An Evening with OnLive's Cloud Gaming Service
Posted by Donster on: 2010-10-15 17:06:32 235
By Geoff Gasior @ The Tech Report

You've heard about the cloud, right? No, not the one that's spitting a pitter-patter of raindrops onto the roof of my home office. I'm talking about cloud computing, which allows users to access applications, data, and even games with little more than a low-end PC and an Internet connection. Google Docs has become the poster child for cloud computing applications, and services like Dropbox have popularized cloud-based storage. But cloud-based gaming?

Yes. Really. And with real games.

That's the premise behind OnLive, a cloud-based gaming service that promises to let PC and Mac users access a library of recent titles from anywhere with at least 3Mbps worth of Internet connectivity. The speed of one's net connection is the most important thing here because the games themselves run on OnLive's servers. On the client PC, the OnLive app is merely a portal to what I imagine is a datacenter packed tightly with rows of rackmount gaming rigs. As a result, OnLive's hardware requirements are practically nonexistent. You can use systems as anemic as 10" netbooks, although the recommended spec calls for a dual-core CPU and at least 1280x720 pixels of display resolution.

Read on...

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