MiG Alley: Mini Review - Page 1/1


Created on 2005-02-09

Title: MiG Alley: Mini Review
By: Len 'Viking1' Hjalmarson
Date: 1999-08-15 1616
Flashback: Orig. Multipage Version
Hard Copy: Printer Friendly

After numerous requests I am posting a mini-review on MiG Alley. I had hoped to have the boxed copy by now, but I do not. With all the curiosity, however, and the need for an opinion and a recommendation, I'm diving in at the deep end.

In spite of not having received the patched version, I have about twenty five hours in MiG Alley. Most of that time was in June and July, with another few hours this past weekend. I've received some mail that my first review (after having heard that MiG went gold and that the code I had was final, which turned out not to be the case) was discouraging. Time to make a clear statement. What is the bottom line for MiG Alley?

Now you know that when you ask a journalist for an opinion you are going to get an ear full, along with a lot of qualifications. Need I say that MiG isn't perfect? Have you ever received the first edition of any sim that was?

Knowing what I know about MiG, would I go out and buy it? Yes. In fact, I would run out and buy it. Let me tell you why.

Sabres and MiGs

Where else in the PC world can you hop in and dogfight MiGs in F86 Sabres, escort B29s into North Korea, pound the ground in Korea in an F51 or F80, or fly CAP in an F84? Let's face it, I could stop right there and many would feel they were in heaven.

F86
On the Runway

But that ain't all that is here. You can even fly a MiG 15. And you can do all this in a fully dynamic campaign setting that rivals the best out there (Note: Only the fifth campaign is fully dynamic.)

Not sweet enough yet? How about a full featured COMMS ability to command your squadron, and wingmen that more reliable than most of the sims out there?

F86
Climb to Altitude

A tough customer, huh? What about an integrated ground war where resource and supply is critical, the ability to control and alter the campaign according to your own strategic priorities, and the ability to plan each mission including loadout for the flights? The mission planning ability in MiG surpasses that of Falcon 4.

F86
MiG Kill

"Enough," you say! "I'll buy it already!" You should. MiG is a hardcore simulation that will grow with you. The configuration options will allow you to enter at a level where you are comfortable, and you can crank up the realism as you learn. Better still, you don't have to plan a single mission if you prefer not to. But when you have the time or the motivation, you can delve into the strategic game and really have some fun!

"Alright," you say, "You've almost got me sold. But what about the flight modeling? What about the graphics? I've read on the forums that it ain't that great. Give me some specifics." Read on. I'm breaking with our tradition here for a mini review and scoring each area out of TEN.

Down and Dirty

There are two lessons that you need to learn before sticking your neck into Usenet or the COMBATSIM.COM™ forums. Lesson one is "everyone is an expert." No, they aren't, but they think they are. Don't take Joe TopGun's word that there is something wrong with the flight model. He probably has never flown an F86 Sabre and he heard someone else who has never flown one complain about the modeling. He has no idea.

Lesson two follows from Lesson One. "One man's treasure is another man's poison." Just because Joe Topgun doesn't like MiG Alley doesn't mean you will agree. If you don't try it for yourself you risk missing another great stop on the sim highway through life. MiG is not a sim that a serious sim player should pass by.

Tell Me More

Okay, some specifics. I have it on good authority that the flight model is very good. The authority is a man with some solid air time in USAF fighters. His main complaint related to overcontrol, but his joystick was the Microsoft Sidewinder Pro. Unfortunately, the initial resistance when moving from the dead zone is so great that fine control is very difficult. The situation is improved by changing the dead zone to large in MiG PREFS, but this is still not a great stick with MiG.

Reality check. The FM is very good. There are buffet and stalls and even flame-outs. You won't get the most from this sim without force feedback, it really helps both for SA and for immersion. Down side: not enough variation from the F86 to the F84 and F80. 8/10.

Graphics

This is very subjective. Most of my hours in MiG were on an AMD K6-3 450 with 128 MB RAM. So long as I emptied SYS-TRAY I had no problem running at 1024x768 with all realism and graphic options to MAX.

At these settings I enjoy the graphics in MiG. Some have complained about both object appearance and ground textures. Sorry. I cannot relate. You can get some idea from the fifty or so screen shots in the preview articles we have run, but screen shots never look quite as good as moving reality. The lighting on aircraft skins is cool. And you can customize your nose art in the paint shop.

F80
F80

The terrain could have been better. There are two cloud layers, not quite state of the art, however. I like the cockpits, at 1024x768 they are very good, and complete with reflections. (In fact, your first sign of bandits nearby may be a reflection from their canopies, just as noted by pilots of the time.) You can even zoom out the cockpit using CTL +/- (I think it is.) Graphics are 8/10.

