British Simulation Producers - Page 1/1


Created on 2005-02-07

Title: British Simulation Producers
By: Len 'Viking1' Hjalmarson
Date: 1999-06-28 950
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There was a time when American simulation developers appeared to have an advantage over British and European designers, but that time seems far in the past. Ever since DI released Tornado, and then Digital Image Design released EF2000 v.2 and Rowan released Flying Corps, British simulation developers have been hovering on the cutting edge of the simulation world.

How many British firms are currently producing state of the art simulations for your enjoyment? There are at least seven that we know of:

  • DiD: EF2000 v.3
  • DI: Super Hornet
  • Psygnosis: Nations: Fighter Command
  • Rowan: MiG Alley
  • Razorworks: Comanche-Hokum
  • SIMIS: Team Alligator
  • Wayward Design: B17 II

Digital Image Design

This UK firm produced EF2000 v.2 as well as F22 ADF and Total Air War. Using an entirely new simulation engine, they then produced Wargasm. Both EF2000 and Total Air War were winning simulations at Milia D'Or. Now the lads at DiD are hard at work on EF2000 v.3, which will be released in the UK as Typhoon. With the latest generation of their WARGEN dynamic engine and an entirely new version of 3DREAM we may see another landmark simulation from the team.

Super Hornet Launch
Super Hornet

Digital Integration

With a long and rich history of simulation design, Digital Integration is still best known by many for Tornado, a sim that built a cult following in the days when the Internet was barely on the drawing boards. Later releases include Apache, Hind and F16. On the tarmac now and almost ready for launch, Super Hornet will be their greatest achievement to date. If Tornado II follows in 2000, so much the better!

British

Psygnosis UK

Psygnosis UK studio has been hard at work on this one since 1997. Their first foray into the simulation market on the PC, Nations is looking to be a solid product, in spite of its lack of a dynamic campaign engine. Perhaps the most advanced AGP simulation yet, it should be an interesting product.

Nations
Nations: Fighter Command

Razorworks

Razorworks is another more recent arrival to the flight sim arena, and is known to our readers via Apache-Havoc, felt by many serious helo fans to be the best work in this area yet. Taking lessons from their first release, Comanche-Hokum is likely to surpass Apache-Havoc in most areas, setting a new benchmark for helo sims on the PC.

Rowan

Another group of old timers in the flight sim world, Rowan Studios may be known to you from Operation: Overlord, Dawn Patrol or Flying Corps. While to date they have restricted their work to prop sims, MiG Alley looks set to put them firmly on the map in the jet sim arena in a cross over work that allows players to choose one of four aircraft: the F86 Sabre, the MiG 15, the F84 Thunderjet or the F80 Shooting Star.

SIMIS

When SIMIS released Team Apache in 1998 it made a splash with some incredible graphics, a high resolution engine, actual TREES, and gameplay that involved real team tactics and crew management, including morale factors. But many sim fans were confused by the management aspects, and disappointed in its light approach to avionics.

TA
Team Alligator

Team Alligator is the new work in progress, and is set to move SIMIS firmly into the hardcore arena while remaining accessible to novice players. Team Alligator will also utilize the latest hardware acceleration features, including bump mapping.

British

Wayward Design

When COMBATSIM.COM™ released the premiere interview with Wayward Design, including a host of exclusive screen shots, the adrenaline level of our readers reached epic proportions. Only the second bomber simulation ever designed for the PC, B17 II will also allow players to fly fighters for either the Axis or the Allies.

State of the art in every way, Wayward are also integrating a full crew simulation, right down to the motion capture of every action! This ground breaking simulation should fix Wayward firmly on the map with the greatest British developers ever. (The latest interview with Wayward can be found at B17 Interview.)

SUMMARY

With the cancellation of JANE'S A10, it begins to appear that American simulation companies are moving away from the hard core development area. It could be that business models for the larger companies result in comparing the income of a game like A10 to a game like NHL 99, and the balance sheet determines the decision. It seems that smaller and more focussed companies may be the only hope for survival for serious military sims. These companies abound in Europe. We wish them success!



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