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FLY!

 

Q: The screen shots on your web site look "manufactured" or doctored. Are these screen shots from the actual product?

A: The screen shots on our web site are directly from the product; they have not been altered or tampered with in any way. The graphics in Fly! are based on Terminal Reality’s proprietary Photex3 graphics engine, and delivers amazing photorealistic output.

Q: Will Fly! support 3D acceleration? If so, what cards and API’s will be used?

A: Yes, Fly! will definitely support and take advantage of 3D acceleration. Fly! will directly support Voodoo and Voodoo 2 based cards through 3Dfx’s Glide API, Rendition and PowerVR based cards through their respective API’s, and all others through Microsoft Direct3D.

Q: Will Fly! support software-only output?

A: We have not yet determined what software rendering support will be offered for Fly!

Q: Will Fly! support force feedback devices?

A: Yes, we will use technology similar to that in our other products (Monster Truck Madness 2) for force feedback support.

Q: What video resolutions will be supported?

A: Video resolutions will be limited by the type of video card installed on the system. For 4MB accelerator cards, Fly! will run in 640x480x16 display modes. For 8MB and 12MB accelerator cards, Fly! will run in 800x600x16 display modes. For AGP cards such as Intel’s i740, Fly! will support resolutions limited by the installed RAM on the machine.

Q: What aircraft will be offered in the initial version of Fly?

A: We have not yet announced specific models or manufacturers for the aircraft in Fly! However, we intend on shipping with 3 single prop, 2 dual prop, and 1 small business jet as our initial offering.

Q: Can I fly a jumbo jet in the initial release?

A: We have specifically not targeted a jumbo jet in version 1.0 because we feel that every aircraft we deliver should be fully functional, with all avionics and systems that are available in the original aircraft working as expected. We believe this is not realistic in the time frame we have establish for our initial version. There will, however, be jumbo jets in airspace under ATC control.

Q: Can I fly a helicopter in the initial release?

A: We have no plans of offering a helicopter in version 1.0.

Q: What scenery areas will be available in the initial release?

A: We have not yet announced the satellite coverage areas for version 1.0. However, there will be approximately 5 primary scenery areas each covering a 100 by 100 mile square with detailed satellite photography. Outside of these areas, general satellite tiles will be used to populate the rest of the world.

Q: What resolution of satellite scenery does Fly! use?

A: The primary scenery areas use 25 meter Landsat images. However, the terrain system in Fly! is not bound by any resolution. We selectively insert 5 meter images where appropriate for higher ground detail, particularly at international airports. We will take advantage of higher resolutions as they become available from satellite data providers.

Q: Can I make my own aircraft? Cockpits? Scenery?

A: We have designed Fly! to allow easy addition of new aircraft, cockpits, and scenery. We intend on offering some form of user editor for many of these items shortly after we release the product.

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12. Q: Will Fly! support realistic weather? A:"Realistic" is used cautiously when discussing weather on current computer based simulators, given that weather is an infinitely variable phenomenon. However, Fly! will allow the user to set a variety of weather settings, including multiple cloud layers, wind, and precipitation. Our weather model also support variable winds and wind gusts, and should meet users expectations given current competitive offerings. 13. Q: Will Fly! support interactive ATC? A: Yes, Fly! will implement ATC which will interact with the user, as well as chatter and direct computer controlled planes in the airspace. 14. Q: Will Fly! support multiplayer? A: Yes, Fly! will support multiplayer flight parties, with each user participating in the aircraft of their choice. Fly! will also implement microphone support for online chats between participants. 15. Q: What will be the suggested retail price for Fly? A: We have not yet determined a suggested retail price, but the price will be comparable to other competing products. 16. Q: What is the minimum and recommended hardware configuration for Fly? A: We have not started beta testing or tuning to make a final decision on minimum platform requirements, but we hope to deliver acceptable performance on mid-level Intel (P166) or PowerPC (603e 180) machines equipped with a 3D accelerator card. 17. Q: Will Fly! take advantage of multiple monitor configurations? A: We have not yet determined our version 1.0 support for multiple monitor systems. 18. Q: How realistic is the flight model? How many axes of freedom do the aircraft have? A: Fly! uses a complete six-degree of freedom linear dynamics flight simulation model that we believe exceeds the feel and realism of any other commercial offering for personal computers. 19. Q: Why are you releasing this product? How do you expect to compete against Microsoft’s Flight Simulator 98? A: We would not have spent the time and effort to develop this product unless we felt it would be very competitive with dominant products in this genre.

 
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Last Updated August 20th, 1998

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