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Page 2 MarkShot's STK/EAW Guide by Mark "MarkShot" Kratzer Table Of Contents Download/Print PDF Version Preface Dedication Purpose History Note Introduction General Applicability Assumptions EAW Basics for Online Play Controls Needed Calibration (sensitivity) Essential Views to Use (programmed on your controls) Essential Functions to Use (programmed on your controls) Spins The Onset of Spins and Stalls Avoiding Spins Recovering from Spins Turning Well Nose-to-nose Guns Gunnery (Taking the Shot) Range Profile Shooting Views Lead Anticipate Motion Short Bursts Pull Lead Use the Rudder EAW Intermediate Skills for Online Play Fights in Progress Evaluating the Situation Relative Energy State Relative Angle State Some Energy/Angle Observations My Plan Applying Energy State You are Energy High and Angle Poor You are Energy Low and Angle Poor Opening a Fight Coaltitude Merge Straight in with blazing guns Seize angles advantage A barrel roll Nose under and shoot Blow Through and Climb You Start High Straight Down Braked Descent Boom and Zoom You Start Low Gain Altitude Your Opponent Applies Straight Down Braked Descent Your Opponent Applies Boom and Zoom with a Big Energy Advantage Your Opponent Applies Boom and Zoom with a Small Energy Advantage Miscellaneous Air Combat Maneuvering Topics Managing Overshoots Horizontal Scissors Sustained Turn Straight In and Diving Overshoots Handling Extensions Horizontal Extensions Vertical Extensions Some Moves to Watch For Fake Spins Hammerhead Reversals Black Outs Looping Fights Burning Planes Psychology Notes Styles of Play Angles and Spiraling Down Energy and Stalls/Spins Evasive Airshows Conclusion Special Topics Topic: Domains (high/low fights) on 05/31/00 The Domain Concept Visualization Exercise The Setup The Horizontal Plane Seeing the Spaces as Domains Some Basic Rules For the low altitude player: For the high altitude player: The Essence of the High/Low Game Topic: Engagement Psychology (suckering) on 05/31/00 Psychological Offense/Defense Psychology of Manipulation The Bait The Trap Some Examples Pulling the Sucker Up Pulling the Sucker Down Topic: The Fallacy of the Evasive Style on 08/16/00 Introduction Common Community Styles The Evasive Style Definition The Evasive Style versus Normal Evasion The Evasive Fight Pattern Is the Evasive Style Being an Angle Fighter? External Views The Failings of the Evasive Style Exposure The Wrong Focus Negative Closure Solution Favoring Energy Dumping as the Answer to any Tangle Arrival at Sea Level The Community Evasive Style Phenomena Closing Thoughts Topic: The Basics of Energy Fighting on 08/29/00 Introduction A Valuable Commodity The Energy Fighter's Philosophy How is Energy Lost? Starting the Fight at a Lower Altitude Usage of Flaps Chopping the Throttle Performing High-G Maneuvers Diving down and not fighting in the vertical How is Energy Managed? Cashing in A Practical Observation: Energy Fighting in Action An Energy Fighting Illustration Making the Best Merge Conclusion Topic: Mounting a High Altitude Attack on 08/30/00 Introduction High Altitude Attacks The Turning Circle Concept What Low Altitude Defenders Do The Settling Attack The Attacker's Goals Phases of the Attack Phase I - Fake B&Z Phase II - High yo-yo sucker plays and domain sucker plays Phase III - Chewing up his turning circle Common Mistakes by the Attacker Some Variations Attacker - Rapid Angles Conversion Defender - Hug the Ocean Conclusion Topic: Why I Extend Away on Low Altitude Defense on 08/31/00 Topic: Winning the Slow and Low Turning Fight on 08/31/00 Topic: The Sinking Merge on 08/31/00 Post Script NOTICE: The following defines rights which the author extends to others as a courtesy.You may do the following things: Print this document. Redistribute it as a downloadable PDF file at other Web sites. You may not do the following things: Alter this document. Sell this document. You may not charge for its download or post it in a secure area which requires paid subscription. | Previous | | Next | Click Here for Printer Version © 1997 - 2000 COMBATSIM.COM, Inc. All Rights Reserved.
Page 2
MarkShot's STK/EAW Guide by Mark "MarkShot" Kratzer
NOTICE:
The following defines rights which the author extends to others as a courtesy.
You may do the following things:
You may not do the following things:
Click Here for Printer Version
© 1997 - 2000 COMBATSIM.COM, Inc. All Rights Reserved.
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