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Longbow 2
lb2.F22 and M22 Files
To make use of these files, simply cut and paste to a text editor and name them
accordingly: lb2.f22 for the first file, and lb2.m22 for the second. To use the f22 file with your FLCS rename it to lb2.b50 and rem the PortB1 line.
REM AH-64D LONGBOW by ORIGIN SYSTEMS
REM Written and Tested by Len Hjalmarson August 1997
REM editor@combatsim.com
REM ************************PRELIMINARY SETTINGS**************************
REM If you name the M22 file as LBTEST.M22 then this next line does not change
MDEF lbnew
REM
REM ADVANCED
USE TQS
RATE 70
USE MTYPE NOMOUSE
REM ****************************GAME SETTINGS******************************
REM 2-Button Joystick, Throttle Control, Rudder Pedals (if applicable)
PortB1 IS TG1
BTN S1 /P RALT /R RALT REM JstickPan
BTN S2 SPC REM Weapon Fire
BTN S4 a REM Autopilot
BTN H1U /T {SHF F1} REM Full Front View
/T F1 REM Front View
BTN H1D F4 REM Virtual Cockpit/Padlock
BTN H1L /T {SHF F2} REM Full Left View
/T F2 REM Left View
BTN H1R /T {SHF F3} REM Full Right View
/T F3 REM Right View
BTN H2U /U /T KP0 REM CP/G Position
/T KP. REM Full Screen MFD
/T KP. REM FUll Screen Off
/M PAUSE REM PAUSE
/D RAW(#E0 #5A #F0 #E0 #F0 #5A) REM LASER/RAD ON/OFF
BTN H2D /U RAW (#E0 #7A #E0 #F0 #7A) REM PGUP-Radar Range
/M /T TAB /T SHF TAB REM Time Compress
/D h REM Hoverhold
BTN H2L /U KP7 REM FLIR Mode
/M {CTL [} REM Left Engine On/Off
/D , REM Left MFD Next
BTN H2R /U TSDdeclutter
/M {CTL ]} REM Right Engine On/Off
/D . REM Right MFD Next
BTN H3U /U RAW (#E0 #71 #E0 #F0 #71) REM DEL-ASE Range
/M RAW (#E0 #71 #E0 #F0 #71) REM DEL-ASE Range
/D t REM Target Next
BTN H3D /U BSP REM Next Weapon
/M BSP REM Next Weapon
/D SHF t REM Target Closest
BTN H3L /U ALT n REM NAV Map
/M SHF C REM Force Trim
/D ALT t REM Target Best
BTN H3R /U L REM Lock Vis Obj
/M SHF C REM Force Trim
/D L REM Lock Vis Obj
BTN H4U /U F10 REM Tactical View
/M RAW (#E0 #7D #E0 #F0 #7D) REM PGUP-Radar Mode
/D PGDN REM Rdr Range
BTN H4D /U F5 REM Chase/L and R
/M ABCCC
/D RAW (#E0 #70 #E0 #F0 #70) REM LOAL/LOAL
BTN H4L /U z REM Zoom In
/M m REM Cycle Master Mode
/D /T {SHF 3} REM Indirect Master Mode
/T {SHF 2} REM Direct Master Mode
BTN H4R /U x REM Zoom Out
/M {SHF A} REM ASE Auto Page On/Off
/D /P {SHF 4} REM Air Master Mode
/R {CTL -} REM A2A Priority
BTN T1 AA2DIR REM A2A Modes
BTN T2 /U RAW (#E0 #71 #E0 #F0 #71) REM DEL-ASE Range
/M WeaponsHold
/D FormUp
BTN T3 /U GoHome
/M WeaponsFree
/D AttackMyTarget
BTN T4 /U /I {CTL i} REM Dim IHADSS
/O {CTL i} REM Dim IHADSS
/M /I RTB
/O StayHere
/D /I PopUpAndScan
/O PopUpAndScan
BTN T5 /U /I {ALT i} REM Brite IHADSS
/O (ALT i} REM Brite IHADSS
/M ArtilleryStrike
/D /I AirStrike
/O ChangeForm
BTN T6 /U /I {SHF w} REM Waypoint Previous
/O w REM Waypoint Next
/M P REM Night Vision
/D RAW (#E0 #6C #E0 #F0 #6C) REM FCR/TADS
BTN T9 i REM IR Jammer
