Blue Dot Games have just unveiled the latest in their Developer Tapes series showcasing different aspects of ‘83, their upcoming 40v40 squad-based tactical first-person shooter set in an alternate 1983 where the Cold War escalated into an all-out conflict. This latest video offers an overview of its two core game modes: Frontlines and Assault. Both demand coordination, communication, and tactical play, but with very different objectives and rulesets.
’83 Developer Tapes #6 – Game Modes
Frontlines is a dynamic two-way mode where players fight to control a linear sequence of objectives stretching across the map. Each team has a fortified home base on opposite ends of the battlefield, operating as primary spawn points for infantry and vehicles. As each team pushes their territorial control forward in real-time, it affects where their squad leaders and commanders can deploy spawn points. Should one of these fall behind enemy lines, it will be removed. Each team starts with a fixed number of respawn tickets, though roles like Squad Leaders or Commanders cost additional tickets. Once a team runs out of tickets, they can no longer respawn.
Each match begins with a team receiving an equal number of objectives that must be completed in a linear sequence, as they claim previously neutral territory. These objectives can branch out, however, allowing opportunities to siege strategic points creating flanking opportunities. Frontlines matches are time-limited, with fallback win conditions determining the outcome if neither team has completed their objective chain.
Assault offers a more focused, asymmetric experience, where one team attacks a series of objectives in a one-way push, while the opposing team defends, similar to the classic “Territories” mode from Rising Storm. Here, the match flows through a linear series of objectives, always starting at the attackers’ base and progressing toward the defenders. Unlike Frontlines, territory doesn’t shift back and forth, but rather once an objective is captured, it becomes locked for the round and the next objective activates.
There are two ways to determine win conditions in an Assault match. If a team runs out of respawn tickets and all their players are eliminated, they lose. If attackers run out of time, the defenders win – unless the final objective is actively contested, in which case the game goes into overtime. Combat continues until the contest is resolved. Assault is played over two rounds, with teams switching sides in the second half. Should each team win one round, a tiebreaker will be initiated.
Find out more about ’83 on Steam.
Relic Entertainment is proud to announce that Company of Heroes 3: Endure & Defy, the latest Battlegroup DLC, is now available on PC via
United States of Annihilation is officially out now for $6.99 on
TaleWorlds Entertainment has announced that War Sails, the naval expansion for Mount & Blade II: Bannerlord, is now available on
Lead. Adapt. Endure. New D-Day Scenarios Coming Q1 2026
Electronic Arts Inc. and Battlefield Studios have announced that
Prepare to take command of the might of the Soviet Union in
China, Japan and Philippines Get Major Updates in No Compromise, No Surrender
Drawing on decades of research and wargame design, Matrix Games and On Target Simulations are proud to announce Flashpoint Campaigns: Cold War, the largest and most ambitious entry in the Flashpoint Campaigns franchise. Set in an alternate 1989 where tensions finally boil over and NATO and the Warsaw Pact clash across Central Europe. The Cold War you read about in history books becomes a full-scale shooting war.