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Yes the WW2 sims have hit the Normandy beach
head!!! First Microsoft’s Combat Flight
Simulator (MS-CFS), and now Microprose’s European Air
War (EAW).
If the graphics, sounds, flight
model and excellent online multiplayer dogfighting
of MS-CFS weren’t enough to keep your attention -
EAW adds more planes and online multiplayer
cooperative missions to our WW2 sim onslaught.
With Jane’s WW2 Fighter and Activision’s Screamin
Demons Over Europe soon to follow, this winter is a WW2
prop-head’s dream come true.

FW190-A8 dropping a 500 kg bomb, yes
releasing bombs works in EAW.
This review is not intended to be a comprehensive
decompilation of EAW. What I wanted to do was to
give you, the CSIM reader, a hands-on look at what I
think is a really good WW2 sim - from the online
multiplayer perspective. I’ll leave the solo and
campaigning to the in-depth review.
What
differentiates EAW from MS-CFS in my opinion is
that COOP MP is supported in a big way. You can
get with your mates and fly together or against
each other in the most fearsome fighters of the
era. Sorry no player controlled heavy bombers in
EAW. My understanding is that we will have to
wait for Fighter Squadron for that feature.
I have successfully flown online with as many as 6
players while in the midst of scores of
AI controlled bombers and fighters - not even
counting the ground activity. This is where EAW
pulls away from MS-CFS.
The way I look at it, MS-CFS focuses on the pilot in the
fighter, and EAW focuses more on the pilot within
the context of the entire battle. As a result, expect the strengths and weaknesses of each to be along those lines, IMHO. I won’t beat EAW to
death here with its pros and cons, but instead I
wanted to deliver a feel for what its like to be
_IN_ this sim. This is the strength of
EAW: it’s immersive feel.
PART I: In the Luftwaffe

Me262-A1 flight scrambles to intercept the
heavies.
Imagine yourself in the elite JV-44 Expertin
Me262 Stormbird flight (schwarm = 2 rottes, rotte
= element). Your ground control scrambles you to
intercept incoming B-17 heavy bombers
approaching Berlin, your home town. Fierce
fighter escort can be expected as usual.
You and your online (TCP/IP or Kali/IPX or LAN/IPX)
buddies scramble. Some of you take Me262s and
others may take Me109s or FW190s. But you are
the Expertin Jagdeschwader commander, only the
best of the best get the new fighter jets capable
of speed exceeding the best enemy fighters by over
100 MPH.
 Gunsight view of straffing run on formation
of B-17s
Having this raw speed available to you is both a blessing and a curse. While you can
out run any plane out there, you must also employ
B&Z fighter tactics (Boom & Zoom) and fight your
innate urge to mix it up with the single seat
fighters. Your role is in defense of the Riech,
and to bring down the heavies.
Click to continue
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Now with this
added speed come two major challenges: learning
to have excellent gunnery skills due to very high
closure rates, and flying in what is virtually a
kerosene malitov cocktail. You are probably the
most vulnerable aircraft of the era, including the
Japanese Zero. So it is wise to not become a
target for very long.
 B-17 limping along on 2 running engines
In fact, while I was very
successful in downing 2 bombers on this run, the
best approach is to attack a bomber head on.
Killing the flight crew is the most effective
method, and exposes you to the least gun fire and
TOT (time on target). But you knew that, you're an
ACE Expertin!
So down goes one of your victims, and the other
is limping along on 2 engines. Yes we can either
come back for the coup-de-gras, or leave them to
the butcher birds. Why expose our plane
unnecessarily?
EAW has given us a very good damage model. Not the kind sported by Janes WW2, where physical damage is apparent, but in the actual physics itself, where placement of hits results in differing damage to the victim’s plane and systems. Here we see our hits to the port side results in 2 of
the engines being taken out, a very good thing
when dealing with big planes. I hate the old models where one shot results in a total fireball every time.
 You look over your shoulder to see if your
wingman is still tactical
Let’s egress the battle area. We have a very
limited fuel capacity (440 gals) with a combat
range of only 150 miles (241 km). While our four
30 mm cannons carry a lethal punch,
we only have about 100 rounds per cannon. Hit
and run tactics are our strength. Is my wingman
still with me? A quick glance with the snap view
shows that he is in good form.
 Your trip home requires you to light up
your cockpit.
Well its getting late, let’s hit the cockpit
lighting. The red wavelength fulfills two roles:
first, red light isn’t as perceptible over
distance - thus good for stealthy reasons;
secondly, it helps the pilot to keep his eyes
sharp. Any bright source of light at night can
temporarily blind the pilot or reduce their
ability to discern smaller objects like incoming
bandits.
EAW’s cockpit is both functional and
scrollable. What is lacking is a high
resolution on all the gauges, being that the sim
is 256 color and 640 X 400 resolution. Also
there aren't any mouse interactive controls in the
cockpit. "Zie goot!" back home to brag, drink,
and mingle mit der fraulines. (Please no emails on my horrible German diction.
Work with me, ok? )
 There’s nothing like the smell of… jet
fumes and victory
Go to Part II
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