COMBATSIM.COM: The Ultimate Combat Simulation and Strategy Gamers' Resource.
 
Comanche 3

C3NEW.F22 and B50 Files

To make use of these files, simply cut and paste to a text editor and name them accordingly: c3new.f22 for the first file, and c3.m22 for the second. Note that this m22 file is identical to the one on the CD. To use the f22 file with your FLCS rename it to c3new.b50 and rem the PortB1 line. If you don't have rudder pedals, I suggest using HAT H2 Left and Right for left and right fantail.

REM     Comanche 3 Configuration File for F22 and TQS
REM     For use with FLCS see the file below the m22 file..

REM For version 1.00a
REM Designed and tested by Len Hjalmarson [email protected]
REM April 18th, 1997

USE TQS
USE NOMOUSE
RATE 0


    MDEF c3
                      
REM
REM ****************************F-22 SETTINGS******************************
REM
REM SETUP ANALOG JOYSTICK COMMANDS.  THE FOLLOWING INSTRUCTIONS WILL
REM PRODUCE ANALOG JOYSTICK BUTTON OUTPUT FOR THE F-22 TRIGGER (TG1), AND
REM F-22 BUTTONS S2, S3, AND S4.  DIGITAL COMMANDS CAN ALSO BE PROGRAMMED
REM TO THESE BUTTONS, IF DESIRED.  IF ANALOG OUTPUT IS NOT DESIRED, SIMPLY
REM PLACE A 'REM' STATEMENT IN FRONT OF THE APPROPRIATE PORTBx LINE BELOW.
REM FOR MOST SITUATIONS, LEAVE 'PORTB1 IS TG1' AS IS AND REM OUT THE
REM REMAINING PORTBx LINES IN ORDER TO ASSIGN DIGITAL OUTPUT TO THEM.
REM
    PORTB1 IS TG1
rem PORTB2 IS S2
rem PORTB3 IS S3
rem PORTB4 IS S4
REM
REM FIRST TRIGGER CLICK (DIGITAL OUTPUT).  PLACE A 'REM' IN FRONT OF
REM THE BTN TG1 LINE IF ONLY ANALOG OUTPUT IS NEEDED.
REM
REM BTN TG1 FireWeapon
REM
REM SECOND TRIGGER CLICK
REM
rem BTN TG2
REM
REM DIGITAL OUTPUT FOR BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB,
REM S3=PINKY, AND S4=PADDLE SWITCH ON FLCS).
REM
    BTN S1 /n AltitudeLock-On/Off
    BTN S2 /n FireWeapon
REM BTN S3
    BTN S4 /T CycleTM-Mode
           /T SetTM-HOLD
REM
REM HAT SWITCHES H1 THRU H4.  EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH,
REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE
REM POSITION.
REM
REM H1=LARGE HAT AT TOP OF FLCS
    BTN H1U /T ConsolView
            /T FullScreenView
    BTN H1D /T 3/4BackExternalV
            /T ExternalBackChas
            /T YourViewofEnemy
    BTN H1L /n LeftView
    BTN H1R /n RightView

REM
REM H2=SMALL HAT BELOW BUTTON S2

REM /D indicates dogfight switch on TQS in DOWN position, which is default for
REM    this command file.../M is middle, /U is Up.

REM  Break lock line is for use in TargetHold Mode when you want to delete
REM  lower priority targets from your Ripple Fire sequence...

BTN H2U /U /n BreakTargetLock   REM  Break Lock or Del from HOLD
        /M /n ALT K             REM  Set Alt Exactly
        /D /T Stingers /T Hellfires
BTN H2D /U /n BreakTargetLock
        /M /n ALT K             REM  Set Alt Exactly
        /D /n Cannons
BTN H2L /n AltitudeLock-On/Off
BTN H2R /n VerticalStabOn/Off

REM
REM H3=SECOND LARGER HAT BELOW H1

    BTN H3U /n CycleTargets
    BTN H3D /n CycleWeaponsForw
    BTN H3L /n CycleMapDisplay
    BTN H3R /n Cycle-HMD-Colors

REM
REM H4=HAT ON LEFT SIDE OF F-22

BTN H4U /n HoverHold-On/Off
BTN H4D /T TM-Priority
        /T TM-Heading
BTN H4L /n Monitor1Closeup
BTN H4R /n Monitor2Closeup

REM
REM
REM **************************MARK II SETTINGS*****************************
REM
REM BUTTONS T1 THRU T6 ARE USED BY THE MARK II.
    BTN T1 /T WingmanExternalV
           /T FullScreenWingma
    BTN T2 /n CycleTM-Mode
    BTN T3 /n EngineOn/Off
    BTN T4 /n Artillery
    BTN T5 /n TeamHandoff
    BTN T6 /n CycleWaypoints

REM BTN T7 These switches are not used so that the dogfight toggle
REM BTN T8 may be used...
REM
    BTN T9 BayDoors-On/Off
    BTN T10 LandingGear-On/O
REM
REM
REM USE THE MINIMUM THROTTLE BUTTON SETTING TO CONTROL THE THROTTLE WHEN
REM PULLED FULLY BACK.
REM

REM  This Range Knob line will generate 6 steps in zoom out or zoom in MFD Map
REM

RNG 1 6 < >

REM ANT 1 10 u u !


