MiG Alley: Campaign Planning - Page 1/1


Created on 2005-02-09

Title: MiG Alley: Campaign Planning
By: Len 'Viking1' Hjalmarson
Date: 1999-08-31 1036
Flashback: Orig. Multipage Version
Hard Copy: Printer Friendly

Part I

MiG Alley. This latest simulation from the designers at Rowan is already a classic. Something of a sleeper, there is a powerful and configurable dynamic campaign system hidden away here. Hidden? Yes, hidden. If you fly only one of the first four campaigns you might never discover the power of it, and if you rely on the manual to tell you about it, you will be disappointed.

Never fear, the campaign spies are here. We've spent some time collecting information for you and generally digging around in the fifth campaign. It's time to share a few tips to make your mission building easier.

PROFILE

First, I suggest you build some USER PROFILES. I built a profile for a medium bomber strike with escort, a heavy bomber strike with escort and flak suppression, and a fighter bomber strike with escort.

Building a profile is a simple matter, but it can be a terrific headache if you don't understand THE RULES™. Simply put, you can't build a profile if you can't access the required resources, and you can't access the resources if the campaign AI has already allocated them. So it is best to do this at the beginning, after deleting the campaign generated missions or after accessing the directives interface and turning OFF auto generate.

Next, you may build all the profiles you like, but if your resources are all used up they won't appear on the list. This isn't a bug, you simply have limited resources and this is a good reason to build a variety of profiles.

It is at the point of working within the campaign that little flaws crop up that will grate on you. Don't worry. Ignore them. You will learn the work-arounds. For example, wouldn't it be nice if the "Intelligence" target info list would stay on the screen while you decide which target to select? As it is, the location comes up and you see it's too far, then you must re-select the Target Intel list icon at the top of the screen.

Or wouldn't it be nice if you could sort targets by activity and then choose DISPLAY and see the location on the map of every target with HIGH activity? Better still, wouldn't it be great if you could sort by activity AND proximity? No use worrying about it, work with it.

Directives
Figure 1.

The next frustration you might encounter is expecting to see the "Directives" screen pop up when you begin a campaign, but.. where is it? Only the fifth campaign is fully dynamic, allowing you this level of control. You won't have access to the Directives in any of the other campaigns.

No matter. The auto generated missions aren't always the best choice for your limited resources, and it's more fun and more interesting to design your own anyway. So go ahead and select your priorities, and then be prepared to scrap any missions that don't impress you.

INTEL
Figure 2.

A quick method of building a User Profile is by editting an existing profile. I'm not sure of the recommended way of doing this, but I simply created a mission using a default profile, then changed the composition of the strike force. When completed, I clicked the SAVE button on the Profile Info dialog box (see right hand column on the next page) and then named my profile.

Build Your Own

The first mission generated after I selected the priorities in Figure 1 above took me way up to Yalu to a choke point with low activity and low capacity. Yet clicking on INTEL at the bottom of the MISSION FOLDER showed that the Yalu bridge is heavily defended. Hmm. VERY far away, heavily defended and of little strategic value. I ordered the officer in charge to scrap the mission.

Instead, I elected to choose my own targets and build my own missions. By the way, as an aside, not all intel information is available in a single location. It is best to bring up the Target Intel List (in Figure 2 above) as well as check the target situation by clicking on the INTELLIGENCE button in the Mission Folder. This latter button brings up a dedicated target info panel which will give you current intel and tell you how heavily defended your target is.

INTEL

Part II

The previous page showed you my selection of targets for the first set of missions. Yeh, I work my boys pretty hard, but they get the job done!

One of the very cool features of MiG Alley is that not only do you get to design this set of missions, you can then fly any one you choose, in one of five aircraft! While there have been some complaints that the flight modeling doesn't vary as much as one might expect between, say, the F84 and F100, there are some differences and certainly the basic characteristics are there.

Planner
Figure 3

In the shot above you can see that one of the cool features of a windowed planner is the ability to display a lot of information at the same time. So, you can select each of your planned missions in turn and bring up the mission info which shows each flight on the planned package. No, you can't click a button that says "SHOW ME ALL PACKAGE INFO," but you can bring these up one at a time for collective display.

In the same way you can bring select ALL ROUTES as a map filter from the four clustered icons at the right side of the map icons. If you click on Figure 3 above you will see the larger image which shows all the routes for the missions I planned.

Sort By
Figure 4

Now notice Figure 4 above. Instead of the usual sorting by area, you can also choose to sort by ACTIVITY or CAPACITY from the drop down list. This will save you considerable fussing about, though it would be nice if the program would remember your choice of sort settings. No matter, get on with it, we have a war to win.

MAP

I chose four targets that were listed as HIGH activity and HIGH or VERY HIGH capacity. Two of these targets were a half hour or less from my base, and the other two were still much closer than the Yalu Road Bridge. Three were supply dumps and one a choke point.

MISSION FOLDER

PROFILE INFO
Profile Info Box

Clicking on the Profile Button in the Mission Folder box brings up the Profile Info Box. Clicking on TASK at the bottom of the Profile Info box brings up the ROUTE box.

Where the Mission Folder box allows you to delete an entire mission, the Profile Info box allows you to interact with individual missions. Clicking in the box on any one of the yellow flight info sections (like F84 under Air Cover) is a quick shortcut to Tasking and allows you to manipulate flight parameters.

From here you can click on TASK to get down and dirty and add and delete waypoints or manipulate the route itself. I didn't particularly like the route to Munsan Marshalling Yard and decided it needed some work.

The original route brought me back over numerous enemy air fields. I decided my B29s didn't need the aggravation.

Part III

I clicked on Munsan in my Mission Folder box, then on Profile. Next I clicked on a southerly egress waypoint, and then clicked on INSERT in the ROUTE box.

Insert Waypoint

The waypoint popped on to the screen and I then dragged it to a more comfortable location. You may have a warning pop on screen at this point about exceeding bingo fuel settings. Make a note to check your settings and ignore it for now.

Insert Waypoint

After inserting the waypoint I noticed that the waypoint desigation for "6" was now doubled up. I'm not sure how this will affect the flight since I didn't actually fly the mission whose waypoints I altered.

Package Coordination?

Another consideration that struck me later was the need to coordinate the various flights in the package. No worries, the planner does this for you. When you insert a new waypoint or change the route, the entire package is altered.

Planner Screen
Full Screen from Session

If you want to check the flight specific waypoints, click on the yellow letters of the flight ID for the route you want to view in the Mission Profile box (in this case the box labelled Munsan Marshalling Yard.)

Profile Info

If you have the Package Waypoints icon hilighted at the top of the map, you will see a new batch of waypoints, as below.

Air Cover Waypoints
Air Cover waypoints.

Move That Squadron

Finally, you can also transfer your squadrons according to your preference via the Base dialog box. Under the name of the base on the far left side is a small box with a list of the type of aircraft on that base. Click on the small list box to drag a squadron to another base in the Base dialog screen. The Base that you drag to has to have an opening for aircraft, shown by a grayed-out icon to the right of the base name. Obviously, there are a host of strategic considerations that I haven't covered. And sadly, you can do all this planning but you will have to fly the mission as a solo human pilot unless Rowan releases a later update to allow coop LAN play.

In spite of that, you can begin to get a feel for the depth of this campaign. I haven't covered debriefs, target RECON and fatigue and resource considerations. The manual won't be much help to you, though the online help can be. Good hunting!



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