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PART II: In the US 8th Army Airforces
Now imagine, if you will, that you’re a young
teenager lieutenant in the 8th Army Air Corps.
Our forces have pretty much cleared the Luftwaffe
from the skies over Europe. Our role is to
escort our heavies to knock out the Axis’ ability
to conduct the war: to destroy their
industrial capacities.
On the return leg, we are
allowed to hit anything of military value: to
fly interdiction, to search and destroy all
targets of opportunity. Translation: knock out
the support infrastructure, preventing the front
lines from continuing the battle effort.
 Me and my Mustang, note functional gauges.
only.
Well, time is short. I really don’t want to fly
the ingress all the way to the target area. So I
can hit the CONTROL-n keys and place myself near
the action area. Another method would be to
speed up the real time clock of the sim (solo and
campaign play only), but I have found that this is
risky business. You can find your plane damaged
by the enemy while in that accelerated mode. Use
the accelerated time feature sparingly.
Note too that ALT-p is pause. This allows you to
safely view the map with ALT-m and even look
around both in and outside of your plane.
While you can move around on the map with the
mouse, you cannot zoom in on the map. I also
stumbled on the fact that when you are setting up
the solo mission parameters, you can use the map
to click on an airstrip of your choice. This
allows you to shorten your flight time also. As
you can probably guess, I flew this interdiction
mission in solo (single mission) mode.
 Scoring big time on Hitler’s life lines.
OK, back to our story line. Here I am, cruising
at low altitude in my brand new P51-D Pony armed
with 2 bombs and 6 wing mounted 50 cal machine
guns (400 rounds/gun on 2 inner pair, 270
rounds/gun on the one outer pair). Needless to
say, this is a great all purpose guns platform.
The only real draw back is that its 100 MPH slower
than what the enemy has, and that the guns are
notorious for jamming in high G load situations -
due to the long gun belts.

Padlocking your ground target while in the
padlock mode.
Tally Ho! There’s a supply train running at full
steam. Look at her go with a full plume. Its
carrying a fuel tank car, probably badly needed
av-gas for the Luftwaffe. A quick check reveals
no triple-A gun emplacement. This baby is gunna
be like shooting ducks in a pond. The biggest
threat will be the flying debris and the proper
pull up timing. Let ‘er rip! Ka Bam!
Scratch one Nazis choo-choo. Let’s go down
for a look see.
The padlock allows me to lock
onto ground targets. Used in conjunction with the
virtual cockpit, you have a good system to
keep situation awareness - and not auger or become
captured. I have witnessed one of my wounded
P47-C pilots get downed and survive, only to
then see him surrounded and captured by ground
forces. Very nice touch. I didn’t want to
risk straffing them and hitting my unfortunate
compatriot.
Click to continue
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And you thought going home was going to be
a piece of cake?
What’s that? Fast moving Me109 bandits
approaching? Dang it all. I didn’t even have
time to use my eggs (bombs) yet. Well I’m not
going to let this guy spoil my eggs. Let’s see
what he is made of.
Just look at that beautiful
109! It will be a pitty to waste her. While the
graphics of EAW are not up to the standards of
Janes WW2 demo, nor MS-CFS, it is still D3D and
Glide acceleratable.
The graphics have a grainy
look to them, even a dated quality to them. But
in its own way, its beautiful. It almost adds to
the vintage nature of this sim. What is
important is that the graphics are fast and smooth
on the P2 333 with Voodoo2 that I used. All the
cool special effects are there (save I never did
hear that train or plane explode).
Note the
falling away of the spent shells, and the trailing
smoke from the firing guns. Release your bombs
and you can hear them whistle on their way down.
(you might have to use a different unused key, and
un-map the default BUTTON2 choice for the
secondary weapon release function in the CONTROLS
setup GUI). When dogfighting, the fast flybys
are awesome.

Wild pony with spent shells streaming and
puffs of muzzle smoke.
What I have found in flying most of all the planes
that the flight models are VERY good. In fact,
try flying the Spit, and compare it to the other
WW2 sims. (see Viking1’s Flight Model review). You can get yourself in trouble pronto if you don’t
watch your AOA and speed. Departures are easy if
you’re in the realistic mode.
Go to Part III

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