M22 or M50 File

~               ENGINE
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
0%Power = `
10%Power = 1
20%Power = 2
30%Power = 3
40%Power = 4
50%Power = 5
60%Power = 6
70%Power = 7
~
~
~
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
80%Power = 8
90%Power = 9
100%Power = 0
75%Power = kp*
MomentaryMaxCollective = kp+
MomentaryMinCollective = kp-
EngineOn/Off = alt e
                    Arrows          Cyclic Control

~
~
~
~NAVIGATION
~ÍÍÍÍÍÍÍÍÍÍ
RotorLeft = a
RotorRight = s
CycleTargets = ent
CycleWaypoints = w

SetTM-HOLD = tab
Re-Enter-TM-HOLD = /P RAW(#E0 #11 #0D) /R RAW(#E0 #F0 #11 #F0 #0D)
CycleTM-Mode = q
BreakTargetLock = bsp
TM-Heading = o
TM-Priority = p

~WEAPONS
~ÍÍÍÍÍÍÍ
FireWeapon = spc
CycleWeaponsForward = [
CycleWeaponsBackward = 
Cannons = z
Rockets = x
Stingers = c
Hellfires = v
Artillery = b
TeamHandoff = n

~
~SYSTEMS
~ÍÍÍÍÍÍÍ
ZoomIn-Monitor = <
ZoomOut-Monitor = >
CycleMapDisplay = i
Cycle-HMD-Display = d
Cycle-HMD-Colors = h
BayDoors-On/Off = f
LandingGear-On/Off = g
HoverHold-On/Off = j
VerticalStabOn/Off = k
AltitudeLock-On/Off = l

~
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
ConsolView = f1
FullScreenView = f2
LeftView = f3
RightView = f4
Fly-byView = f5
ExternalBackChaseView = f6
Monitor1Closeup = f7
Monitor2Closeup = f8
~
~
~      VIEWS
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
EnemyViewofYou = f9
YourViewofEnemy = f10
FullScreenWingmanView = f11
WingmanExternalView = f12
SpinCamView = alt f1
LetterboxView = alt f2
FullScreenLeftView = alt f3
FullScreenRightView = alt f4
~
~
~
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
DropCamView = alt f5
ExternalFrontChaseView = alt f6
3/4BackExternalView = alt f7
3/4FrontExternalView = alt f8
MissileView = alt f10
HeadTrackerMode = alt f12
      CTRL/ALT        Move Camera in F2 or F6 view (use arrows & +/- keys)

~
~
~
~
~MISC
~ÍÍÍÍ
ExtremeBank/PitchControl = lsft
OpticalZoomIn = ;
OpticalZoomOut = '

Multi-PlayerCycleViews = alt u
ResetPlayerView = alt y
StopMissionPlayback = alt t

GameMenu = esc
NoKey = t


C3NEW.B50 File

To make use of these files, simply cut and paste to a text editor and name them accordingly: c3new.f22 for the first file, and c3.m22 for the second. Note that this m22 file is identical to the one on the CD. To use the m22 file above with your FLCS rename it to c3new.m50. If you don't have rudder pedals, I suggest using HAT H2 Left and Right for left and right fantail.

REM     Comanche 3 Configuration File for F22 and TQS
REM     For use with FLCS see the file below the m22 file..
REM     If you don't have the TQS rem the USE TQS and USE NOMOUSE line below...

REM For version 1.00a
REM Designed and tested by Len Hjalmarson [email protected]
REM April 18th, 1997

USE TQS
USE NOMOUSE
RATE 0


    MDEF c3
                      
REM
REM ****************************F-22 SETTINGS******************************
REM
REM FIRST TRIGGER CLICK (DIGITAL OUTPUT).  PLACE A 'REM' IN FRONT OF
REM THE BTN TG1 LINE IF ONLY ANALOG OUTPUT IS NEEDED.
REM
    BTN TG1 FireWeapon
REM
REM SECOND TRIGGER CLICK
REM
rem BTN TG2
REM
REM DIGITAL OUTPUT FOR BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB,
REM S3=PINKY, AND S4=PADDLE SWITCH ON FLCS).
REM
    BTN S1 /n AltitudeLock-On/Off
    BTN S2 /n FireWeapon
REM BTN S3
    BTN S4 /T CycleTM-Mode
           /T SetTM-HOLD
REM
REM HAT SWITCHES H1 THRU H4.  EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH,
REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE
REM POSITION.
REM
REM H1=LARGE HAT AT TOP OF FLCS
    BTN H1U /T ConsolView
            /T FullScreenView
    BTN H1D /T 3/4BackExternalV
            /T ExternalBackChas
            /T YourViewofEnemy
    BTN H1L /n LeftView
    BTN H1R /n RightView

REM
REM H2=SMALL HAT BELOW BUTTON S2

REM /D indicates dogfight switch on TQS in DOWN position, which is default for
REM    this command file.../M is middle, /U is Up.

REM  Break lock line is for use in TargetHold Mode when you want to delete
REM  lower priority targets from your Ripple Fire sequence...

BTN H2U /n /T Stingers /T Hellfires /T Cannons
BTN H2D /n BreakTargetLock
BTN H2L /n AltitudeLock-On/Off
BTN H2R /n VerticalStabOn/Off

REM
REM H3=SECOND LARGER HAT BELOW H1

    BTN H3U /n CycleTargets
    BTN H3D /n CycleWeaponsForw
    BTN H3L /n CycleMapDisplay
    BTN H3R /n Cycle-HMD-Colors

REM
REM H4=HAT ON LEFT SIDE OF F-22

BTN H4U /n HoverHold-On/Off
BTN H4D /T TM-Priority
        /T TM-Heading
BTN H4L /n Monitor1Closeup
BTN H4R /n Monitor2Closeup

REM

Main Page
Main

© 1997 - 2000 COMBATSIM.COM, Inc. All Rights Reserved.

Last Updated January 31st, 1997

© 2014 COMBATSIM.COM - All Rights Reserved