Strategy and Wargaming

europa-universalis-4-originsAfrican Themed Add-On Coming 11 November

The gold of Zimbabwe. The ivory of Central Africa. The great city of Timbuktu. The temples of Ethiopia. Africa is the birthplace of humanity and a land of untold wealth and variety. Rediscover and rewrite the history of the continent in a new immersion pack for Europa Universalis IV, coming 11 November 2021. It will be available for the suggested retail price of $9.99/£7.19 / € 9.99.

In Europa Universalis IV: Origins, new African missions add greater variety and new goals for some of Africa’s most powerful and interesting nations. The fading giant of Mali, the holy hills of Ethiopia and the African trade centers of the Indian Ocean are given new depth and richer context.

Watch the Europa Universalis IV: Origins Announcement Trailer HERE.

The Europa Universalis IV: Origins immersion pack adds:

Jewish Religion: The Ethiopian Jews of Beta Israel are included, and Jewish nations can choose from nine religious characteristics to accentuate their national strengths, with new flavor events.
Missions for Mali: Halt the decline of West Africa’s greatest medieval empire and reassert control of former vassals.
Missions for Songhai: Develop your provinces and claim the mantles of Mali and Timbuktu as the new rising power.
Missions for Kongo: Unite the peoples of the Congo River and confront the growing European threat.
Missions for Ethiopia: Ensure religious unity and prestige in the Kingdom of Solomon while unifying the nations of the African Horn. Also adds the noble Ç̌äwa regiments.
Missions for Ajuuraan: Control Indian Ocean trade and bring water to your desert provinces.
Missions for Kilwa: Focus on naval economic power, establishing a colonial empire across the seas.
Missions for Mutapa: Build on the legacy of the founders of Great Zimbabwe and exploit the riches of South Africa to dominate trade.
Minor Mission Additions: New mission options for Jolof, Mossi, Hausa, Oyo and Adal.
New Regional Mission Trees: New Missions for minor powers in Central, East and West Africa, and the African Horn, as well as new estate privileges for many nations and regions.
New Army Sprites: 4 new army sprites each for Congo, Great Lakes, Southern Africa and Bantu nations
Two New Missionary models: African Coptic and African Fetishist missionary animations added.
New Music: 12 minutes of new West African themed music, and 12 minutes of new East African themed music.

As usual, the release of Europa Universalis IV: Origins will be accompanied by a major update, free for all EU4 players.

More game information is available at the Europa Universalis IV: Origins Steam page.

command-modern-operationsMatrix games announces the release of Command: Red Tide.

Red Tide, a new DLC from Command Modern Operations, recreates a “what if” conflict between NATO and Communist powers; a theoretical sequel of the “Northern Inferno 1975″. Tensions explode in the Norwegian Sea when a standoff takes place between a NATO Destroyer and a Soviet Submarine, which drew both Powers into a rapidly escalating war that draws in Neighbours and super powers alike.

Command vast air and naval forces as war rages across all areas of the World including the Pacific, North Atlantic, South China Sea to name a few. Take control of your forces either NATO or Soviet Union as the conflict demands that every resource you have is pressed into service.

Plan your naval strategy carefully, you will require the mutual support of the entire fleet if you are to ensure that your enemies are crushed decisively.
Dominating the battlespace will allow you to blind your enemy’s ability to communicate and coordinate.

Ensure the victory of your forces through thoughtful strategy and planning. Creative deployment will be needed to overcome deficiencies in your mix of modern and outdated forces.

Get more information from the DLC’s Product Page.

Watch the release trailer HERE.

order-of-battle-allies-resurgentAllies Resurgent, the second chapter in the trilogy of DLCs featuring World War II from the Allied perspective, is out now. The new campaign depicts battles in North Africa, the Mediterranean, and finally in Europe from late 1942 to early 1944.

At the start of the campaign, you lead US forces in Operation Torch, which marks the beginning of US involvement in the fighting in North Africa. After the first battle against Vichy-French units, you’ll need to prevail against veteran Axis forces in Tunisia.

To purchase and to find out more about Order of Battle: Allies Resurgent, visit the games official webpage.

field-of-glory-ii-medieval-swords-and-scimitarsMatrix Games is pleased to announce the release of Field of Glory II: Medieval – Swords and Scimitars.

The second DLC for Field of Glory II: Medieval takes you into conflicts that have inflamed South-Eastern Europe and the Middle East from 1040 AD to 1270 AD.

Play some of the bloodiest battles of the Crusades. Relive the final flowering and the decline of the Byzantine empire as well as the Mongol invasion of the middle east, which was only halted by the Mamluk Egyptians.

Swords and Scimitars comes with 20 more nations and factions and 35 more units.

Brand new units include: early and later Templar and Hospitaller knights, Turcopoles, Turcoman cavalry, Indian horse archers, Axe-armed Varangian guards, and more.

Relive 8 more historical scenarios covering key engagements of the period as well as 4 more historically-based campaigns covering major leaders and conflicts of the era: Alexios Komnenos, The First Crusade, Manuel Komnenos, Saladin.

