NVIDIA today released the latest version of GeForce software. Version 441.41 WHQL comes game-ready for “Halo: Reach,” which includes performance optimization and bug fixes specific to the game. The drivers also include optimization for “Quake II RTX v1.2″ update, which includes higher-resolution textures and more lighting content. With GeForce 441.41, NVIDIA has also added OpenGL and Vulkan API support for Image Sharpening. With this, NVIDIA’s implementation of Image Sharpening beats AMD’s by supporting two APIs AMD doesn’t yet: DirectX 11 and OpenGL. Both AMD and NVIDIA support DirectX 9, DirectX 12, and Vulkan.
GeForce 441.41 also address a handful bugs, beginning with “Red Dead Redemption 2.” A bug has been fixed, which was causing RDR2 benchmark to crash on systems with SLI playing the game with its Vulkan renderer. Another bug that caused stalling on machines with certain 4-core and 6-core CPUs has been fixed. A “Shadow of the Tomb Raider” game crash at startup in DirectX 12 mode has been fixed. Also fixed is a “low streaming bandwidth” error in “Forza Horizon 4″ after extended periods of gameplay.
You can download the GeForce Software 441.41 WHQL drivers via GeForce.com.