For the last two months the On Target Simulations team has been hard at work to polish the PC Game of the Year 2013 (awarded by The Wargamer) – Flashpoint Campaigns: Red Storm. The developers have been focused on the community feedback, and the 2.04 patch introduces a lot of improvements that the players have been requesting since the original release of the game.
New features, tons of fixes, UI improvements and enhanced game functions come together to make the game play even better. As of now you will get more feedback on events, more flexibility with custom maps and markers, and even get open access to the game’s awesome scenarios so you can adapt them to your own taste!
The list of improvements is so long that On Target Simulations wrote a comprehensive “What’s new” document that you can read here. They do not forget the newcomers either, so the new armchair generals can get access to the revised version of the “Quick Start & Tutorial Guide” by clicking here.
Here you can see some of the major changes brought by 2.04:
- Movement Orders End State Setting: Once you finish issuing a movement order you can select the end state order of the move among four choices: Hold, Screen, On Call and Resupply
- Dismount Dialog: If the unit is carrying infantry or scouts you will have the option to have them dismount and move to the final objective on foot with the transports supporting the move. The unit will adopt the order state given in the new Orders on Arrival dialog
- Waypoints/Waypoint Editor: there is an option to inspect group waypoints and also set delays to coordinate arrivals better.
Click here to download the 2.04 patch.
Get more information on Flashpoint Campaigns: Red Storm from its official product page.
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