AI

Now we are talking. For me personally there is a graphics threshold beyond which graphics fade out of my awareness and I can then be free to enjoy a sim. MiG is beyond that threshold and gameplay issues are more important to me. I would not hesitate to invest in MiG because of graphics issues.

The AI is very good. A dogfight in MiG, if you have chosen complex AI, will leave you sweating. If you lock on the tail of a MiG for too long his wingman will chew yours off. You want a record of your flight? The gun cam works great, you can view the film later.

Your wingmen will support you in a fight. They don't call for help unless they need it, and when you are outnumbered, they will need it. The chatter in a dogfight will get your adrenaline flowing. The COMMS system is quite good. Get yourself Game Commander for voice comms and lose the keyboard.

Better still, I love the padlock system. If you ever flew Flying Corps Gold you already know the padlock options. The view system is challenging but flexible and the Info bar is back. Read our previews for more detail. AI is 8/10.

F80
F80 Cockpit

Sound

I like it. Fairly robust, nice engine sounds, great voices. It's immersive. No A3d or EAX support, just DirectSound but they handled it well. You guessed it, 8/10.

Damage and Physics Modeling

I was surprised to find that damage affects the flight model significantly. Take hits to your wing and lose lift on that side. You are now much more susceptible to loss of control or a spin. Lose an aileron and suddenly turns become arduous. The graphics that show bullet holes in your fuselage are always the same, but at least they modeled the hits!

I was on the tail of a MiG recently who lost control and went into a spin. I hit the air brakes and followed him down. Just as he regained control I let fly and tore his wing off. I watched him careen into the ground below. I've taken out MiGs while they were on the runway, and even killed a pilot outright with a high angle off the tail shot on a high speed pass. Very nice!

Don't get too close when you take your shot, however, or the aircraft fragments can kill you. I almost lost my engine to a fragment on a campaign mission and limped along until my engine simply quit. Explosions and flame in the air are quite dramatic, not quite as great on the ground. Ready for take off? Spool up is NOT instant in MiG. 9/10 for damage and physics, 8/10 for effects.

Does MiG have wind and weather? Yes, you'll see rain but not snow flakes. Not everyone likes the fog effects, but you can adjust horizon distance in the PREFS.

F80
F80

Campaign and Mission Planning

I enjoy a good dogfight or even a successful escort mission, but for me MiG comes alive in the campaign. Forget allowing the AI to determine targets and strategy, I like to take control!

Directives

MiG has five mini campaigns, so you can start in wherever you like. Like F4 this is an integrated air/ground war, which is near to heaven for some of us. It's well executed, although not as active or intense as the ground war in F4. But there is hoards of information offered, allowing you to make reasonable selections of target based on current enemy activity and status.

You can build the flights according to your own preference and even choose loadout. You want a P80 escort for the B29s instead of F86? If you have the aircraft, you can use 'em. You can transfer your squadron, and on any particular strike you can choose which element to fly and command. Briefings and debriefings are decent and include detailed damage reports on your target.

Tasking

The planning interface is nicely done over all. There is the odd bug in the interface, however, and changing loadouts has taken some players to the Windows desktop.

My other disclaimer for MiG arrives in this section. Rating the campaign alone I give MiG a 10/10. Yep, I love this part. But there is no way to get vectors between waypoints from the planner screens, and once in flight there is no way to toggle waypoints in flight without exiting to the map screen. Perhaps this has changed for v1.2. The planner itself gets only 9/10.

Finally, printed documentation is not great. Like many developers Rowan is relying on online help, and with a campaign and planner this deep virtual pilots will have to dig to find the gold. The manual offers no instruction on using the planner features in the campaign, transferring squadrons or building missions.

Dossier
Dossier

Squadrons
Squadrons

Intel
Intelligence

To their credit, Rowan does include a document by a British pilot created for the RAF Fighter Establishment entitled The F86 vs the Mig 15 based on RAF flights with the USAF to observe the MiG and NK tactics.

To view all our previous screen shots and read the earlier previews, visit Beta Preview, July Preview and the July Review. This totals about sixteen pages of coverage with hoards of screen shots and a couple of mission reports. See also Gunfight Over the Yalu and MiG Alley Campaign Planning.

SUMMARY: Updated September 10th

Many are asking me what to do? Is MiG worth the purchase?

Definitely, yes. My recommendation is that you should have a PII 266 minimum and 64 MB of RAM, and a PII 400 or better is ideal.



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