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E d i t o r i a l
Can I have my money back please? |
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In recent years, the computer games industry has moved out of the age of bedroom programmers, and into the age of multi-national companies. In many respects, this is a good thing; larger companies mean larger development budgets and more games with ambitious design spec's. Unfortunately, it also means that games are no longer designed by passionate individuals who take pride in their work. As Steve MacGregor explains, games seem to be designed and developed by faceless marketing divisions who are solely interested in moving product and produced solely based on how much revenue they can generate.
Can I have my money back please?
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E d i t o r i a l
Simulated Future |
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Nigel Doyle's Editorial on the current status of Combat Simulations takes look at a possible solution for the 'hard-core' gamer.
Simulated Future
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F e a t u r e
E3 in Review |
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Jim Tittle takes us on his tour of E3, the Electronic Entertainment Expo held in Los Angeles last month. He takes a close look at upcoming simulators like B-17 "The Mighty Eighth" from Hasbro, and a variety of new and exciting products to be released this year.
E3 in Review
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E d i t o r i a l
The New Millenium |
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E3, the Electronic Entertainment Expo, in Los Angles was a wonderland of new hardware and software, either new or soon-to-be released. As Kurt Giesselman explains, it was also an eye opening experience as it offered insight to where the industry is headed in the near future.
The New Millenium
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Op Ed
Is There a Future for Hardcore Sims? |
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With the dearth of hardcore sims on offer at this year's E3, should we be getting nervous about the future of hardcore combat simulation? Site publisher, Douglas Helmer, gives his take on the situation and offers some suggestions as to how the community might be able to hasten the return of the hardcore sim.
Is There a Future for Hardcore Sims?
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E d i t o r i a l
SDOE 1 Year Later |
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When "Fighter Squadron The Screamin Demons Over Europe" came out just over a year ago, it was a highly anticipated WWII sim. A game which would allow the player the ability to fly bombers and man the various gun positions, as well as the inclusion of a mission editor which made it possible to design your own missions, and take part in what was promised to be a stable multiplayer environment where up to 16 of your friends could wage war beside you in either co-operative missions, or free for alls.
SDOE: 1 Year Later
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Guest Editorial
To Padlock or Not to Padlock |
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Padlock. That single word can start some of the longest and most heated debates among the flight sim crowd. Why is that? The cliché that we've all heard a thousand times now is that "it's a crutch." While the majority of flight sims released in the past several years have included some form of padlock view, there are still a few (notably online games) that don't.
To Padlock or Not to Padlock
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Editorial
The Art and Science of Sim Design |
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Immersion... the willing suspension of disbelief. Just
what makes a simulation appealing anyway?
The Art and the Science of Sim
Design
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Guest Editorial
F22 Flameout: Will the US Congress Eject? |
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Military sim enthusiasts are concerned when a major
fighter program is cut, not just as PC software consumers, but as
humans with a genuine interest in future technologies that can make
the world safer.
F22
Flameout: Will Congress Eject?
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Editorial
Multiplayer Gaming: Beginning or the End? |
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If massively multi-player online gaming falls apart
it won't be from business or creative factors. The blood will be on
our hands, because cheating by the participants is the greatest single
threat to the continued success and growth of the online market.
Multiplayer Gaming
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Editorial
Evolution in Simulation Development |
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We saw it with F22 Lightning II and then Lightning
III. DiD did it with F22 ADF and Total Air War. Now everyone is doing
it. Is it a good thing for the industry or the gamer?
Evolution in Sim Development
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Editorial
Flight Models in Combat Flight Sims |
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Is the flight model in serious simulations a help or
a hindrance to enthusiasm and sales figures? TOMB defends the accurate
flight model.
Flight
Models in Combat Flight Sims
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Editorial
A Hardware Future? |
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On August 21st Gamesdomain posted an article questioning
the future of hardcore simulations. We tell you why the future is
secure.
The
Hardcore Future
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Past Editorials
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1999
The Leading Edge July '99
Hitler Didn't Play Doom
June '99
Hardcore Sim Roadmap May
'99
The Effects of Vaporware:
Mar.'99
Patches and Paradigms: Mar.
'99
First Person Shooters: Feb.
'99
1998
Flight Sim: Evolution: Jan. '98
The Perfect Air Combat Sim:
Nov. '98
Sim Reviews: Nov. '98
Sim Snobbery: Oct. '98
Survey: Seven Sons of Sim: Oct.
'98
Immersion: Another Look: Sept.
'98
Strat/Sim Titles and the Genre Blender:
Jul. '98
Dynamic Campaigns: May '98
DiD's Roger Godfrey - Dynamic Campaigns:
May '98
ATF Face Lift: Apr. '98
Survey - Tank Sims in 1998 Mar. '98
1998 - State of the Art: Feb. '98
The Sub Sim Future Jan. '98
1997
1998 - Looking Ahead Nov. '97
The F15E - Horse of a Different Color:
Jan. '97
Manifesto - The Perfect Jet Combat Flight
Sim: Jul. '97
The Sound and the Fury - Peripheral Vision:
Jun. '97
View to a Kill - Graphic Revolution:
May '97
Naval Warfare - Back to the Future:
Apr. '97
1997 - Year of the Flight Sim: Mar.
'97
Force Feedback: Feb. '97
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