Strategy and Wargaming

broken-arrowSlitherine and Steel Balalaika announce that the release date of Broken Arrow, originally planned for a 2024 launch, had been moved to 2025.

Marco Alessandro Minoli, Director of Publishing, stated: “The game won’t be releasing this year as intended, but we felt it was necessary. This decision is motivated by our desire to fully meet our community’s expectations, to ensure that Broken Arrow is the best game of its kind and that it provides a flawless experience to its players. To achieve this, we needed to run more extensive testing and iterate on improving the code efficiency. We don’t want to underestimate any potential issue and we’d rather wait than risk letting anyone down on day one. The development team has been hard at work and we can’t wait to show you what is new for the game“.

The publisher acknowledged that this will disappoint many players and members of the game community, but there is some good news for them as well: a new multiplayer Open Beta will be available for everyone to play on November 12th. Throughout the entire month of October, Broken Arrow fans can expect weekly developer diaries on the Steam page, which will highlight all the latest updates and showcase the content available in the beta, including new units, specializations, maps, and features.

Furthermore, fans can expect an important reveal of Broken Arrow in December, which would also be the occasion for a very special announcement.

Slitherine, the publisher, and Steel Balalaika, the developer team, promise to players that their patience will be rewarded: “We think we have an amazing game on our hands and we are certain that you won’t be disappointed“.

What is Broken Arrow

Broken Arrow is a large-scale real-time modern warfare tactics game. A unique army building system and deep units customization tools allow for endless replayability. With 200+ realistic military units and technologies, each battle is more immersive than ever before.

Click here for more game information.

Broken Arrow Strategy and Wargaming | Donster | |

headquarters-world-war-iiThe wait is over. The first DLC for Headquarters: World War II—the Market Garden expansion—is out now. This is your chance to dive back into the action and experience one of World War II’s most daring offensives from the front lines.

In the Market Garden DLC, you’ll pick up right where the base game left off, following the Normandy landings of 1944. Get ready to command British land forces as they embark on a critical mission to relieve Allied paratroopers trapped in the Netherlands during Operation Market Garden. With eight new, intricately designed battles, you’ll be tackling fierce German resistance and navigating complex tactical challenges to save the surrounded paratroopers.

You can find out more details about Headquarters: World War II HERE.

commander-europe-at-warThe beloved 2007 classic Commander: Europe at War is back and better than ever. With a full remake set to release soon, the game is poised to serve as a perfect entry point for both veterans of the genre and newcomers to hex-based wargames. Developed by Fury Software, the same team behind the Strategic Command series, this remake delivers enhanced 3D graphics, smarter AI, and modernized gameplay that bring the experience of World War II strategy into the modern era.

Players can take command of history by leading either the Axis or Allies in six immersive campaigns beginning in 1939, spanning the European and African theaters of the war. With a 3D hex-based map and fully rendered units, the game lets players control vast armies, air forces, and naval fleets in their fight for dominance or survival. From managing resources to researching advanced technologies and deploying commanders to key fronts, every decision can shift the balance of power on the battlefield.

Key Features

Six Epic Campaigns
Players can relive the entire scope of World War II across six detailed campaigns, ranging from the early Blitzkrieg in Poland to the final battles for Berlin. The game’s wide-reaching map takes you from the Atlantic to North Africa and as far as the Urals, providing players with a comprehensive view of the conflict.

Enhanced 3D Graphics
The remake features a fully upgraded 3D map and unit graphics, allowing for greater detail and control in strategic planning. The more immersive visuals make it easier for players to navigate the battlefield and engage in complex operations.

Smarter AI
The AI has been overhauled to present a more dynamic and reactive opponent. Players can expect greater challenge, as the AI adapts to their tactics and forces them to rethink their strategies.

Intuitive Interface and Enhanced Gameplay
A streamlined and modernized UI makes the game more accessible while still offering the depth fans of the genre expect. Whether you’re a veteran or new to the world of wargames, Commander: Europe at War balances tactical complexity with easy-to-learn mechanics, making it ideal for newcomers.

Total Control
Players must not only focus on tactical battles but also manage key aspects like technological research, resource distribution, and diplomatic decisions. Commanders can be strategically placed on crucial fronts to maximize their impact, offering an additional layer of strategy.

Multiplayer Options
For those seeking to test their strategic skills against other players, the remake offers both Play by Email (PBEM++) and hotseat multiplayer modes. This allows for endless replayability and the opportunity to face off against friends or foes.

