Interview: Darkest Hour
Posted by Donster on: 2010-12-06 17:20:05 194
By Scott Parrino @ The Wargamer

The Wargamer gets some time to interview Rayan Nezzar, game designer of the grand strategy game Darkest Hour, which utilizes the Hearts of Iron engine.

"Darkest Hour is a grand strategy game featuring a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century, from the outbreak of the Great War up to the onset of the Cold War. Our project started more than two years ago, when Paradox Interactive gave us the opportunity to work on their Europa Engine, upon which were developed great games like Hearts of Iron, Europa Universalis and Victoria. We started with initial bug fixes of the original game and soon ended up implementing a huge amount of code optimization to increase performance. Hard-coded modifiers were then moved to text files whilst hard-coded limitations were removed. But this was just the beginning of our ambitious project."

Read on...

News Source: Email

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