Supreme Commander 2 Review
Posted by Donster on: 2010-03-04 16:55:51 301
Leaner and more user friendly, there's a lot to like about Gas Powered Games' sequel.

By Charles Onyett, IGN

An army of hundreds of heavily armed robots advance on your position. Your shields are up, perimeter defenses are guarding your resource generators, and production facilities pump out a steady stream of units. Under your energy shields, artillery, anti-air vehicles, and tanks wait to push back the attack, but your radar intel indicates the encroaching combined forces of the enemy may sweep you right out of existence. Then from your experimental production facility emerges a towering assault robot capable of absorbing enemy fire while pulverizing the opposition with devastating cannons. As the enemy brings down your shields and struggles with this new weapon, your air force bombards their artillery. You cheer at having averted the threat, but then your throat clenches as a 'strategic launch detected' warning chirps up. A missile is headed to the heart of your base. Because you forgot to build a defense silo, your hopes of victory fizzle in a nuclear haze.

That's the way of battle in Gas Powered Games' Supreme Commander 2.

Read on...

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