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STARSIEGE: TRIBES Review

by ... Maurice Fitzgerald

  The way the game is laid out there are no frag counts and the whole point of the game is to work as a team to accomplish a common goal. Now this is where this game really can get interesting and at times downright frustrating. If you have a bunch of mavericks on your team expect it to be a loooong night, because without cohesion the team will not act as a team and chaos abounds! I recommend trying to find some people to play with regularly. This allows you to work together on communication as well as command and control.

C-3 (command, control and communication) is another area in which Dynamix has laid out a great plan. Comms are easily done through canned sound bites as well as through a chat window.

Command and control is accomplished through a very nifty commanders interface in which a commander chosen by the team as a whole can oversee the battle from a workstation in the safety of your base. From this workstation the commander can issue individual orders to each player or to groups of players. This allows one player to sit back and see the ‘big picture’ and coach his or her team along. This is an excellent addition to multiplayer gaming and a much needed one. Dynamix got this down cold!

It’s not only the commander who has a birds eye view of the battlefield, but each player has a PDA or Personal Digital Assistant from which they too can view the ‘big picture.’ This ensures that you won’t get lost and wander outside the playing area. If you do you’ll hear a verbal warning and must re-enter the playing area immediately. This is similar to a ‘tape line’ in paintball, and it ensures that the players don’t wander too far off the action. As a result, the game moves at a fast pace.

Click to continue . . .

 

There’s a bit of a learning curve to this game, and your learning will come via the school of hard knocks as it’s all going to be live against real people. Don’t become disheartened if you get spanked the first night or two, just stick with it and listen to the veterans who will show you the ropes.

With teamplay as the cornerstone of this game, your teammates will help you, and it will be up to you to listen. It takes a bit of time to get used to moving, jumping and using your jet pack to get around until you learn the limits of your jet pack. Stick with it and before long you’ll be a major contributor to your teams online.

As you can tell, there is a great deal of depth and even innovation to this game. It'a an amazing accomplishment for Dynamix to bring it together so well right out off the line!

For those who want more to their online shooter experiences than just frags, this is a definite must. Hats off to Dynamix for bringing another quality mission based shooter to market. We award this one a Top Pick!

Top Pick

Rating:

  • Core Rating : 50 (sci-fi shooter) 
  • Gameplay : 95 
  • Graphics : 95 
  • Sound : 80 
  • Intelligence/AI : (No AI, all opponents are human. Due to this feature I've included a new score below.) 
  • Ease of Multiplayer Start-Up: 100
  • User Interface/Mission Planner : 95 
  • Fun Factor : 95 
  • Learning Curve (in hours) : 1-2 hours 
  • Overall Rating : 93 
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Last Updated February 10th, 1999 

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