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FM is a _strong_
suit for EAW, as we would expect from the
developers of PAW and Falcon3.0 and now 4.0.
The flyable planes within EAW are: the P38-H,J
Lightning; P47-C,D Thunderbolt; P51-B,D Mustang;
Hawker Hurricane; Hawker Tempest-V; Hawker Typhoon
Mk-1B; Supermarine Spitfire-IA,IXC,XIVE;
FW190-A8,D9; Bf/Me109-E4,G6,K4; Me110-C,G; and the
Me262-A1 Swallow. Each has its strengths and
weaknesses, and if properly exploited, each can be
great fun to fly and fight with.

This ejecting Luftwaffe pilot lived to see
another day.
As you probably can guess, we transformed this
Me109 into a MakeEject109. The AI when set to
EXPERT is very good. Not great, like I’ve seen
in Su27 Flanker or Jane’s F15-E, but much better
than what I saw in MS-CFS and WarBirds (offline of
coarse). I’ve seen elements bracket me, and even
use the vertical while in a B&Z attack.
Note that if you use the TAB key, you have a healthy
set of wingman, flight and squadron commands to
motivate your AI forces to do something other than
to look pretty. If you don’t use them in time,
don’t be surprised if they just loiter around.
Click to continue
. . .
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But for me, there’s nothing like real human
pilots. EAW supports multiplayer very well, as we expect from an MPS product!
However, it does seem to be hit or miss with connections.
Some have reported to me of having near perfect connections over TCP/IP and KALI/IPX; while others were threatening to take the software back. My
experiences were mostly good. A few hangs due to
the mismatch I believe in packet sizes and
connection rates between servers and clients.
But if you do get online, and you do connect up,
you’re in for a REAL treat. EAW is the only
boxed-sim-online, to date, that offers a truly
immersive feel to it - like really being in the
Battle of Britain or the Battle over Europe. By
this I mean truly cooperative game play. The
only other place to experience WW2 coop action is
to go to the pay-per-hour online-sims like WB or
AW.
To sum it up, I really like EAW. It has many
warts and holes, but there’s a jewel to be had
beneath the crudeness that covers it. Until
Jane’s WW2 or SDOE or CK come out with a better
online coop offering, this is where I’ll be
spending my time. One last word, many of the
voodoo2 problems can be answered either by calling
Microprose’s hotline - or by going to this web
based
support site.
EAW’s weakness in its graphics could very well be
its strength when it comes to being able to field
scores of AI and human (HI) planes in what becomes
a very immersive aerial battlefield.
Till we meet in the skies, Check Six…. or else
end up like the Luftwaffe pilot. 8^D
AV8R

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