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Q: From the simulation perspective, tell us what we will see and
hear from an outside view.
Troy: The outside views are meant to provide a first-person view of
the battle from the perspective of a captain observing from the
bridge wing. We've provided binocular views for close ups of the
action. An external view is provided so that the player can look
at his own ship and damage will be reflected in the ship's
appearance.
Naturally, weather and the ocean environment are an important
part of the mix. We've modeled the position of the sun at
various times of day and we're planning on doing this with the
moon as well.
Destroyers were actually pretty loud ships according to some of
our technical consultants, so you'll hear the noise of the power
plant and of course the guns. We expect a battle to be a really
noisy experience--we figure most players will have to turn down
the sound effects or face divorce proceedings. But that's how it
was. A lot of those sailors came back from the war with hearing
problems.
Q: Suppose we get a hit on a Uboat with our depth charges. How
will we know?
Troy: Well gosh, realistically there were only two ways you ever knew
that you actually scored a hit: 1) you heard some sounds over
the hydrophones that indicated damage to the submarine or 2) an
oil slick and debris would float to the surface. We're planning
on doing both of these.
We're also planning on implementing what we call "death cam."
Death cam is meant to show the player the final death throes of
any of his targets. Death cam is subject to realism settings
because of the possibility of revealing additional information
to the player unfairly.
Click to continue
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Q: How would I as commander of a single destroyer issue the
command to prosecute an attack on a submerged target?
Troy: As with most attack options, there are two ways to do it. 1) You
can order your ship to attack the submarine from the CIC
interface and select the depth charges as the weapon of choice.
This is a simple "drag and drop" operation. Given this option,
the AI will make repeated attack runs over the known submarine
position until it loses contact or runs out of depth charges. 2)
You can go to the depth charge station and work the controls
yourself, guiding the ship over the target, selecting the
parameters for the pattern and dropping the charges.
Q: How many other stations can I man from the first person
perspective on a destroyer?
Troy: Just about everything..
- Helm
- CIC
- Radar (air search and surface search)
- Sonar
- Main battery director
- Torpedo director
- AA guns/directors
- Machine guns
- Depth charge control
- Engine room
- Damage control
Go to Part IV.
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