Call of Duty: Ghosts Footage
Posted by Donster on: 2013-06-10 14:37:28 131
Source: Blue's News

The Call of Duty website has a video of an "all access" video providing at least some access to Call of Duty: Ghosts, attended by Activision Publishing CEO Eric Hirshberg and hosted by "Spike TV's Geoff Keighley and Internet personality iJustine," the clip offers a look at gameplay, promising that is shows off basically anything they will be showing off to the assembled journalists at E3 this week. Here's word:

Gamers saw the level "Into the Deep," a beautiful and awe-inspiring underwater mission that pulses with lifelike realism and heart-pounding tension; "No Man's Land," an eerie glimpse at the aftermath of a world recovering from a catastrophic event, as well as the first chance for gamers to get their first peek at Riley, the new canine character in Call of Duty: Ghosts. The televised special, which was broadcast live on television on DirecTV, on consoles and on popular online outlets around the world, offered viewers a sneak peek at the gameplay a full two days before the industry commences its annual E3 conference. The global telecast also featured a series of interviews with members of the Infinity Ward development team, as well as Academy Award® winning writer Stephen Gaghan, who is penning the script for the new title.

Fans also got a sneak peek at a massive, immersive and unprecedented video wall built by Activision for show attendees on-site at E3. Call of Duty's "Show Mode" experience also features state-of-the-art visual/sound effects, controlled pyrotechnics, wind, smoke and low-lying fog to highlight original Call of Duty content, providing a truly unique experience for attendees at the show.

With an amazing level of attention down to the smallest detail, where each hair is noticeable on character models, scratches and bruises are apparent, and even the dirt beneath fingernails of characters are recognizable, Call of Duty: Ghosts sets a new bar of visual fidelity and near photorealism without sacrificing any performance, maintaining the hallmark of 60 frames per second-on every platform-to provide that signature Call of Duty smoothness and gameplay.

"Our new tech is allowing us to deliver an absolutely stunning next generation Call of Duty experience on Xbox One, PS4 and PC, but that's not all. The Xbox 360 and PS3 versions will reap the benefits of our new tech as well, which we believe will make this the most striking Call of Duty game ever created, regardless of what platform our fans choose," said Infinity Ward, executive producer, Mark Rubin.


News Source: Email

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