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Years
ago there was a quasi strategy, dark humored satirical card game called
Nuclear War. The game was one in which players could ‘nuke’ each other and in one fell swoop could wipe out say 3-4 million people,
or even higher.
Then along came the PC revolution, and several years ago this
card game was the basis of another PC title: "Nuclear War," which pit the
world leaders of the day against one another in a spinoff of the original
card game. (Instead of Ronald Reagan in the White House, we had Ronnie RayGun
to give you an idea of the style of humor). I quite enjoyed the game, even
given it’s ominous and horrific basis on nuclear warfare I found it to
be fun and lighthearted.
Now
Psygnosis is poised to spring upon us a title very similar to these previous works, titled "Global Domination." I first previewed this at E3 and it looked interesting,
now that I've had a chance to play around with a beta copy I'm able to
talk more about the game.
The first
thing GD brought to mind at E3 was " Missile Command." It is very similar in that
it is a pretty high speed game that will leave your hands sore after the
workout they'll get playing this one.
The
basis of the story is that you the player are working for ULTRA, the Universal
Tactical Response Agency in the year 2015. ULTRA basically hires themselves
out to fight using the militaries of whatever countries can afford their
fees, fighting against the WOE. The WOE, World Order Enterprise is a ruthless
competitor who will go to any extremes to meet their ends. Starting with
simple missions and working your way up through the ranks you eventually
square off against WOE to decide the fate of the world.
The
bottom line in this game is to take over as many countries as possible,
preferably all of the 56 countries represented in the game. To do this
you will have an awesome array of weaponry at your disposal from missile
silos, naval assets (surface and sub surface), satellites and air assets
(bombers). There is so much nuclear material expended in this game it makes
one wonder how anyone could go on after you control the world, but that's
a small part of reality you don't need to worry yourself about on this
one. Winning is your only concern and this game looks
to be a reflexively challenging one!
Click to continue . . .
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With
some decent management skills and some very fast reflexes you can dominate
the world, with slow reflexes… well, let's just say you better invest in
a bomb shelter. Reminiscent of the old Missile Command game this one is
non-stop action from start to finish, not your average strat game. Psygnosis
is touting this one as an action-strategy title and it does have a combination
of both elements with the emphasis placed firmly on action.
Gameplay
starts with an E-brief, a voice over briefing explaining the objectives
you must meet while you observe a 3D model of the Earth. As the brief continues
each important area of the world directly involved in the upcoming action
is hilighted so you can follow along easily. Once in the game you will
feel like you’re back in the old heyday of gaming arcades pumping quarters
in Atari's Missile Command, as missile trails head inbound on you and you
use the mouse to intercept and destroy the bogies.
Once
you’ve determined the source of the attack you can instigate a retaliatory
strike, much the same way as your defense by using your mouse. Fire away
and watch as your missiles head into the targeted countries’ and enjoy
those mushroom clouds! Don't watch too long or you will be toast yourself
as the attacks are non-stop on you as well, so you’ll need to keep a careful
eye on defense as well as offense. Add to this some neat FMV sequences
to fill in the plotline and this one’s pretty fun, even for me a person
who is very much not into click fest games like this one.
Playing this
one I can't help but remember a t-shirt I used to have which showed a nuclear
missile sub cruising on the surface of the sea with all missile tubes open
and a huge mushroom cloud looming in the distance. The caption read “12
empty missile tubes and a mushroom cloud, now it’s Miller Time!” Sick,
dark, twisted humor… I love it.
From
what I've seen of the game I think the main drawwill be the
multiplayer functionality, which is a must in todays market. This game
will require some thinking but no where near the likes of a game like TOAW
or Tac-Ops, but a gamer with fast reflexes stands a great chance of arising
victorious. From a pure strategy game standpoint this one will not hold
all the high end strategy and management options the grognards look for
in a sim, but I think Global Domination will be a refreshing game. I can already see it becoming a hit on those lunch-time LAN’s
at work, as it’s some fast and furious action with little drain on the
brain.
Look
for this one to be available next month from Psygnosis, with a Playstation
version due as well.
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