Optimized for Modern Systems
The game has been optimized for a variety of display setups, supporting HD, Full HD, 2K, and 4K resolutions. Whether you prefer playing in full-screen or windowed mode, the game offers flexibility for different devices and preferences.

A Classic Revived
As a remake of one of the most accessible and beloved WWII strategy games, Commander: Europe at War will appeal to wargame enthusiasts, history buffs, and casual gamers alike. Fury Software’s efforts to enhance the game while maintaining its core appeal ensure that this remake will be a fresh and exciting experience for anyone looking to relive the grand strategies of World War II.

Whether you’re strategizing massive offensives or holding out in a last-ditch defense, this remake of Commander: Europe at War promises to immerse players in a conflict that shaped the world. Get ready to command history and reshape the course of war when this iconic title makes its return.

Don’t miss your chance to experience the ultimate WWII strategy game. Add Commander: Europe at War to your wishlist on Steam today and be among the first to lead your forces to victory when it launches.

headquarters-world-war-iiThe Market Garden expansion introduces a new British campaign with eight meticulously crafted battles, focusing on the events of Operation Market Garden.

The first DLC expansion for Headquarters: World War II deployed on Steam today. The Market Garden DLC continues the story from the base game following the Normandy landings of 1944 and covers the daring and massive offensive from Allied forces that was Operation Market Garden.

Watch the Headquarters: World War II – Market Garden Trailer HERE.

In this new campaign, players command British land forces tasked with reaching and relieving Allied paratrooper units that have landed in the Netherlands and are holding key bridges in the area of operation. However, due to stubborn German resistance and a series of setbacks, players find themselves fighting to save the paratroopers.

In addition to an all-new British campaign, which is made of eight meticulously crafted battles, the Market Garden DLC also introduces new units for every playable country – 5 British units, 2 US units, and 3 German units. For the first time, players can deploy the UK’s Staghound Tulip and the US’s Sherman Calliope rocket launcher, ensuring that all three factions now have their own powerful rocket units. All new units in the DLC are available in Skirmish and Multiplayer modes.

You can find out more details about Headquarters: World War II HERE.

gary-grigsbys-war-in-the-east-2A new update is out for War in the East 2. This is planned to be the Final Feature update for WITE2. You can download the update here.

We still intend to fix bugs as they are reported. If you do find a bug please report it on the Matrix Forum or the Gary Grigsby Discord. We would like to thank our fans for their steadfast support over the last three years as WITE2 has grown with the Steel Inferno DLC and numerous major updates.

We have added many new gameplay options to allow the player to customize morale by nation as well as combat delay effects, campaign end conditions, repair rates, leader casualties, and more. All of this is aimed at allowing players to tailor WITE2 to suit their preferred playstyle and historical balance.

We’ve also added the option to allow for production for the Axis side as an optional feature, which will require support from modders to provide the necessary data, but makes possible a system for both sides similar to what the Soviet side has had from release.

There are many other smaller fixes and improvements all with the goal that this will be the final, stable update for WITE2 for the long term.

The full changelog is available to read here.

We hope you enjoy playing War in the East II in the years to come. We are very excited to see what the modding community will implement with this framework.

crusader-kings-3Major Expansion for Crusader Kings III Available Today

Explore a richer and deeper medieval world in Roads to Power, the highly anticipated expansion of Crusader Kings III, Paradox Interactive’s best-selling strategy role-playing game about the Middle Ages. Travel a world of danger and opportunity as your character seeks wealth and adventure, or navigate the perilous waters of imperial politics – a setting where brute force often bows to diplomacy and intrigue.

Watch the Roads to Power Release Trailer HERE.

Roads to Power is the newest Major Expansion of Crusader Kings III, focusing on two significant changes to the core game experience. First, Landless Adventurer characters start with a camp and a few followers but can gain great power and influence by offering their skills to neighboring rules. Second, the Administrative Government playstyle comes to the Byzantine Empire, in a more historically appropriate representation of the political system of one of the great Mediterranean powers. An associated comic book about the rise of Basil I, “Many Roads to Power”, was published in August, free for everyone to read and enjoy.

