E3 1999: Best of Show (L. Hjalmarson) - Page 1/1


Created on 2005-02-07

Title: E3 1999: Best of Show (L. Hjalmarson)
By: Len 'Viking1' Hjalmarson
Date: 1999-05-20 1221
Flashback: Orig. Multipage Version
Hard Copy: Printer Friendly

Jet and prop sims, shooters, strategy, video boards, hardware and "other." Even after dividing the products into categories it's still a tough choice. With sims that are still unfinished, choosing a "best of show" has a lot more to do with intuition and atmosphere than with a particular feature set, or even the graphics engine that powers the game off the ground.

With that disclaimer behind me, let's go to it!

Best of Show: Prop Sims

B17 II wasn't an easy choice, but the additional atmosphere and involvement provided by a virtual crew tipped the hat in favor of this one over Flight Combat. True, the graphics engine makes the aircraft and scenery drop dead gorgeous, but Flight Combat still had a lot going for it.

Since we've already completed an interview and a preview and posted nearly a gazillion screen shots, I won't say any more about B17 II. I can't wait to get my mitts on this one.

Best of Show: Jet Sims

I chose DI's Super Hornet over stiff competition like MiG Alley for personal reasons: I liked it better! Seriously, it was a toss up between the two, but the carrier ops are fantastic and like MiG Alley it sports a fully dynamic campaign. With the addition of a new graphics engine twelve months ago DI is set to pull off a coup with this one. (Note: We are seeking DI for clarification, but my understanding is that the campaign is dynamic.)

Best of Show: Hidden and Dangerous

First person shooters are a growth medium. Rainbow Six broke the ice, and Rogue Spear looks set to take the genre to a new height. So why choose Hidden and Dangerous for Best of Show?

The WWII setting captures something for me.. that oh, "Je ne sais qua?" The variety and setting of the missions, the integration of map control, the historical element... I like it all. Besides, there don't seem to be any resolution limitations: can you say "TNT2 Ultra" and "Matrox G400 Max?"

Team Alligator
Team Alligator

Best of Show: Helo Sims

I'm going to fudge this one between Gunship III and Ka52 Team Alligator. It's too early to make a choice and both look excellent.

Best of Show

Best of Show: Military Strategy

Harpoon4 looks incredible, far surpassing Janes' Fleet Command in scope and certain to please every Harpoon fan out there. The addition of a real time 3d world view makes this product another cross over, sim/strat title in the new breed.

Harpoon 4

Best of Show: Other Game Software

How to describe Star Trek: New Worlds? Hmm, kind of Caesar III in the 23rd century, but the graphics and effects, whew! Officially, the press release says that this is the first strategy-action game to be created in real 3D. You can choose to play as an officer in the Federation, as an honorable Klingon warrior or a centurion of the Romulan Empire. As one of these races you develop or destroy the frontier in twenty five unique missions.

New Worlds
ST New Worlds

New Worlds
ST New Worlds

This is an ultra realistic looking 3d world, yet not sterile. The game is very atmospheric, with the most incredible effects and reflections that I have yet seen. We'll do a full report when we get hands on in a few weeks.

Best of Show: Cool Stuff

In 1994 Simis created Flight Sim Toolkit for the PC, running under Windows 3.1 and DOS. This title provided a suite of sophisticated tools allowing the game player to create their own flight sim world. January, 1994 PC Gamer called it, "A must for flight sim fans and frustrated programmers alike … Well designed, huge in scope and very absorbing."

The original FST still has a large and active on-line community, with dozens of active web-rings. Flight Sim Toolkit 2 will embrace this community with regular on-line updates to tools and engine features, news groups, and provision for exchange of maps and models.

Although I had previously seen press releases on FST2 I didn't really know what this program did, somehow assuming it was related to Microsoft Flight Simulator. Far from it! FST is a unique too that marries a range of sophisticated, easy to use, authoring tools with a state of the art simulation engine. In short, FST2 will allow the player to unleash their creativity and build anything from a flyby over their house, to a complete electronic battlefield simulation.

Incredible, no? For about $49 US you can own this product yourself. Neil Soane, until recently of SSI fame, says that, "FST2 will change the face of the simulation world."

Team Alligator
Team Alligator screens.

Team Alligator

Flight Sim Toolkit 2 will be based on the stunning new Daedalus engine, the same engine that powers SIMIS newest product, Ka52 Team Alligator. With full support for next generation graphics cards and processors, it will be possible to create dazzling visuals and fx using the powerful new suite of FST2 tools. Tools include a World builder, Terrain editor, 3D Shape editor, Texture Editor, Object Viewer, Cockpit Editor, Aerodynamic Model Editor, and a library of models.

FST Tool GUI
FST Tool Interface

Best of Show: Game Utility

Imagine flying European Air War and Falcon 4 the way I did this week. I had my Logitech Wingman Force on my desk, the Aura Interactive Cushion at my back, the Microsoft Sound System pumping out the sound around me.

Game Commander
Game Commander

On my head rested an innocuous little headset that allowed me to give voice orders in real time to my wingmen. But not only that... I also commanded views and weapons in real time via the same software. Accuracy exceeded 90%, and whenever the command was not read I simply repeated myself: "all guns," "checksix," "next target." This has to be the best $49 a gamer could spend, programming was a cinch and the package includes the headset.

G400 MAX

Best of Show: Video Hardware

This isn't an easy choice, but Matrox made it easier for me by developing their dualhead display system. The G400 MAX is not only more powerful than the TNT2, it has features that will allow game developers to begin seriously considering support for the multiple monitor features in WIN95/98. It's about time!

UR Gear

Best of Show: Feedback and Control Devices

UR Gear was showing their virtual reality headset, and Interact was showing their new feedback cushion and a development model of their feedback vest. These are all WAY COOL technologies. I give my nod to UR Gear's headset.

This device, like Game Commander, is innocuous but may revolutionize the way you change views in your favorite sim software. You simply place the headset on (complete with built in stereo sound), and it projects an infra red beam to a tracking device that sits on top of your monitor. You program the headset according to the view commands in your sim.

Simple! Now, when you turn your head slightly left, your view pans left. Tilt your head up slightly, and your view pans up. I love it. And all this for about $99 US. We'll do a full hands on report on Game Commander, the G400 MAX and UR Gears headset as soon as we can.



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