Title: Flanker: Valentin Loginov Visits Eagle Dynamics' HQ By: Len 'Viking1' Hjalmarson Date: 1998-11-12 757 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Here's a copy of the news from the 'Flankers Anonymous'
pages. Apologies for the copying of the text, but i think
it's important enough to share around with others. The
following article was posted on the russian flight-sim
newsgroup by Valentin Loginov (aka CoValent, editor of
www.sukhoi.ru). Agent Loginov paid a visit to Eagle
Dynamics HQ and flew a 'development version'. Thanks to
Vilius for posting it on the mailling list...
QUOTE:
"As usual today I went for some flying and testing of the
latest version (November 09). I will tell you at once what
my system was: iPII-300/64/Intel740/Suncom F-15.
Well, impressions were the most joyful on this machine and
this... accelerator... if we can say this... I had stable
25-30 FPS. At the time of maximum "workload", however (when
there were about 10 aircraft in the air hunting for each
other and I had another Su-27 in my flight, and we were
firing in all directions and performed aerobatics at the
same time), FPS was down to 15.
For the sake of justice I must also tell you the resolution
of our entertainment - 800x600x16 (maybe I confuse colours
and they were higher). (16 bit colour perhaps - VK). I must
also remind you it's not even the alpha version - it is
development version. The optimisation and streamlining is
still ahead.
Su-33, my marine love, flies just wonderfully. It responds
to joystick just nice and everything works - ailerons,
flaperons... Tailerons work differentially, as required.
Remember these are my words, not the info from the
developers: it will be possible to shoot even a single
aileron, and the flight model will change accordingly...
:-)
Missiles are launched properly - some of them blasting off
the rails, others just separating. Flying became more
difficult - anti-aircraft defences and missiles are more
intelligent. Chaff and flares will be painted this week.
Now only their flight trajectories are visible. So we
chased a pair of F-18 :-))). Anybody wanted to try polygon
graphics?
So - all our planes were textured except this F-18.
However, everything worked fine, the lightning and shading
were correct, detail level was just stunning - even
inscriptions on the missiles were visible. As far as
textures of foreign aircraft are concerned - we'll see in
the future, though models are very precise even now. BTW,
burned patches are clearly visible on Sukhoi planes near
cannon.
I tried some aerobatics and got lost at the height of the
third floor between Sevastopol buildings, lost airspeed and
crashed on the embankment right in front of the Naval
Officers' House. If anybody still has not found the airport
in Sevastopol, beloved by all virtual pilots: the
historical truth is restored, and the airport is in the
right place now - in cape Kherson.
Just for interest we blasted some ordnance into the runway
corner (checked the combination of concrete and grass). The
explosion is beautiful, of course, or more precisely - the
explosions (each of them is modelled as real one but with
random elements). Besides, they behave according to the
rules of aerodynamics and meteo - smoke is blown by the
wind, shortly.
But the most exciting thing about those explosions was that
several subsequent explosions gradually deepened the
crater. After the tenth explosion the crater became
enormous - and most remarkably - it spread according to the
laws of physics.
The Internet play is already completed and after some
finishing touches testing on the Net will be started. Later
free Russian server will be launched, for 1.5 initially,
and later..." END QUOTE...