COMBATSIM.COM: The Ultimate Combat Simulation and Strategy Gamers' Resource.
 

Tricks of the Trade, Part III

  By Kurt 'Froglips' Giesselman, MP Falcon 4.0 IP

 

  Time to finish this mission! We start by adjusting the steerpoints for the enemy BARCAPs. All five BARCAPs should fly roughly the same route. The thirty minute spacing between take-off times combined with a thirty minute time on station should give 100% coverage of any direct ingress route. Begin by selecting Air Tasking Order (ATO), selecting 'Show all packages', then open the DPRK's DCA folder to see all the BARCAP flights you have created.

F4

Select the first flight to see the steerpoints on the map. Adjust the steerpoints location for all five BARCAPs. I have a straight north-south flight path since these BARCAPs are to prevent ingress to the Ongjin peninsula by Joint Forces from airbases directly to the east.

Close the ATO box next and open the steerpoint adjustment box by selecting any steerpoint on the BARCAP flight path still on the screen. We can adjust all five BARCAPs from this menu because we limited our package to five flights.

F4

There is a procedure to follow when adjusting steerpoint times that will save you lots of agony.

Click to continue

 

 

F4

Froglip's Safe And Virtually Error-free System for Adjusting Steerpoints Seamlessly

TRICK

  • 1. Make all adjustments to a flight path on the map by dragging steerpoints to desired location.
  • 2. Open the steerpoint menu and select the flight to edit from the drop down menu.
  • 3. Check that ALL TOS and Airspeeds for ALL steerpoints are unlocked before you change any TOS. After the initial adjustment, a steerpoint may be locked while you adjust another to force something special to happen. Follow the 'N-1' rule when tweaking steerpoints (see below).
  • 4. Adjust Altitude, Climb, Formation, Enroute, and Action for each steerpoint.
  • 5. Adjust time on station for CAPs or DCA next and use the first steerpoint in the patrol route to make adjustments (in above BARCAPs patrol begins at steerpoint 3). Be sure to unlock the TOS (which will have locked again) when you are done.
  • 6. Choose a steerpoint to adjust that is the critical point in this flight for the mission design. This could be take-off for BARCAPs, time on target for strikes, or even landing time (for example, you plan a mission where the flight's Home Base is attacked, if you get home on time you can save the base).

Go to Page Two

 

Copyright © 1997 - 2000 COMBATSIM.COM, INC. All Rights Reserved.

Last Updated December 1st, 1999

© 2014 COMBATSIM.COM - All Rights Reserved