"DropTeam" getting ready for touch-down!
Posted by Donster on: 2006-05-15 14:16:43 962
Release date announced - June 1st

By Don Miller @ Combatsim.com

Battlefront.com and TBG Software have now announced the release date for their "realistic" Sci-Fi tactical combat game "DropTeam" for the PC, Mac and Linux platforms! The game will be available as a download on June 1st, 2006! Pre-orders are now being accepted, and customers are able to not only secure an early copy, but save $10 as well! With each pre-order, you will not only get to download the game immediately on June 1st but you will also get the CD version by mail a couple of weeks later at no extra cost!

A free multiplayer "public test" demo for all three platforms is currently available for those who want to check out the game, and a new "gold" demo will be released soon.



DropTeam is a multiplayer capable, real-time, tactical simulation of armored ground combat in the far future. Battle for control of objectives on a broad variety of planets ranging from verdant Earth-like worlds to desolate, radioactive wastelands. You will use Dropship's to land fighting vehicles and other deployable assets like sensors, mines and automated gun and missile turrets. You can take direct control of various types of armored fighting vehicles while also coordinating your team, including AI, other human players, artillery support and more.

DropTeam features vast, exotic landscapes rendered in real-time with detailed, accurate physics and ballistics systems combined with true line-of-sight to provide unparalleled realistic combat. There are no “hit points”, limited view distances, unrealistically short weapon ranges, or other gross simplifications that are typical of many other sci-fi games.

DropTeam can be played online on a public server with up to 16 players as well as single-player vs. AI opponents. AI opponents can also be mixed in with human players in order to make the teams any size you like.

DropTeam runs on Mac OS-X, Linux, and Windows 98/ME/XP/2000/2003 and has been designed to be very scalable with a wide range of systems, as well as open to "modding" with extensive mod support for new scenarios and unit creations (all data is stored in simple XML files).
News Source: Email

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