Features of Crusader Kings III: Roads to Power include:

  • Administrative Government: Experience medieval rule outside of the feudal system with a new style of empire management. A web of Governors jockeys for position in the empire with intrigue and power, sometimes rewarding merit and sometimes rewarding perfidy. Only a truly skilled Emperor can keep these squabbling forces in line.
  • The Family Estate: Run and manage a powerful Family Estate, the seat of your House’s power, even when you hold no other land. Construct new buildings and improvements to further your power and influence within an administrative empire.
  • Influence System: Build up a character’s influence within an administrative empire to climb the rungs of bureaucracy. Raise your status in the realm and gather more power for yourself. Start as a landless noble on an estate, and compete for valuable provinces to govern before making your bid for the Purple.
  • A Life of Adventure: Freely roam the map, untied to any realm or holding, going wherever the winds of fortune blow you. Fulfill contracts as a landless adventurer, even through the generations, building up a reputation of your own. Earn gold, prestige and fame travelling the globe until you decide to settle down and claim land you have earned through merit.
  • Choose Successor or Caesar: Spend the influence you have gathered to determine the course of the Empire and get the successor you want, whether a royal family member, a powerful noble, a martial hero, or any other candidate you can rally the people behind. The Emperor can even opt to co-rule if the burden of the throne is too much for one person.
  • New Byzantine Flavor Content: New events, monuments and activities built around the Byzantine theme, including chariot racing.
  • Cosmetic Additions: A Byzantine-themed UI skin and new court fashions for your characters, new 2D event art, new on-map monuments of the Byzantine world, new on-map holding designs, and a Byzantine throne room for Royal Court sessions, among other aesthetic improvements. New music inspired by Orthodox holy chants is also included.
  • Crusader Kings III: Roads to Power is now available for the suggested retail price of $29.99/£24.99/€29.99. It is also available as part of Crusader Kings III: Chapter III – which includes the Core Expansion ‘Legends of the Dead’, the Major Expansion ‘Roads to Power’ and the Event Pack ‘Wandering Nobles’.

    More game information is available on the official Crusader Kings III website.

    scramble-battle-of-britainSlitherine Games have announced that the major update to the Scramble demo is out now! Grab the demo on the games official Steam page!

    Here’s a list of the new features included in this version:

    Aircraft

  • Player can now fly the Me 109
  • Me 110 now appears as enemy aircraft
  • Missions

  • New pack of missions to showcase 109 and 110. 110 also crops up in some existing missions!
  • Gameplay options

  • Metric measurements now supported
  • Option to reset controls to zero at the start of each turn
  • UI

  • New-look menus with improved controller and keyboard functionality
  • Menu flow and UX unified and improved
  • In-game

  • Game can now be played with a mouse (this is very WIP and not refined!)
  • Player is now warned about dangerous loss of speed and potential stalling
  • Player can click on plane icons at top of screen to select individual aircraft
  • Score screen improved to give better breakdown
  • New pilot portraits added
  • Luftwaffe pilots now have portraits
  • Level flight autopilot option to reduce busy work for players
  • Match replay

  • Improvements to Replay system include unbroken playback option
  • Review phase UI and tools improved (e.g., player can now view entire match to date after any turn)
  • Too many bugfixes, balancing tweaks and performance improvements to mention!

    victory-at-sea-atlanticPrepare to navigate new depths of strategic warfare with the latest update to Victory At Sea Atlantic! This highly anticipated update introduces historical scenarios, offering players the opportunity to relive iconic World War II naval engagements in real-time. Players have eagerly requested this feature since our Early Access launch, and we are excited to deliver it, expanding the strategic experience even further.

    With these four new playable historical scenarios, players can immerse themselves in the intense naval conflicts that defined the Atlantic Theatre. Whether commanding Allied or Axis forces, these missions offer thrilling challenges that blend historical accuracy with the fast-paced strategy that fans of the series know and love.

    You can check out the intro to one of the Historical scenarios here!

    What’s New in This Update:

  • Four Playable Historical Scenarios: Step into the boots of naval commanders and take part in pivotal battles with carefully recreated scenarios.
  • The Nelson-Class Battleship: A new addition to your arsenal, this powerful British battleship enhances your fleet options and adds a new layer of tactical depth.
  • Improved Combat Positioning: Fleet entry positions now reflect their global positioning and heading, adding more realism to engagements.
  • Expanded Arenas: The default arena size has been increased to 100x100km, providing more space for large-scale naval warfare.
  • Enhanced Gun Accuracy: A gunfire spread indicator has been added, improving your ability to manage firepower with more precision during intense combat.
  • Additional Gameplay Enhancements:

  • Tactical Combat Adjustments: Improved enemy evasive maneuvers, convoy formation behavior, and more realistic escort tactics make for dynamic engagements.
  • Submarine Mechanics: Adjustments to submersible turn speeds, torpedo reload times, and depth charge mechanics provide a more authentic experience for underwater warfare.
  • User Experience Improvements: Players can now toggle formation spacing in combat setup, while minimap zoom and panning behavior have been refined for easier navigation.
  • Find out more about Victory At Sea Atlantic on Steam.

    scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #8 video.

