COMBATSIM.COM: The Ultimate Combat Simulation and Strategy Gamers' Resource.
 
F15E: Horse of a Different Color

by Mark Donaldson
 

The F-15E represents the best platform upon which to base both simulated A/G and A/A sorties. In addition, it offers a wide-range of multi-player options. While simulation pilots could be working co-operatively in the A/G role, the design of the F-15E also allows for another kind of co-operative game-play with one individual fulfilling the piloting role and the other performing the navigating and targeting tasks.

In addition, the A/A fight could be simulated without creating an entirely new simulation package. The designer could either allow for the F-15E to fly with a payload of missiles; or with some changes in flight model, weights, and cockpit art the designer could model the F-15C. This would allow for an entirely different fight to be simulated without having to start from scratch. The F-15C option could be included in the initial package or as an addition to the original title for later marketing.

Jane's Combat Simulations is creating a simulation based on the F-15. Since the late 1800's, the name Jane's has stood as the most complete record of the world's military technology. Beginning with "Jane's Fighting Ships" they eventually added "Jane's All The World's Aircraft" as well as other almanacs of defence systems to their list of publications. Together, all of these publications fall under a single umbrella known as "Jane's Information Group." World-wide, Jane's is regarded as the most respected source for information pertaining to defensive systems and geopolitical developments.

F15 E

1995 saw a triple alliance form between software companies Origin and Electronic Arts (who later absorbed Origin), and Jane's Information Group. Any simulation developer who was able to form an association with Jane's would almost automatically ensure themselves the reputation of unparalleled realism due to Jane's attention to detail and vast database on the subject of defence systems. With the alliance between organisations, "Jane's Combat Simulations" was formed.

Former Microprose simulation designer Andy Hollis (F-15 Strike Eagle series, Gunship, F-19 Stealth Fighter) came aboard and formed the "Skunkworks" division of Jane's Combat Simulations. The mandate of Skunkworks is the creation of highly detailed, highly authentic simulations of weapon systems.

To date, Jane's Skunkworks division has produced Jane's AH-64D Longbow, a simulation of the latest version of the US Army's Apache attack helicopter. The second version of this title features increased realism and effects with the same detailed avionics, and ability to also fly the Kiowa Warrior or Blackhawk transport. It has become a best-seller and is widely regarded as the most authentic helicopter simulation on the market.

F15 E
RAF Eagle. 350K.

Click to continue . . .

 

Israeli F15
Israeli F15

Sales for Hollis' Strike Eagle III were very healthy, and even today it is still highly regarded by simulation enthusiasts. Based on the experience and notoriety gained from the creation of Jane's Longbow, a Skunkworks release of the USAF's premier strike aircraft will certainly be met with success. With the abundance of attention that has been lavished on the F-16 and F-22 fighters by simulation publishers of late, its about time that someone revisited the F15!

Recently the F15I made its first flight. Here is the news release from Boeing:

ST. LOUIS, September 12, 1997

The first F-15I fighter aircraft for the Israel Air Force successfully completed its first flight today.

The aircraft took off at 9:42 a.m. CDT from Lambert International Airport in St. Louis with Boeing test pilot Joe Felock and weapons system operator Major Rick Junkin of the U.S. Air Force at the controls. Normal flight assessments were conducted, as well as a comprehensive check of the aircraft’s new flight control software. Flight time was one hour and thirteen minutes.

The pilot reported that the flight was smooth and that the aircraft performed flawlessly. "This plane carries on the F-15’s tradition of excellence," Felock said. "During the course of the flight we achieved an altitude of 40,000 feet, reached Mach 2, and pulled some 9 G turns. It was a great flight," he said.

The two seat F-15I, known as the Thunder in Israel, incorporates new and unique weapons, avionics, electronic warfare, and communications capabilities that make it one of the most advanced F-15s ever. Israel selected the F-15I in January, 1994 after evaluating a variety of aircraft to meet its defense needs. The F-15I, like the U.S. Air Force’s F-15E Strike Eagle, is a dual-role fighter that combines long-range interdiction with the Eagle’s awe-inspiring air superiority capabilities.

"The F-15I program is an outstanding example of professionalism and teamwork in action," said Mike Sears, president of McDonnell Aircraft and Missiles Systems, the Boeing unit that builds the F-15. "This aircraft flew right on schedule, which is no surprise. Our working relationships with the Israel Air Force and with our suppliers in Israel are in synch, focused, and highly productive," he said.

The government of Israel has ordered 25 F-15I Thunders. The F-15I is powered by two Pratt & Whitney F100-PW-229 low bypass turbofan engines, each capable of developing approximately 29,000 pounds of thrust (20% more than the earlier engines). Its avionics include the Hughes APG-70 synthetic aperture radar, the Kaiser holographic head-up display system, and an Elbit display and sight helmet (DASH) system. The aircraft is armed with a number of precision weapons systems, including Sparrow and Sidewinder missiles.

Main Page

 

© 1997 - 2000 COMBATSIM.COM, Inc. All Rights Reserved.

Last Updated June, 1998

© 2014 COMBATSIM.COM - All Rights Reserved