Opinion: Play Fighting - What is it good for?
Posted by Donster on: 2010-08-30 17:11:03 198
Article by Dan Whitehead @ Eurogamer

Kabul, Afghanistan. A young man lies bleeding in the sand. A makeshift bomb has exploded beneath him. The blast has torn the flesh from his legs. Shrapnel has carved a thick red upward trajectory towards his stomach. He's dying. He will never see who killed him, or fully understand why.

Elsewhere, another young life is being extinguished among rubble and smoke. This man has been hit by a sniper's bullet. A direct hit to the head, just above the right temple. He drops like a stone, his companions scattering for cover as they try to see where the fatal shot came from before the next bullet finds them. There's panic, anger, fear.

The difference is, one of these deaths actually happened. That soldier is gone forever, his demise agonising and undignified. His body will be dragged from the battlefield and sent home to a grieving family in a box.

For the other soldier, playing the war on his console at home, death is a fleeting inconvenience. He'll respawn in 10 seconds and be back in the fray. The only lasting effect of his brutal demise will be wounded pride and a digital tick that brings his enemies closer to victory.

Arguably a cheap comparison, but one I'm finding harder and harder to ignore as the first-person shooter genre continues to thunder down the battle-damaged avenue of "realistic" war simulation.

Read on...

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