    The Scramble engine is built from the ground up to make capturing content from your matches as easy as possible. Every moment of each Scramble match can be scrubbed through with our rewind system, and the action of every Scramble match can be saved to a small replay file that players can share with friends.

    Watch Flight School, Episode #8 “Cinematic Tools” video HERE.

    Full Match Replays

    Scramble matches save as a small text file composed of a scenario definition and the control inputs for every aircraft. After loading a replay file, Scramble will re-simulate its match turn-by-turn with the ability for players to interrupt and take control of any turn. The turn-by-turn simulation and interrupt features are useful for post-match analysis and for exploring alternate tactics. And players have access to the same cinematic toolset and turn/match rewind features during a replay as they normally have in a live dogfight. The Scramble replay system lets players come back to any match at any time and find the perfect screenshot, gif, or video.

    Sharing Replays

    Match replay files are lightweight and easy to share over the internet; demo players have been sharing match replays in our Discord server since June. If you download a friend’s match replay file you can relive their favorite matches in the Scramble engine from your own PC, you can act as a film director and capture footage of their successes and failures, and you can interrupt and control their aircraft yourself on any turn to fix their errors or challenge their scores.

    Cinematic Toolset

    The rewind and scrubbable nature of Scramble gameplay makes it perfect for staging screenshots, gifs, and video. Our already robust cinematic toolset will continue expanding throughout the life of the Scramble engine, and below is a list of some of the features that will be available at launch.

    Scramble currently features a free camera for movement around the sky, a dolly camera that will travel at an offset relative to the selected airplane, and a hardpoint camera with a list of preset camera positions for each aircraft. Scramble gameplay can also be viewed from our tactical mode, where the action unfolds in isometric perspective like a diorama and the player can move a cursor around the sky to investigate detailed information about different airplanes.

    The Scramble camera allows positional and orientation control both in world space and in reference to a selected object, and camera orientation can be defined relative to the horizon or relative to the roll angle of the selected airplane. The camera allows players to smoothly adjust field of view for zoom and the camera can remember preferred zoom levels in different camera modes.

    The Scramble camera can be commanded to track a selected airplane or a target aircraft in any of its major modes. And players can toggle UI layers on and off including both the 2D HUD and the 3D worldspace UI.

    Thank you for sticking with us! For now, Flight School stops here. We’ve truly enjoyed training our pilots by sharing the features and development phases of Scramble, and we encourage you to continue giving your feedback on the demo to help us implement enhancements in the game.

    Click here for more game information.

    panzer-corps-2-war-stories-fall-of-polandPlayers can now relive one of the most pivotal battles of World War II like never before as Panzer Corps 2: War Stories – Fall of Poland is now out on Steam. Taking place from the perspective of Polish forces, the story-driven DLC immerses players in the Invasion of Poland in 1939, which marked the start of a global conflict that would reshape history.

    Watch the Panzer Corps 2: War Stories – Fall of Poland in 2 minutes trailer HERE.

    Fall of Poland marks the debut of a new key characters system, which will see players track the fate of unique individuals across the campaign. Key characters are a key part of the game and players will unlock specific extras such as weapon prototypes by saving them or completing the objective attached to them. Fortunately, it’s not game over and you can still progress with the story if you are unable to save them.

    Fall of Poland also features 14 new scenarios that were pivotal to the Invasion of Poland, including the Battle of Westerplatte, Battle of Mława, and Escape from Warsaw. The DLC additionally sees the arrival of 21 new units for Poland and Germany. These range from modifications of existing vehicles such as the Panzer IID and TKS 20mm to unique Polish equipment of Uhlan Cavalry and even some ultra rare prototype aircraft.

    New gameplay features contained within the DLC are:

  • All new support for displaying images during mid-scenario messages
  • A new ‘Key Character’ system
  • Additional support for the Polish faction, including General’s Portraits, Hero Portraits, and Unit Award Medals
  • 21 new units for Poland and Germany
  • The Fall of Poland DLC is the first installment in Panzer Corp 2’s all-new War Stories chapter. Expansions included within the chapter focus more on storytelling with them aiming to tell specific stories through varied and engaging scenarios. It follows after the launch of the turn-based strategy title’s Frontlines chapter in March this year. The Bulge DLC kicked off the chapter, which centers on short, but intense, scenarios that showcase some of World War II’s most pivotal battles in greater detail.