Month: December 2025

campaign-series-vietnamUpdate version v2.10.20 for Campaign Series: Vietnam and update v3.10.20 Campaign Series: Middle East are now available. These new patches improve stability, usability, and overall gameplay experience for both titles.

Update Highlights:

  • Improved UI, including movable and resizable information dialogs
  • Various Quality-of-Life upgrades, such as enhanced multi-display support
  • Multiple minor bug fixes and optimizations
  • Both updates are available for download.

    Download Campaign Series: Vietnam Update here.

    Download Campaign Series: Middle East Update here.

    Read the full list of changes here.

    combat-mission-fortress-italyThis year marks the 25th anniversary of Matrix Games, and such occasion deserves something special.

    To celebrate, we are glad to announce that two brand-new scenarios are now free for everyone who owns Combat Mission Fortress Italy.

    Here are the details:

    Il Serpente:

    Central Italy, South of Rome, Frosinone Province, September 13, 1943

    After the Italian Armistice of Sept 3, German High Command implemented Operation Achse: to disarm the Italian military and secure strategic, Italian territory throughout the country. 29th Panzer Grenadier Division, is tasked with removing the Italian 136th Armored ‘Centauro’ Division from key points along the Latina Valley.

    Conditions: Overcast, Cool, Dry ground

    Yankee Hotel Foxtrot:

    Northeast Sicily, Carone Mountains, August 13, 1943

    Northeast of Randozzo, the U.S. 9th Inf. Div. clashes with rearguard elements of the German 15th Infantry Division attempting to slow the drive on Messina. German and Italian units are putting up fierce resistance in order to buy time for the evacuation of Axis forces to the mainland.

    Conditions: Haze, Warm, Dry ground

    Combat Mission Fortress Italy is available on the games official webpage for $29.99.

    83Blue Dot Games have just unveiled the latest in their Developer Tapes series showcasing different aspects of ‘83, their upcoming 40v40 squad-based tactical first-person shooter set in an alternate 1983 where the Cold War escalated into an all-out conflict. This latest video offers an overview of its two core game modes: Frontlines and Assault. Both demand coordination, communication, and tactical play, but with very different objectives and rulesets.

    ’83 Developer Tapes #6 – Game Modes

    Frontlines is a dynamic two-way mode where players fight to control a linear sequence of objectives stretching across the map. Each team has a fortified home base on opposite ends of the battlefield, operating as primary spawn points for infantry and vehicles. As each team pushes their territorial control forward in real-time, it affects where their squad leaders and commanders can deploy spawn points. Should one of these fall behind enemy lines, it will be removed. Each team starts with a fixed number of respawn tickets, though roles like Squad Leaders or Commanders cost additional tickets. Once a team runs out of tickets, they can no longer respawn.

    Each match begins with a team receiving an equal number of objectives that must be completed in a linear sequence, as they claim previously neutral territory. These objectives can branch out, however, allowing opportunities to siege strategic points creating flanking opportunities. Frontlines matches are time-limited, with fallback win conditions determining the outcome if neither team has completed their objective chain.

    Assault offers a more focused, asymmetric experience, where one team attacks a series of objectives in a one-way push, while the opposing team defends, similar to the classic “Territories” mode from Rising Storm. Here, the match flows through a linear series of objectives, always starting at the attackers’ base and progressing toward the defenders. Unlike Frontlines, territory doesn’t shift back and forth, but rather once an objective is captured, it becomes locked for the round and the next objective activates.

    There are two ways to determine win conditions in an Assault match. If a team runs out of respawn tickets and all their players are eliminated, they lose. If attackers run out of time, the defenders win – unless the final objective is actively contested, in which case the game goes into overtime. Combat continues until the contest is resolved. Assault is played over two rounds, with teams switching sides in the second half. Should each team win one round, a tiebreaker will be initiated.

    Find out more about ’83 on Steam.

    '83 First-Person Shooters | Donster | |