Moreover, the DLC will be added to the Field of Glory II: Medieval – Complete Bundle, already containing Field of Glory II: Medieval and Reconquista with an additional 20% discount for a week.

Answer the call to arms, the battle never stops in Field of Glory II: Medieval – Swords and Scimitars.

Find out more about Field of Glory II: Medieval – Swords and Scimitars on the DLC’s official webpage.

broken-arrowMatrix Games is pleased to announce the release of a new Developers Diary for the upcoming game Broken Arrow.

We have previously discussed vehicles and helicopters, and it’s now time to shed some light on the oldest weapon platform of them all: the infantryman.

Infantry has a very important role in Broken Arrow because it has the upper hand over vehicles and helicopters in entire sections of the battlefield.

Infantry is inherently a very defensive type of unit: it moves slowly, it is difficult to detect and hard to dislodge from urban, wooded or mountainous terrain. Attacking infantry with vehicles in these types of terrain is like asking for a beating. It requires intensive indirect fire support for suppression and your own infantry to progress. If enemy artillery starts sticking its nose into this already messy situation it can lead to a long and costly stalemate. So it’s generally advised to move around that kind of defensive position if possible.

The basic infantry squads generally come with a set of rifles, light machine guns and grenade launchers to fight against other infantry squads and they usually carry short range anti tank weapons.

Check out the full diary HERE.

Broken Arrow Strategy and Wargaming | Donster | |

command-modern-operationsA new DLC from Command Modern Operations, recreates a “what if” conflict between NATO and Communism powers, a follow on from ” Northern Inferno 1975″, twelve scenarios across all areas of the World including the Pacific, North Atlantic, South China Sea.

Tension Explode in the Norwegian Sea when a standoff takes place between NATO Destroyer and a Soviet Submarine, which drew both Powers into a rapidly escalating war that draws in Neighbours and super power alike.

Watch the Command: Red Tide Announcement Trailer HERE.

Get more information from the DLC’s Product Page.

unity-of-command-iiSource: Blue’s News

2×2 Games and Croteam announce Moscow 41, new DLC coming to Steam on August 31st for Unity of Command II, the Windows and macOS World War II strategy game. Here’s more on this chance to relive Germany’s ill-fated effort to conquer the Soviet Union:

In Moscow ’41 you take control of Soviet forces as they deliver blow after blow to an overextended Wehrmacht during their winter counteroffensives of 1941/42. Though battered and bruised, German armies will prove mighty opponents for the less experienced Red Army, which must also contend with overly ambitious objectives set forth by the Soviet leader Joseph Stalin.

order-of-battle-allies-resurgentOrder of Battle: Allies Resurgent, the second chapter of a trilogy of DLCs featuring World War II from the Allied perspective, is coming soon. The new campaign depicts battles in North Africa, the Mediterranean, and finally in Europe from late 1942 to early 1944.

At the start of the campaign, you lead US forces in Operation Torch, which marks the beginning of US involvement in the fighting in North Africa. After the first battle against Vichy-French units, the player has to prevail against veteran Axis forces in Tunisia.

Afterwards, the campaigns shift focus to the advances of the British Eighth Army into southern Tunisia. Following a successful breakthrough at the Mareth Line, the British push north: they aim to form a continuous front with Allied forces which participated in Operation Torch, and advance into Tunisia from the west.

In spring 1943 you take command of both the US and British forces in a combined offensive to retake Tunis, and to end the Axis presence in North Africa for good.

The last stage of Allies Resurgent shows the return of Allied ground forces to Europe, beginning with the amphibious invasion of Sicily. Finally, the player has to invade mainland Italy at Salerno, defeat German defences at the Volturno Line, and ultimately needs to take back Rome.

Allies Resurgent also adds 12 new scenarios, a number of new units for both Allied and Axis countries, two new specializations, and five new Allied commanders. Check out the product page for the full list.

Order of Battle: Allies Resurgent is looking for beta testers. Apply HERE.

combat-mission-cold-warMatrix Games has announced that Combat Mission: Cold War has been officially postponed.

We apologize for announcing late that we had to move the release date due to issues that prevent us from properly implementing the PBEM system for multiplayer. The new release date should be in September.

Battlefront is doing a great job trying to implement our PBEM system in the game, but obviously it’s not that simple. We were convinced that we would be able to release by the end of July but we noticed that there were some problems in the build. Therefore we decided to give the developers a few more weeks to work on it.

It wasn’t an easy decision, but it was a necessary one, to provide you with the best experience with Combat Mission: Cold War.

We’ll keep you updated as soon as we have more detailed information on the new date.

broken-arrowMatrix Games is pleased to announce the release of a new Developers Diary for the upcoming game Broken Arrow.

In our previous dev diary we introduced some of the mechanics related to ground combat vehicles. Let’s rise above all this fighting in the mud and focus on a more elevated subject: helicopters.

Helicopters are like cavalry units, they are fast, can pack a lot of punch but are not very resilient. They can have very different profiles depending on their armaments and sensors, which can be customized.

For each pylon you can choose what kind of weapon you want to attach, or simply leave it empty to deploy the helicopter more cheaply.

Check out the diary HERE.