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Believe The Hype
We’ve
all heard the hype surrounding this game, (I know I’ve been one of the
outspoken ones). If you haven’t - well, good morning, here’s your
coffee, it’s about time you woke up!
Redstorm Entertainment has released a game that is most worthy of being placed under the heading of
the Master of the military techno-thrillers Tom Clancy, titled "Rainbow
Six."
Having
been a Clancy fan since the first pages of Hunt for Red October,
I couldn’t wait to get my hands on the new novel that is centered on John
Clark and Domingo Chavez (two of my favorite characters.) Once I found out
that there was to a PC title to go along with the book, I was a bit skeptical
it could be pulled off. We’ve all seen the first person shooters that are
on the market today, and those of us who prefer realism over fantasy have
been left high and dry.
At
the start of this year we were given another very good title, Spec Ops,
which was an action game based on realism. Subordinating some aspects of reality
(health for example) for the sake of playability, Zombie brought us a very
entertaining game. It gave us our first look at the face of “ground pounder”
simulations we will see coming our way and was a groundbreaker for a new
era of first person shooters.
Redstorm Leads The Way
Now
Redstorm has done what I felt was impossible: they’ve
made a realistic sim with very few concessions, and pulled it off quite
successfully. Basing this game strictly around real world CT (counter terror)
ops, unit compositions and tactics, you can now get a taste for what’s
involved in these daring rescues. Be aware though, this is NOT your typical
first person shooter but a first person tactical simulation, and as such
there will be a much steeper learning curve than you’re used to. If Zombie's
Spec Ops was a ground breaker, Rainbow Six is the foundation upon which
other realistic first person shooters can build.
At
E3 I got my first taste of Rainbow Six, a simulation that has you leading
a multi-national anti-terrorist unit as they navigate through 16 harrowing
missions that follow as intricate a plotline as the Clancy novel. The press
blurb on the Redstorm site says “play as if 5.7 billion lives depend on
it” and as you uncover the dramatic story underlying the game you’ll understand
that this is no understatement.
The
game has you running through as varied an assortment of missions as you
would expect for a unit of this type. From straight up hostage rescue
to covert surveillance, it’s all here, there are even missions where the use
of deadly force is NOT authorized and you are forced to rely on stealth
alone for entry and exit to the objective area.
As
I stated earlier when I first heard about this game I thought “another
‘counter terror team’ game, oh no..." I thought this would be another game that
uses the premise of real world tactics, but quickly dissolves into a typical
action shooter where success is attained only through quick fingers on
the keyboard and the use of the circle strafe. My fears were quickly halted
when I had a preview at E3, the best demo I saw there by far. The game caused my jaw to hit the floor rather abruptly (thank God it was in a carpeted area and my jaw was padded against its hasty discovery of Newton’s law.)
Last
week I got the Gold master and when I saw Redstorm Entertainment on the
label I ripped the package open with reckless abandon, ran to my PC, and
willed my computers boot process to end quickly. I then popped Rainbow Six into the CD tray and installed it while I perused the accompanying game
manual. Once installed I was treated to a very cool intro video that was done completely from within the game engine itself. All the terrorist takeovers and Rainbow takedowns use no actors but real game character animations- further evidence of the care with which Redstorm has developed this game.
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Having
already played through the demo I decided to jump right into the action
and start a campaign, not heeding the warning in the manual regarding proper training. (I got humbled real quick and went on to the training missions afterwards.)
The first mission is the same embassy takedown in the demo, so I felt it
would be no mystery to me and I tried it on Elite mode. The final version
of this mission is much better than the demo version. As I mentioned above
I gained some humility and headed back to the Rainbow training grounds
at Hereford for some practice before continuing further.
The
training missions are broken down into four “skill sets”; Fire and
Movement, Room Clearing, Hostage Rescue and Open Training. Each of these
skill sets is further broken down into 6 training missions where the
outcome of each does not affect the campaign you’re in or will play through.
Examples of some of the training missions are an obstacle course to get
you used to your movement controls, and how to open doors and climb ladders.
There are shooting ranges where you can engage paper and steel targets at varying
distances to fam fire your weapons and also hone your shooting skills.
There is single and double room clearing, and single and two story hostage rescue
culminating in Open Training where you will face a hodgepodge of different
missions drawn from the other skill sets. Overall, the training is well done and an important part of running a successful team as well as increasing your skills for multiplay scenarios.
In Depth Planning
Pre-mission
planning for these types of operations is a very in depth and complex affair.
Hats off to RSE for creating a pretty complex and very powerful planning
interface for the gamer to use to choreograph the 'death dance' you will
undertake when entering your missions. Your missions break down into several
phases and you should pay strict attention to each if you wish to keep
your team alive and accomplish your objectives with minimal loss of friendlies.
PHASES:
Briefing:
You are given a brief oral and text overview of your mission objectives
along with some slides of your target. You need to pay attention here as
to what your objectives are as you can easily overlook them in the desire
to get on with the action, so the briefing is not just fluff. You
are then briefed by the principal character John Clark (Rainbow ‘Six’ –
using the military acronym for commander) and he will give you some further
background to flesh out the plot as well as explain your ROE. Some missions
will have extra briefings from other major characters to the plotline that
will give you more information to help you deal with new threats.
Intel
Phase: This gives you background information on individuals and organizations
you will be facing or who have a direct input to the storyline. You can glean
some extra info from these files that will assist you in knowing what
you’re dealing with as well as also furthering the plotline.
Roster
Selection: Here’s where you pick and choose from a pool of Rainbow operatives
who will go on the mission. Each person (there are both male and female
operatives) has their own distinct and unique stats, bios and history.
Study these carefully to make sure you choose the right man or woman for
the job, as well as pay attention to their status as they can become fatigued
as missions go by. A fatigued soldier is not going to be as sharp as a
well rested one and can be a danger to both himself and the team he’s assigned
to.
Kit
Selection: Where you get to pick and choose your toys to go romping and
stomping with. Here you have access to anything you’ll need to accomplish
the objectives. You’ll need to choose both a primary and secondary weapon
as well as fill 2 more slots with further equipment or weapons.
Primary weapons range from the H&K MP5 (in various versions both silenced
and standard) to CAR-15, M-16A2, and Benelli Tactical 12-Guage.
Secondary
weapon choices range from H&K .45, Beretta 9mm and H&K .40 all
in standard or silenced modes. Extra equipment for your other 2 slots range
from lockpick kits, to demo kits and heartbeat sensors (a sweet gadget)
to flashbangs and frag grenades. In Kit Selection you will also choose
your uniform, and those choices range from woodland to standard
HRT black coming in various forms of protection of either light, medium
or heavy. You can easily set up one kit and select Outfit All to assign
the same kit to each team member and save yourself time.
Go to Part II .
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