feedback for invalid launches
  • Improved mission launching mechanism where missions can be launched without needing to select units
  • Changed cargo missions to immediately add Logistics mission on landing
  • Missions no longer have to be launched in their order in the mission queue
  • Reduced number of slots in the mission queue to 3
  • Missions in queue show chevrons when the mission is ready to launch
  • Aircraft can turn around on elevators
  • Removed unnecessary loadout options from loadout radial on Greyhound, Hawkeye and Osprey
  • Improved damage effects on units
  • Changed Abort Mission behaviour to be a once off deferral rather than ditching the aircraft and launching a rescue mission
  • Fixed mouse clicks not being recognised on some occasions
  • Balanced Survival Mode
  • Fixed Achievements
  • Fixed various landing bugs
  • Fixed various mission queue bugs

Get more game information by visiting the official Carrier Deck product page.

Carrier Deck Time Management | Donster | |

order-of-battle-burma-roadWith the upcoming release of Burma Road DLC for Order of Battle, we wanted to take a moment to fill you in on what’s been developed by The Artistocrats in association with Demon Wings Interactive.

Order of Battle is returning to the war against Japan in the region of Southeast Asia. Many battles were across the Malaya Peninsula, India, and of course Burma as the Japanese sought to acquire war materiel such as oil and rubber while the British and Allied forces stood against them.

Unlike the island hopping campaign of the United States across the Pacific, the Southeast Asian conflict was coloured primarily by ground warfare. Such warfare was markedly different from the land war of Europe and Afrika as dense jungles were ever present and presented a major obstacle for both sides. That’s not to say the entire campaign consists of skulking through the jungles of Burma, battles such as the action at Imphal in 1944 were sizeable affairs fought with many armoured units engaged in major fighting.

One very important campaign tenant is the concept of presenting degrees of success in almost every battle. Because of the nature of a game like this, where a Pyrrhic victory is as good as a defeat since it effective ends your ability to continue a campaign, we’ve taken extra measures to help lessen the seriousness of such a situation.

These degrees of success are very important and very prominent throughout the campaign, and to explain them succinctly, they are bonus objectives that reward special units, commanders, resources, and specialization points are very challenging to acquire, especially for a player trying to acquire every single one of them, while primary mission objectives that continue the campaign progression are more accessible to complete. It’s up to the player to find the difficulty level that suits them best, and then within that difficulty level, they can still experience many degrees of success ranging from simple scenario finishing or true scenario domination with all bonus objectives fulfilled. On the other hand, if the player is struggling they might want to hold their forces back from full committal for a scenario or two, focusing only on the minimum objectives required and not over-extending their forces in an attempt to grab all the glory. Then once they are back to strength, they can start hunting for those extra difficult bonus objectives once more in the remaining scenarios!

So with that in mind, we have some content diaries to share with you regarding the history and gameplay of a few of the scenarios this DLC will have in store.

Click here to read the Campaign diary!

For more game information please visit the official Order of Battle: Burma Road product page.