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USAF Designer's Comments

  Pixel Multimedia

 

  So here are the features that USAF holds for the serious flight sim fan :

*Real world terrain, as a pilot this is one thing that was always missing from flights sims... the terrain never looked real. Well USAF is real, you get to fly over Las Vegas, the grand canyon, Baghdad, Munich mountains look like mountains, rivers like rivers and there is no one repetitive tile to be found. All this is done on a hardware accelerated graphic engine that supports unlimited resolutions. I never saw such a high quality terrain on any military simulator (accept the ones we are now building).

*Mission Creator: one of the biggest evolutions from IAF was a change in the missions format and a new Developers mission editor. This editor was then warped with a friendly user interface and a help system to make it a full blown mission editor where the serious players can build complex mission using nearly 300 available objects in the USAF data base.

USAF DEMO
The Action

*Flight recorder: player can record all their flights in the game and exchange recorded flights with others. A mission event log helps players jump to the point of interest in the recorded flight, and even new camera positioning can be re-recorded during playback, making your flight into an action movie for your friends.

*Flight model: USAF has a 6 DOF new flight model that simulates every force and acceleration from basic controls to springs and dampers during taxi, to explosions effect and malfunctions. New players can turn features off to make the FM easier to handle.

USAF DEMO
MiG Action

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USAF DEMO
The Damage

*Advanced Avionics and weapons suite. The design was to make the avionics and weapon suite playable in two modes. First, the easy one click operation way, for example: press enter to toggle radar targets. Second, the full control hard way: we still let you use the full cockpit and lock on the target you want using the radar cursor. I use this a lot during my intercepts to lock on the element I want to engage quickly and efficiently.

*Another example is that you can slave your Laser designator to the radar by selecting the easy targeting option or visually scan the area using the LANTIRN display and designate the target visually. USAF is the only game I know of that allows players to perform Laser CO-Op between planes.

USAF DEMO
Details

For example one player may fly the F117 and after finishing his own limited (2 LGB's) armament keep circling over the SAM protected area and designate targets for another player flying the A10 with tons of weapons doing a loft delivery out of the SAM range. In addition players can experience new TV guided weapons delivery such as the AGM 130 and 142.

*Multiplayer games: USAF will make a great multiplayer platform where players can fly different Jets on Co-OP and head to head situations. I cannot describe to you how great it is to have a 2 Vs 2 guns only dogfight inside the grand canyon, I wish I could do this one day with a real jet.

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