Call of Duty: Ghosts Multiplayer Hands-on Preview
Posted by Donster on: 2013-08-16 16:31:43 143
By Alex Dale, Games Editor for CVG UK

If tweaks to player locomotion make Call of Duty: Ghosts a faster and looser game than its predecessors, then it's been left up to the map layouts to rein the players in again.

While the feel of the multiplayer game will be instantly recognizable to anyone who's played a Call of Duty game before, minor adjustments have been made to eliminate the little snags that interrupted the player's flow. These include more agile mantling - waist-high cover can be vaulted over without missing a beat - and a kickslide move that hastens the transition between running and ducking into cover.

Factor in the new Marksman class - a bridge between the existing sniper and assault classes, allowing players to mix power with mobility - and the fact that you can now peer down a sniper rifle while retaining your peripheral vision, and you've got a game that moves at a more frenetic pace than even the amped-up Black Ops II before it.

Read on...

News Source: Email

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