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Once
again we’re off to the races with the latest first person shooter from
Dynamix, with a major twist. Starsiege: TRIBES is set as a multiplayer only
game (it does have single player ‘training’ missions.)
Choosing to make TRIBES
a multiplayer only title, Dynamix had their work cut out for them. After having
spent many a night fragging away I feel it’s safe to say that Dynamix
has done an admirable job in making this title work quite well.
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The
face of multiplayer shooters is changing and it all seems for the better.
Deathmatch which has been the staple of shooters since their inception, but
is now being challenged by a much more involved variation with squad based
shooters. No longer are we reliant on CTF mods or other such team based
conversions to find a team style match, we can now easily find them in
games such as Rainbow Six, Delta Force and TRIBES.
Dynamix
has taken a big risk in creating a multiplayer only game. Most shooters
have the single play aspect and story to draw the player in prior to
him or her joining in multiplay action. This not only enhances the games
fun and gives the player a way of learning the game on their own, but also
justifies the cost the gamer pays. Dynamix knew this going into the project
and didn’t take it lightly, and it shows throughout their excellent implementation of new ideas and exciting gameplay.
I
myself have grown very tired of the limited play of deathmatches. Fun as it may be to frag your buddy online, it does get rather tedious after
a while. Team based
play not only livens the game up, but truly gives the gamer
a feeling of urgency.
In team based play, objectives need to be met and command and coordination
itself becomes a strategist's dream. In the heat of battle, these can also be
a strategist's worst nightmare. You get a taste (in the safety of virtual
combat) of what a real commander on the ground deals with in real combat (but
in real combat there are no respawns). Still, you
can get a good feel for the chaos that battle is and the challenges commanders
face in the real world.
The
first thing I must say about this game is that I have personally never
seen a more user friendly way of getting on the Internet to play.
Dynamix has done an outstanding job of making this so KISS simple that
my old Aunt Martha could jump right in and connect to a TRIBES server.
Just how easy is it? All you do is install the game, connect to your ISP, double click the TRIBES
icon and click join game. That’s it! From there the software will go out
and seek TRIBES servers for you listing each one's name, location, game
type (CTF, deathmatch etc) players in the game and PING. You can even filter
the way the listing is shown to only show you, for example, low ping sites.
Hats off to Dynamix for making connecting to a multiplayer game the simplest
yet, now there is NO excuse for not getting online to play!
Once
you’ve chosen your favorite game style and fastest connect server it’s
off to battle you go. You have several scenarios to choose from: capture
the flag, capture and hold, defend and destroy, find and retrieve and deathmatch.
The play areas are spacious enough to allow some intense and well spread
out fighting, but not so large that battles become protracted. The
terrain is varied and beautiful and play is seamless both inside and outside
of structures, unlike Novalogics Delta Force that shows a noticeable slowdown
inside of buildings. Add to this varied lighting effects, rain, and even
snow and this is one beautiful world to play in.
Now
I must say after playing both TRIBES and Delta Force that there is one major
difference I noticed. Yes, the terrain and visuals
in TRIBES are dazzling, and I love how smooth the game plays, but the terrain
is still polys and as such does not give the gamer the protection or immersion
of realistic terrain like Delta Force’s does.
Click to continue . . . |
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Mea
Culpa, I know I blasted the voxelspace engine myself in my DF review and
lambasted it for being slow, but pixels do the job that polys can’t. I guess
I’ve just become a bit jaded as a gamer and expect every game to be super
beautiful and smooth, but ya can’t have your cake and eat it too… at least
not yet. I now have a more clear appreciation for the use of the
Voxelspace engine. Not that the terrain
in TRIBES is bad, for polys it is extremely nice. But it just isn’t as real
as the terrain in Delta Force.
Enough
comparisons, what about weapons?! Glad you asked, because with 3 different
armor layouts, 9 weapons, assorted packs, turrets, cameras and even vehicles
there’s a very nifty armory from which to choose.
Armor comes in 3 variations,
which includes light armor which enables you to travel faster yet offers
the least protection. Next is medium armor, which will give you a slight
hit in movement speed but ups your staying power nicely. Finally, heavy
armor will make you slower than the Clinton Impeachment trial,
but you’ll be able to dish out as well as take a hefty amount of damage.
Depending on your playing style and/or your place within your ‘Tribe’ each
armor suit offers its advantages and disadvantages.
Weapons
range from the somewhat weak but decent standby blaster to the devastating
heavy mortar, with a perennial favorite for many players being the lethally
accurate sniper rifle. This sniper rifle is a weapon to be feared
for its amazing accuracy, and an experienced sniper carrying this weapon
can single-handedly keep a team at bay in defense as well as offense. Along
with these choices the player can choose from such nasty devices as
the chaingun, plasma gun, grenade launcher, electron flux gun and even
a targeting laser to “paint” targets for the heavy mortar.
The
accessory packs are ammo packs, energy packs, shield packs, jammer pack,
repair pack, motion sensors, remote turrets and remote cameras. All of
these weapons, packs and armor suits are picked at remote inventory stations,
a unique and interesting idea Dynamix has thrown into the mix.
You begin
each mission with a default loadout, but can quickly change them at these
stations. The downside is that when you have a newbie or an indecisive
person at one of these stations, you end up waiting some time before it’s
your turn. Show some courtesy to those behind you in line and choose your
loadout as quickly as possible.
However, Dynamix has intelligently included the options of specifying up to 5 ‘favorites’,
allowing you to pick and set up 5 favorite weapon/armor setups. If all
players have a favorite loadout already set your time in the inventory
station will decrease dramatically and get you into the fighting that much
faster, allowing for a big jump on your foes!
Adding another twist, TRIBES also has vehicles you can fly and
fight from, even to transport troops to the front! This is an excellent
and much needed way of ferrying those much too slow heavy armored guys
to the fighting. Not every map has them though so beware!
Once
you’ve chosen your favorite loadout it’s time to get off your duff and
get rough! In a CTF game your team does the typical “get their flag and
defend yours”.
Play is fast, furious and non-stop as these games are quick. Not much digging in and grinding it out, as in some of the maps in Delta
Force. In TRIBES speed is essential and the slow team will find themselves
hard pressed to get back in the running for the win.
Continue to
part two...

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