BTN T10 i j REM IR Jammer and Radar Jammer
RNG 1 13 KP2 KP8 REM Pan View Up/Dn
ANT 1 17 KP6 KP4 ' REM Pan View Lf/Rt
REM RDDR 3 [ / ]
M22 or M50 File
EngageRotor = r
CollectiveUp = =
CollectiveDown = -
MinCollective = `
MaxCollective = 0
TargetPrevEnemy = T
TargetNextEnemy = t
TargetPrevNonEnemy = Y
TargetNextNonEnemy = y
TargetClosest = CTL t
TargetBest = ALT t
RelockTADS = L
LockTADS = l
FrontCockpit = /N F1
FrontFullView = /N SHF F1
LeftCockpit = /N F2
LeftFullView = /N SHF F2
RightCockpit = /N F3
RightFullView = /N SHF F3
PilotHelmetView = /N F4
NextObjectView = /N F6
PrevObjectView = /N SHF F6
ChaseView = /N F5
FlyBy = /N SHF F5
NextTargetView = /N F7
PrevTargetView = /N SHF F7
ViewPanLeft = KP4
ViewPanRight = KP6
ViewTiltUp = RAW (#75)
ViewTiltDown = RAW (#72)
ViewZoomIn = KP+
ViewZoomOut = KP -
ResetCamera = KP5
MissleView = /N F8
MissleViewToggle = /N SHF F8
IncomingMissle = /N F9
IncomingMissleToggle = /N SHF F9
NextPlayer2Target = /N F10
PrevPlayer2Target = /N SHF F10
NextTarget2Player = /N F11
PrevTarget2Player = /N SHF F11
DeathView = /N F12
DeathViewToggle = /N SHF F12
Explore = /N CTL F12
MapView = ALT n
AutoPilot = a
HoverHold = h
WheelBreakOnOff = b
TailRotorLeft = [
TailRotorRight = ]
CyclicForward = UAROW
CyclicBackward = DAROW
CyclicLeft = LAROW
CyclicRight = RAROW
AutoPilotIncreaseAlt = CTL UAROW
AutoPilotDecreaseAlt = CTL DAROW
AutoPilotIncreaseSpeed = CTL RAROW
AutoPilotDecreaseSpeed = CTL LAROW
ForceTrim = SHF c
DASEToggle = SHF d
CannonFire = ENT
FireWeapon = /N SPC
WeaponSelect = BSP
RocketSalvo = s
DropChaff = c
DropFlare = f
IRJammer = i
RadarJammer = j
MasterArm = CTL m
MasterCautionToggle = CTL c
NightVision = p
MasterModeToggle = m
MasterModeNav = !
MasterModeDirect = @
MasterModeIndirect = #
MasterModeATA = $
IHADSSToggle = RAW (#E0 #69)
IHADSSHoverMode = %
IHADSSBobupMode = ^
IHADSSTransMode = &
IHADSSCruiseMode = *
MFDLeftNext = ,
MFDLeftPrev = <
MFDRightNext = .
MFDRightPrev = >
AcquisitionMode = RAW (#E0 #6C)
RadarMode = RAW (#E0 #7D)
RadarRange = RAW (#E0 #7A)
MissleMode = RAW (#E0 #70)
ASErange = RAW (#E0 #71)
ASEautopageToggle = A
UFCtoggle = u
TADSzoom = z
TADSunzoom = x
WaypointNext = w
WaypointPrev = W
PFZnext = q
PFZprev = Q
TSDdeclutter = d
ArtilleryStrike = /N CTL 1
AirStrike = /N CTL 2
AttackMyTarget = /N CTL 3
GiveMeYourTargets = /N CTL 4
WeaponsHold = /N CTL 5
WeaponsFree = /N CTL 6
FormUp = /N CTL 7
ChangeForm = /N CTL 0
GoHome = /N CTL h
RTB = /N CTL 8
StayHere = /N CTL 9
PopUpAndScan = /N CTL 4
AA2DIR = RAW(#E0 #5A #F0 #E0 #F0 #5A) @ RAW(#E0 #5A #F0 #E0 #F0 #5A) F1
FlipView = RAW(#E0 #5A #F0 #E0 #F0 #5A) @ RAW(#E0 #5A #F0 #E0 #F0 #5A) SHF F1
RADARLASERon_off = RAW(#E0 #5A #F0 #E0 #F0 #5A) REM Keypad Enter RAW CODE
PAUSE = /N ALT P
ABCCC = /N CTL ~
© 1997 - 2000 COMBATSIM.COM, Inc. All Rights Reserved.
Last Updated August 30th, 1997
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