Various How-to's, Tutorials, Guides 1996 - March 2001
 

README.TXT

This Page: Various How-to's, Tutorials, Guides 1996 - March 2001.
Category Archive: Articles from 1996 to March 2001 ONLY! Does not include news.
Chronological Archive: Articles and news from January 2001 to Present.
Popular Sims: Collections of articles, files and links for one game (do not include news).
Article Database (NEW!): Eventually, all articles will be in this database.



Various How-to's, Tutorials, Guides 1996 - March 2001:
   
   
S t r a t e g y   G u i d e
Battle of Britain - RDF and the Strategy Game
You want to play Rowan's Battle of Britain campaign, and you are ready to send out a Spitfire patrol. But which airfields have Spits? What you need is an Order of Battle. Now suppose you are flying for the Luftwaffe, and you are wondering how far away the Chain Home Low stations will detect an incoming flight? What you need is a map that shows the radar's detection ranges.

In this strategy piece, Len "Viking1" Hjalmarson shows you the hows and whys of Orders of Battle and provides some handy maps of British radar detectection ranges and capabilities.

   
   
T r a i n i n g
Flying the Ju-87 Stuka in Rowan's Battle of Britain
Rowan's Battle of Britain allows you to fly the Ju-87 Stuka, or crew as gunner in the Ju-88, He111 or Do-17. In this article, Len "Viking1" Hjalmarson takes us on a tour of the flying experience in the Ju-87.

   
   
H o w - T o
Create Custom Art in B-17: The Mighty 8th!
Whether you call 'em "Paint," "Skins," or "Custom Art," if you are not happy with the nose art on your Fort in B-17 Flying Fortress: The Mighty 8th!, Len "Viking1" Hjalmarson shows you how to use some nifty programs to start you in your new career as an aircraft skin customizer.

   
   
T r a i n i n g
Battle of Britain Tutorial I, II, & III
Rowan's Battle of Britain is a complex sim that blends both simulation and strategy. In order to make the most of all its virtues, you need to understand the underlying features that will enhance your enjoyment of this dual purpose game.
   
   
T r a i n i n g
Ju-88 Gunnery in Battle of Britain
In addition to flying the fighters or playing the strategic game, Rowan's Battle of Britain allows you to fly the Ju-87 Stuka, or crew as gunner in the Ju-88, He-111 or Do-17.

In this article, Len "Viking1" Hjalmarson takes you on a tour of the often overlooked, but very exciting and immersive, gunner experience you can have in a German bomber.

   
   
H o w - T o
Create New Aircraft for Battle of Britain
Not happy with the look of the aircraft in Battle of Britain? You want yours to look exactly like that photo you saw of Adolf Galland beside his Me-109? Never fear, the Re-Skinners are here!

Join Len "Viking1" Hjalmarson as he shows you how, using some simple tools, you too can modify the paint schemes on the skins of your Battle of Britain aircraft. This article also has several new skins (one a COMBATSIM exclusive) and utilities you can download from our COMBATSIM servers.

   
   
S t r a t e g y  G u i d e
Battle of Britain - The Strategic Game
Battle of Britain contains both a simulation and a strategic game. The most fun is had playing BOTH games simultaneously. This way the player can act as strategic commander and also fly the missions of choice.

If you want to learn how to enjoy both these facets of this remarkable simulation / strategy game, join Len "Viking1" as he explains some of the strategic and tactical considerations you'll have to make.

   
   
H o w - T o
Tracking a Pilot Career in Rowan's Battle of Britain
If you are a serious virtual pilot, there are two things that you look for in a good military flight simulation: immersion, and a sense of history.

The first isn’t hard to come by in most good simulations these days, but the latter is sometimes lacking. One of the things that contributes, however, is the individual gamer’s knowledge of history, and the ability to track an individual career via an alter ego that you create for yourself.

   
   
G u i d e s
Two B-17 Tweaks and Tips Guides
Join Len "Viking1" Hjalmarson as he outlines some tweaks that will give your copy of B-17 Flying Fortress: The Mighty 8th more action and your Forts a better chance of survival.

In addition, check out Iain Howe's highly extensive and detailed tweak guide!
   
