Gary Grigsby’s War in the West, the massive new strategy masterpiece, confirmed for 2014!
“No amphibious attack in history has approached this one in size. Along miles of coastline there were hundreds of vessels and small boats afloat and ant-like files of advancing troops ashore” (Dwight D. Eisenhower – Supreme Commander of the Allied Forces in Europe)
July 1943 – The German war machine is jammed. On the Eastern Front the Soviets are progressing relentlessly, and Rommel had to retreat and finally leave North Africa. But to make the Axis capitulate, the Allied forces have to turn up the heat on the Western Front. Even if the German army has been weakened after 4 years of ruthless combat, its soldiers are battle-hardened veterans and its commanders are building almost impenetrable defensive lines in Italy. The time for launching massive seaborne and airborne operations has come; the Western Front is re-opened!
Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings the players all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to their plan.
Today we have the pleasure to unveil that the game will be released in early December 2014! So watch out for more details and get ready for the release!
Get more information on Gary Grigsby’s War in the West from the official product page.
The next thrilling entry in the Total War series takes players to the brink of the apocalypse
“Don’t give up the ship!” (Captain James Lawrence, American naval officer during the War of 1812)
“Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely.” (Dwight D. Eisenhower – Supreme Commander of the Allied Forces in Europe)
New launch trailer celebrates the release with footage of skirmish mode and online multiplayer
Single-player Real-time Strategy Game Now Available on PC
BattleGoat Studios is delighted to announce the Steam Early Access Beta launch of their upcoming Real Time Geopolitical Strategy/Wargame, Supreme Ruler Ultimate. Lead Designer and Co-Founder David Thompson commented, “We’ve been working towards this for fourteen years! Supreme Ruler Ultimate is the culmination of all the design revisions and content we’ve created since forming the studio in 2000. And it’s now time to involve our players in the final stage of development through Steam’s Early Access which will help provide the player testing and the feedback necessary to make sure Supreme Ruler Ultimate is everything that strategy gaming fans expect.”
Paradox Interactive today announced that Crusader Kings II, the grand strategy game of medieval marriage, rule and conquest from Paradox Development Studio, has now sold over one million copies worldwide. Launched in early 2012 to critical acclaim, Crusader Kings II has been purchased for Windows, Mac, and Linux computers a combined total of over 1,000,000 times, and is still providing players with new realms, new conspiracies, and new historical timelines. Paradox continues to support Crusader Kings II with free and paid content, with a new expansion, “Charlemagne,” coming soon. “Whenever we discuss the sort of games we like to make, and the sort of fans we make them for, Crusader Kings II is one of the titles we point to as a shining example,” said Fredrik Wester, CEO of Paradox Interactive. “I want to thank every one of those million fans who have picked up Crusader Kings II for proving our point about game design for the truly dedicated. We make games for people who want to dive deep and explore a title with endless possibilities, where each player develops their own in-game story – and our players have responded. Every day we read the unique tales from our fans of the lengths to which they’ve gone to preserve their dynasties. Paradox is committed to growing those experiences in Crusader Kings II and in our entire portfolio.” Paradox Interactive has also shared some data about Crusader Kings II to underline the scope of the game’s success. Not only has the base game itself sold over a million copies, but the catalog of DLC and expansions for Crusader Kings II have sold a combined total of approximately 7 million units. Crusader Kings II is played by an average of 12,500 players every day, and roughly 100,000 players in a month. The average Crusader Kings II player has a playtime of just over 99 hours. For more information on Crusader Kings II, including the upcoming Charlemagne expansion, please visit the games