Battle of Britain: Review - Page 1/1


Created on 2005-02-08

Title: Battle of Britain: Review
By: Len 'Viking1' Hjalmarson
Date: 1999-07-22 1791
Flashback: Orig. Multipage Version
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"Never in the field of human conflict was so much owed by so many to so few."
Sir Winston Churchill. From his speech to the House of Commons on August 20, 1940 as the Battle of Britain peaked.

Sir Winston Churchill contrasted Britain's struggle at the opening of World War II to the Great War. He asserted that a primary difference was that in this war the fronts were everywhere, with trenches dug in the towns and in the streets. But he directed special gratitude to the men in the air.

The Battle of Britain was one of the most decisive struggles in the twentieth century. TalonSoft's latest wargame recreates the strategic aspects of the struggle, modeling intricate details such as each aircraft and radar installation.

The action is centered over central England, around the industry and airfields surrounding London. At the focus of the game are the best known aircraft of that conflict: Spitfires, Bf-109s, and FW-190s. But the famous German bombers, the He-111s and the Ju-87 Stukas, are also present in numbers.

The longest campaign in BoB lasts six months. The full historical campaign is set in three months in 1940. I thought it was very cool that the game designers included a six-month hypothetical campaign which postulates that Hitler didn't commit himself to Operation Barbarossa against Russia and instead decided to continue the struggle to defeat Britain.

Whose Side Are You On?

The decision as to which side you will play determines the gameplay. The Germans offense has their work cut out for them. If you play on this side you get to choose targets and plan the raids and monitor recon info. Once your orders are set the game is handed over to the British player (or the AI.)

The British defense is less strategically oriented, and as a result less interesting to play. The British side is relegated to monitoring fatigue levels and rotating squadrons to the rear for rest. If you are motivated and feel you can anticipate the German assault, you can also shuffle anti-aircraft guns about.

BoB
Opening Screen

The German game is won when sufficient damage is inflicted on the British air force or industrial capacity, or when civilian morale falls sufficiently low. German objectives are time limited, or else the British win by default.

BoB
Luftwaffe Planning Screen

The German battle makes a pretty good game, and there are mechanisms in place that nicely ease the learning curve. Initially the most you have to do is choose a primary target and the AI will manage the raids. As you become more comfortable with the interface and dynamics, you can tweak the raids to your hearts content.

The tactical dimension comes into force when you get more involved in planning raids. You can plan waves such that the defenders are distracted from your actual target, or force them to split their forces in three or four directions. You can use feints and diversions, and of course you can even plan night time raids.

The British game is somewhat less interesting, in part because there is less to do, but secondarily because having less to do you will notice that the graphics aren't that great. So if you are no longer deeply involved in the tactical game, what will keep your interest?

Planning and The Info War

What you see in the game is a nicely rendered Britain and the area of the North Sea and Western European coast. Small aircraft move about, with their shadows floating below on the landscape, airfields and buildings. Small movies play to represent some events (you can configure the frequency in the preferences.) Overall the game looks nice and sounds alright, but this isn't the heart of a good wargame. Information isn't always handled well enough.

MAP ZOOM IN

For example, that batch of aircraft that are now intercepting your bomber group: how many are there? What altitude are they coming in at? Your decisions are made from lists, but none of the lists can be sorted. Furthermore, how does the player relate the lists to the map? The map lacks place names and needs more display filters. The inclusion of an actual paper map would have helped.

There are deeper gameplay issues here as well, though it's tough to tell whether they are a function of actual historical issues. If you play for the Germans, bombing British power plants will bring the game to an end quickly, as the manual points out. Mind you, after the first patch additional AA units were added around power plants so the task has become more difficult.

BoB
Reviewing Luftwaffe Missions

Prior to the 1.02 patch playing for the British was also less interesting because German AI concentrated on British airfields. It wasn't possible to destroy aircraft on the ground, and airfield damage was always repaired in record time. Post patch, the AI has been tweaked and aircraft are destroyed on the ground while airfields themselves are not so quickly repaired. British AA accuracy has been slightly improved and fatigue AI is now working properly.

BoB
BoB Action and Movies

A feature added by the 1.01 patch is the ability to click on any HQ shown on the map to highlight all attached airfields and subordinate commands (blue highlights above.) Once you have a command group highlighted and then click on a British target to view the range the game will find the nearest airfield of that highlighted group. And, depending upon the max range you've set on the "Set Bomber Targets" tab (see feature #5 below), a red range circle appears showing you the maximum mission range that units from that command group will fly (if you allow your staff to plot raids for that Luftlotte).

BoB
Rangeing the Target

This feature works nicely, but is hampered by the challenge of finding a particular HQ. An additional filter is needed to highlight HQs for quick selection.

The ability to auto-plan missions is another new feature added to the German Raid Planning tab. If this feature is toggled ON, your staff will auto-plot all your missions for the upcoming day. The plotted raids appear immediately in the "review missions" list, and you may modify them normally.

Other additional features post patch include the ability to set maximum target range and maximum target damage. Setting a max range in miles tells your staff to plot raids against targets within the range indicated. So, if you set the range to 100 miles for LF2, your staff will only plot missions against targets within 100 miles (give or take) from the form-up airfields. This new feature is also connected with the new features mentioned above.

BoB
Set Bomber Targets

Setting the max target damage tells your staff to plot raids against targets within the damage range indicated. For example, if you set the max damage range at 65, your staff will review its recon photos and plots missions against targets with 65 or less points of damage. It will not plot a raid against a target with 66 or more points of damage.

BoB

Finally, an Order of Battle display has been added to the score SUMMARY tab. You may then select a specific command to highlight all airfields on the map attached to that command. This is one way of locating an HQ, though a tedious one since you have to page through a number of menu levels.

BoB
Order of Battle

SUMMARY

It's been well over a year since I played a wargame and my world is dominated by simulations. I suspect that the future of wargames may be destined for the 3D RTS we are seeing now in the likes of Force 21, WarTorn and others. I can envision a real time 3D Battle of Britain in the Force 21 mold, perhaps even a Harpoon IV type of setting? It would add much to this game.

With the 1.02 patch gameplay is quite a bit better. Graphics are ho-hum okay. Sound and effects are quite good. The interface remains a bit weak but control ability is much improved over the original release. Sometimes the map filters do odd things. Additional features are need, like the ability to clone settings across Luftflotte, such as target range and damage percentage.

I had some fun with multiplayer, but I find I want to always play the Germans, as did my buddy. Historical military buffs will probably enjoy the game. Others might want to look over a shoulder before making the leap.

I tested on a PII 400. My friend ran a PII 266 and his system was a bit challenged. You can attempt this game with less than a PII system, but you will have to turn down graphics options. So it goes when the CPU is laden with the huge number of calculations taking place behind the scenes! (Click HERE for another shot of the action.)

Download the 1.02 patch by clicking HERE. For information on changes with the 1.01 and 1.02 patch, click HERE.



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