Real-time strategy classic Company of Heroes continues to mark 10 years in the trenches with a celebration of its dedicated fan base. The game’s community has played an integral part in its enduring appeal through the submission of incredible user-generated content and innovative mods.

Today, Relic Entertainment and SEGA Europe Ltd. are delighted to recognize the ongoing dedication of these players with a raft of activity across the franchise:

  • Company of Heroes has been updated with Steam Workshop capabilities and in-game Workshop hub allowing users to play, share and manage their subscriptions to custom scenarios. This update includes Steam Trading Cards to entice completionists everywhere!
  • The Eastern Front mod – bringing the two original factions from Company of Heroes 2 (the Soviet Army and the German Ostheer) into the original Company of Heroes – is now available on Steam. This rounds out a selection of total conversions already available including the Far East War, the Great War and Europe at War.
  • Until 10AM PDT, June 5th, all Company of Heroes and Company of Heroes 2 games and expansions will be 75% off and all Company of Heroes 2 paid-DLC and in-game store items will be 66% off.

Company of Heroes players are still blowing us away with their creativity and support,” said Justin Dowdeswell, General Manager at Relic. “We count ourselves very lucky to see the energy we put into building this game given right back to us by the players.”

For more information about Company of Heroes, visit the games official website.

arma3-jetsIn celebration of the successful Jets DLC take-off, Bohemia Interactive today published a brand new episode in the official Arma 3 Community Guide series (available on YouTube). The new video examines all of the aspects of jet employment in Arma 3, such as the various types of jets, munitions, sensors, threats, and tactics. In addition, the studio posted a new devblog, in which Creative Director Jay Crowe explains the role of jets in the Arma 3 sandbox, describes how the Jets DLC marked the first collaboration with a third-party development team, and offers a brief update on Arma 3′s 2017-2018 development roadmap.

Released two weeks ago, Arma 3 Jets is the first of several new DLC which Bohemia Interactive has planned for Arma 3′s fourth year of post-release support. Upcoming DLC packages include the Arma 3 Malden (free), “Orange” (working title), Tac-Ops, and Tanks. Compared to what was previously announced, the most notable change in the roadmap is that the “Orange” DLC has now been moved to the third quarter of this year. The free Malden DLC is still scheduled for release on the 16th anniversary of the Arma series; June 22nd – alongside Bohemia Interactive’s new (and free) tactical multiplayer shooter, Argo.

For more information on the Arma 3 Jets DLC, be sure to read the latest devblog, and visit the Arma 3 Jets DLC official website.

Arma 3 First-Person Shooters | Donster | |

blitzkrieg3-logoNival releases Blitzkrieg 3, an online World War II real-time strategy made for true admirers of tactical mastery.

Blitzkrieg 3 features the world’s first Neural Network AI for RTS. Ruthless machine named Boris plays at the top player’s level while not using any hidden information about the enemy. General Boris regularly analyzes the gaming session and makes Neural Network-based predictions of the enemy behavior. This approach allows him to think up sophisticated counter-strategies and bring them to life. That makes Boris tough and unpredictable, so he can amaze players over and over again.

Game covers the main period of World War II: from the invasion of Poland in 1939 to the triumphant capture of Berlin in 1945. Each of three atmospheric campaigns provides a unique blend of PvE, PvP and PvAI missions. In total, game features 60+ historical missions with 200+ authentic combat units. Each unit has performance characteristics reconstructed in detail, such as fire rate, armored capture, field of vision, and others that let players feel like real generals.

In addition to classic Skirmish 1×1, 2×2, and 3×3 modes Blitzkrieg 3 features the unique asymmetric Assault mode, where one player attacks and the other defends his fortifications. 20+ historical commanders with their own specialization and favorite combat tactics combined with dynamic weather system make every PvP and/or PvAI game even more diverse.

Blitzkrieg 3 was created with the active participation of the player community.”, – commented Pavel Naumenko, head of Blitzkrieg studio. – “We strongly believe that players’ contributions are invaluable and we will continue to develop the game according to their feedback”.

You can get more information and purchase a digital copy of the game on the official website, or via the games Steam Store Page.

europa-third-rome-hearts-of-iron-d-or-dPre-orders now open for both expansions, duo-pack available for a discounted price

Paradox Interactive and Paradox Development Studio today announced that Europa Universalis IV: Third Rome, the first immersion pack for the best-selling historical grand strategy game, and Hearts of Iron IV: Death or Dishonor, a country pack for the World War II grand strategy game, will launch together on June 14th, 2017.

Both packs will be priced individually at $9.99. Fans of both of Paradox Development Studios’ global conquest simulators can purchase both packs together as part of a duo-pack for 10% off at Paradox Plaza here.

Paradox demoed the new features from Third Rome in a live stream on Tuesday. The replay of that stream can be found here.

The new features in Death or Dishonor are demoed in an ongoing stream series. Replays can be found here.