   
H o w - T o
B-17 Flying Fortress: The Mighty Eighth
Common Fixes and Problems v.2
B-17 Flying Fortress has just been released in North America and no doubt many of you would like to play it without problems. Here, in a document compiled by Wayward's Internal Producer, Iain Howe, with the help of the www.Bombs-Away.net community, you'll find answers to the most common problems encountered when playing this sim.

   
   
S t r a t e g y G u i d e
MarkShot's STK/EAW Guide
In a major update of Shoot to Kill / European Air War, Mark "MarkShot" Kratzer puts us in the cockpit with him as he describes how dogfights are won and lost.

   
   
H o w - T o
Flight Model modification for Jane’s WWII Fighters
Thanks to Steve “Judge” Dickson’s Sqzip extraction utility, fans of Jane’s WWII Fighters now have the ability to extract and modify the flight parameter files of the combat planes in the game. Joe Hong takes us on a technical overview of this complicated, physics-riddled, and mathematical world of flight model editing.

   
   
T r a i n i n g
SDOE Mission Making Tutorial - Part 1
Good missions are an important part of a good game. Even more so is understanding how to make good missions. SDOE came without an effective tutorial on Mission Creation. Contributor Scott Verge took upon this task to create an in-depth and resourceful SDOE Mission Making Tutorial.
   
   
Feature:
Target Area Mechanics
Click to Proceed John "Zambo" Zambie has written an excellent article about target area mechanics based on his experience as a Harrier pilot in the United States Marine Corps. Zambo has been an excellent source of information in our forums, and he's been kind enough to share his knowledge of real world tactics with his fellow simulation pilots.
   
   
Aircraft Systems    Training
   by Bill Hewett      A2A Radar
IMAGE The Multi-sensor integration on the F/A 18E takes target information from various sources, correlates them and displays the result to you as a fused MSI trackfile. These files are displayed on the A/A Radar page and on the Situational Awareness (SA) page.

   
   
Air Combat    I n t e l l i g e n c e
        Strategy and Tactics
Guide

Need help with tactics in Janes F15? Confused about emissions in EF2000? Trying to survive escort reprisals in Silent Hunter? Struggling to stay stealthy in Janes Longbow? Need to understand the EMCON system in F22: ADF? Going after bombers in EAW? Go to the Strategy Center:

   
   
Air Combat  T r a i n i n g
  USAAF     B17 Defense
B17 This report reproduces a study dated 11 November, 1943 by the Third Bombardment Division, VIII Bomber Command, covering German fighter attacks against Flying Fortresses.
   
   
Air Combat  B r i e f i n g
by Bob "Groucho" Marks     Flanker 2.0: Mission Editor
F2 "Groucho" briefs us on the Flanker 2 mission editor, a component destined to add hours of sim fun to the lives of Flanker fans around the world.

   
   
Air Combat  T a c t i c s
by "Spectre" and Dave Pascoe     Falcon 4.0: SAM Avoidance and SEAD Debriefing
F4

SAMs, as most of you well know, come in three distinct and deadly flavors. Radar guided, whether its CW (continuous wave) or TVM (track via missile), IR and Optical. Optical guided SAMs are not really a separate SAM type but more of a back-up.

   
   
Air Combat  T r a i n i n g
  F4: Various Writers     Formation Flying, Bullseye Calls, IFR, Building Gorillas
Mustangs Real pilots attest to the fact that they are trained on formation skills long before they go into advanced topics such as dog fighting. Here too is a training article on Bullseye calls.

   
   
Air Combat  T r a i n i n g
     Air Combat Maneuvering: What, Why, and How!
ACM Training

Check our ACM and BFM series, hosted by Bill Costello, Dan Crenshaw and others.

   
   
Air Combat  Communications
     Military Flight Comms
LOGO

How do pilots talk to each other? Check out these articles:

   
   
Air Combat    T r a i n i n g
  by Joseph Hong and Leon "Badboy" Smith      Energy Management and ACM
E-M

Sim pilots will usually know the corner velocity and the sustained turn velocity of their favorite fighter planes, but have only a rough idea of the flight envelope of their favorite mount. A tool that real fighter pilots use to analyze an aircraft's performance is the Energy-Maneuverability Diagram, or E-M chart.

   
   
Air Combat    P l a t f o r m s
        Weapons, Systems, Doctrine
MiG 1.42

Need info on that particular aircraft or submarine or tank? Want to read the theories behind Desert Storm? Interested in the development program for the JSF? Go to:

   
   
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