“Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely.” (Dwight D. Eisenhower – Supreme Commander of the Allied Forces in Europe)
June 1944 – The Axis is retreating on all fronts. The German army does not have the strategic initiative anymore and is trying to strengthen its defensive lines in order to stop the progress of Russian forces on the Eastern Front, and to prevent any landing from the Allied forces in the West. The Atlantic Wall seems unbreakable but rumors about a possible seaborne invasion in the north of France puts the German commanders under pressure. And suddenly, on June the 6th, the Allied forces launch one of the most audacious operations of the whole war. The world’s destiny is a stake on the Normandy beaches…
Successor of the very successful Frontline: Road to Moscow that reached the top of the charts on iPad this past spring, The Longest Day moves the action west and focuses on the D-Day operation that turned the tide of the war. From developer 88mm, this new chapter of the Frontline saga preserves the strengths that made it popular – original art direction, variety of units, and streamlined UI – and introduces deeper gameplay elements to provide a more realistic simulation of the battlefield. As the 5 massive campaigns unfold, players will have to take into account more and more variables like landmines, flanking maneuvers, and encirclements in order to breach the heavy Axis defensive lines.
The game is now ready to enter the beta phase on iPad, iPhone and PC. And we invite players to help us test it! By signing up for the beta, players will have a chance to visit the Normandy beaches before release and help us with the final touches, ensuring a smooth release on iOS and PC later this year.
Players can sign up for the beta by clicking here.
Get more information on Frontline: The Longest Day from its official product page.
New launch trailer celebrates the release with footage of skirmish mode and online multiplayer
Single-player Real-time Strategy Game Now Available on PC
BattleGoat Studios is delighted to announce the Steam Early Access Beta launch of their upcoming Real Time Geopolitical Strategy/Wargame, Supreme Ruler Ultimate. Lead Designer and Co-Founder David Thompson commented, “We’ve been working towards this for fourteen years! Supreme Ruler Ultimate is the culmination of all the design revisions and content we’ve created since forming the studio in 2000. And it’s now time to involve our players in the final stage of development through Steam’s Early Access which will help provide the player testing and the feedback necessary to make sure Supreme Ruler Ultimate is everything that strategy gaming fans expect.”
Paradox Interactive today announced that Crusader Kings II, the grand strategy game of medieval marriage, rule and conquest from Paradox Development Studio, has now sold over one million copies worldwide. Launched in early 2012 to critical acclaim, Crusader Kings II has been purchased for Windows, Mac, and Linux computers a combined total of over 1,000,000 times, and is still providing players with new realms, new conspiracies, and new historical timelines. Paradox continues to support Crusader Kings II with free and paid content, with a new expansion, “Charlemagne,” coming soon. “Whenever we discuss the sort of games we like to make, and the sort of fans we make them for, Crusader Kings II is one of the titles we point to as a shining example,” said Fredrik Wester, CEO of Paradox Interactive. “I want to thank every one of those million fans who have picked up Crusader Kings II for proving our point about game design for the truly dedicated. We make games for people who want to dive deep and explore a title with endless possibilities, where each player develops their own in-game story – and our players have responded. Every day we read the unique tales from our fans of the lengths to which they’ve gone to preserve their dynasties. Paradox is committed to growing those experiences in Crusader Kings II and in our entire portfolio.” Paradox Interactive has also shared some data about Crusader Kings II to underline the scope of the game’s success. Not only has the base game itself sold over a million copies, but the catalog of DLC and expansions for Crusader Kings II have sold a combined total of approximately 7 million units. Crusader Kings II is played by an average of 12,500 players every day, and roughly 100,000 players in a month. The average Crusader Kings II player has a playtime of just over 99 hours. For more information on Crusader Kings II, including the upcoming Charlemagne expansion, please visit the games
All standard edition owners to be upgraded to latest expansion
“War is not a river, or a lake, but an ocean of all that is evil” (Gustav II Adolf, King of Sweden)