Third Rome expands the governmental, military, and diplomatic opportunities for the Russian empire. The pack includes new ranks of Russian governments that give Tsars the power to claim states, powerful streltsy mercenary units that excel in combat at the cost of the empire’s stability, and new interactions with the Orthodox Patriarchate. These changes give Russian players more ways to maintain control over their sprawling territory using a mix of military might, political touch, and religious conviction.

Death or Dishonor introduces new National Focus trees and gameplay options for the countries caught between the Nazi and Soviet war machines – Hungary, Romania, Czechoslovakia, and Yugoslavia. In addition, Death or Dishonor adds new diplomatic and puppet interactions, new music and gameplay art, and additional national interactions to change the course of history.

Both DLCs will be accompanied by free patches that bring broader updates to the base versions of Europa Universalis IV and Hearts of Iron IV.

For more information on Europa Universalis IV: Third Romeclick here.

For more information on Hearts of Iron IV: Death or Dishonor, visit click here.

ekwb-fluid-gaming-a240gBy Hilbert Hagedoorn @ Guru3D

EK Water Blocks today releases three new models CPU & GPU Liquid cooling kits. Good stuff as we certainly are always interested whenever EK released new gear. Today we test their new EK Fluid Gaming A240G CPU & GPU liquid cooling kit. With this series EK introduces a totally new line of products aimed at a gaming audience that wishes a little more than a heatpipe or LCS cooler, yet will want something affordable.

Read The Review Here

Hardware System Cooling | Donster | |
Hardware | Donster | |

dcs-worldSource: Blue’s News

Eagle Dynamics announces DCS: F/A-18C Hornet, saying the latest addition to Digital Combat Simulator World will be unveiled to the public next month in the Thrustmaster booth at E3. Here’s what they have to say about this for now:

Eagle Dynamics SA and Belsimtek are excited to announce that DCS: F/A-18C Hornet will have its debut showing at E3 2017 at the Thrustmaster® booth. DCS: F/A-18C will be by far the most authentic PC simulation of a modern fighter to date, and it will use unique CFD engine and aerodynamics developed by Belsimtek. Based on exhaustive research in association with Boeing, current fighter pilots and the development of our new simulation engine, the DCS: F/A-18C Hornet will set a new benchmark.

Eagle Dynamics SA senior producer, Matt Wagner, states, “We are happy to announce the cooperation between Eagle Dynamics SA and Thrustmaster® to create the ultimate F/A-18C Hornet simulation experience”. “After the success of our first collaboration with Eagle Dynamic SA on DCS: A-10C Warthog, that lead to the HOTAS Warthog, we are proud to start a new collaboration on the DCS: F/A-18C Hornet”, says Gilles Raulet, Thrustmaster Development Director.

Please stop by the Thrustmaster® booth South Hall #2813 and experience the next level of combat aviation simulation!

Combat Flight Sim DCS World | Donster | |

tom-clancy-ghost-recon-wildlandsSource: UbiBlog

With the Santa Blanca neutralized, Unidad forces are struggling to maintain control as various factions the cartel’s remnants in the Bolivian countryside. To help them assert control, they bring in Los Extranjeros – a group of international ex-military mercenaries with the singular focus of taking out any and all opposing forces. You and your team will have to use every tool at your disposal to engage this formidable new foe in Fallen Ghosts, the new expansion for Ghost Recon: Wildlands available now for Season Pass owners (and available June 6 for individual purchase). Watch the Ghost Recon: Wildlands – Fallen Ghosts release trailer here.

What makes Los Extranjeros so dangerous is their tech and expertise. For starters, there’s the Armored unit, a walking tank with a single weak point that will require Ghosts to hone their headshot skills. Then there’s the Covert Ops unit. These cloaked enemies specialize in catching you off-guard, so it might be a good idea to have a squad member check their thermal vision more often. Rounding out Los Extranjeros are the Elite Snipers and Jammers – the former is a constant threat, while the latter causes a new set of problems with their roaming electronic disruption capabilities.

Los Extranjeros present new challenges for Ghost Recon: Wildlands players as the Ghosts undertake 15 new missions and work towards the new level cap of 35 – but for those looking for an even greater challenge, Fallen Ghosts’ tweaked difficulty settings allows players to create an even greater tactical challenge for their squad.

For more information, check out the official Ghost Recon: Wildlands website.

the-operational-art-of-war-4The Operational Art of War IV includes a suite of new naval features that should prove to be a good first step towards a full naval warfare model.

Naval Combat: To recap, naval combat in TOAW had been very crudely modeled. Ships were literally treated as if they were a single piece of equipment – like a single squad. Any AP hit killed them. Their defense strengths weren’t used in that determination, by the way. This surprising discovery meant that it was as easy to sink a Battleship as it was to sink a Destroyer. AP strengths were combined for hit determination – making a bunch of DDs as powerful as BBs. Whether hit ships were permanently destroyed or just sent to the “On Hand” pool bizarrely depended upon a check against their proficiency. Fleet units could “evaporate” like a land unit that had lost cohesion. Embarked units employed their various strengths when attacked. The whole thing had to be overhauled if there was to be any hope of realistic naval warfare. It has been. The new naval combat model has the following features:

  • Ships now have damage levels, and take damage in combat, if hit by the attacking ordinance. Those levels are displayed in the unit report.
  • Attacking equipment Anti-ship factors are evaluated as individual shots/planes so that each warhead can be evaluated for armor penetration.
  • Hit chances depend on a number of checks made involving various factors such as the visibility, attacker proficiency, target agility, aircraft anti-naval strength, gunnery range, and shock levels.
  • The amount of damage a hit inflicts on a target ship depends upon shell weights of the ordinance hitting them, their armor thickness, and their durability.
  • Ship armor and durability are derived from the ship’s defense strength, unless the designer has explicitly specified them using the new naval equipment add-on to the scenario’s equipment file. That file also allows ship agility, accuracy, and speed to be explicitly specified.
  • Embarked units’ armor, durability, agility, and AAA are fixed at 0, 25, 18, and 0, respectively. This means that the strengths of the embarked equipment are no longer used to resolve attacks on embarked units.
  • Ships that accumulate 100 or more damage points are eliminated – sent to the dead pile.
  • Ship damage levels less than 100 are saved in the unit on each TO&E line. Those levels debilitate the ship’s AP, AAA, Speed, Nuclear Strength, and Agility accordingly. They do not affect Defense Strength, Armor, or Durability levels. Damage levels of 50 or more turn the ship’s TO&E button silver (for a bit of chrome).
  • If a TO&E line contains more than one ship all damage on that line is applied to only a single ship until the damage totals 100 – at which point one ship is sunk and the damage level of the TO&E line drops back to zero. Call it the “lead” ship in that line. Other ships in that TO&E line remain undamaged (and invulnerable) – until they become the “lead” ship due to the sinking of the previous one. Note that there is a technique available to designers to split such multiple-ship lines up into single ship lines, if desired.
  • Naval units cannot be disbanded by players or evaporated by combat short of all ships in the unit being sunk. Combat never sends ships to the “On Hand” pool.
  • Aircraft Carriers with more than 66 damage points cease to function as aircraft carriers. If that means that there are then fewer aircraft carrier bases than air units in the hex, one air unit will be eliminated.
  • Carrier-based air units are exempt from combat reorganization.
  • Damage points incurred by embarked units destroy a weight of equipment equal to those damage points.
  • There is limited ability to repair some damage while at sea and significantly more while at port.

This new combat procedure only affects combat where the target is a ship or embarked. Bombardment of land units by naval forces is still resolved just as it has always been resolved.

Read the full entry here.

Check out the official The Operational Art of War IV product page for more game information!

rising-storm2-vietnam-logoTripwire Interactive Announces Special 10% Off Sale and Double XP Event for the First Week

Tripwire Interactive is pleased today to announce the release of Rising Storm 2: Vietnam on PC. The highly-anticipated sequel to the smash hit Rising Storm hits the Steam store at 10:00 AM Pacific Time today, and though the Standard Edition will normally be available for $24.99 and the Digital Deluxe Edition priced at $29.99, both editions are 10% off through June 6.

Check out the new Rising Storm 2: Vietnam launch trailer here.

Rising Storm 2: Vietnam has grown out of all we’ve learned over the years in the Red Orchestra franchise. The weapons, the gameplay, the look – all coming together to generate a really immersive, visceral experience that will keep drawing people in.” said Alan Wilson, Product Director for Tripwire. “The AMG crew have all the experience of designing for asymmetric warfare from the first Rising Storm and, this time, we went through multiple beta waves to gather feedback from the players, act on that feedback and really hone the game to what the players wanted. We’ll continue to do that post-release as well, with a series of upcoming updates – new factions, new gameplay and more. As always with Tripwire, it will be free to everyone who owns the game.

In addition to the first week sale, early players of Rising Storm 2: Vietnam will also be lucky enough to enjoy double XP for the first week of release. The Shake and Bake Double XP launch promotion will run through June 6 as well, and grant all owners of the game double experience points as they play during the first week of the game’s release.

At Antimatter Games we’re immensely proud of the work we’ve done on Rising Storm 2,” said Jack Hackett, Producer at Antimatter Games. “We’ve taken what we learned from the first Rising Storm and blended that with the unique opportunities that the Vietnam setting offers to create something that we think is truly special. It’s been a fun journey, and we’re grateful to Tripwire for trusting us to put a fresh spin on the series.

Of course, we couldn’t do it without the support and feedback of our fantastic community,” Hackett continued. “They’ve already helped shape the game throughout the Beta, and I can’t wait to see them take it even further with mods and custom maps after release.

Rising Storm 2: Vietnam is developed by Antimatter Games and published by Tripwire Interactive for PC.

Stay up-to-date with the latest Rising Storm 2: Vietnam news and information at the games official website.