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Yes, the second coming has occurred - just in time for Christmas. After a 5
year development cycle, Microprose-Hasbro has unleashed what it calls the new
benchmark in military flight simming: FALCON 4.0. Pull up a chair and lets
go for a check out flight, and examine the online multiplayer features that
this next generation Falcon has to offer.
Many of the readers of CSIM are nuggets to this brother/sisterhood of virtual
military flight simming. As for me, while I flew other flight sims
previously, Falcon3 epitomized what a hard core flight sim should look and feel
like (circa 1991-93). We are talking back when 286 and 386 Intel processors
with 4mb ram were the pinnacle, and players were stuffing 600kb of program into the 640kb available of upper memory. This is back when the visionary Bill Gates was quoted as saying that 640kb is all any program would ever need!

So before we go on our F16-C Viper online multiplayer check flight, let’s first
pay our respects to Falcon4’s grand daddy Falcon3. Luckily, I still have my
old 486 computer in working condition with F3 installed (remembering that
QEMM stuff was a mind bender!)
By seeing where we have come, and then seeing
where we are, we can have a context to better appreciate what Falcon4 really
means to many of us veterans. While I eschew marketing hype that bends the
truth to get our hard earned bucks, I have equally little
patience for those who discount the release of an instant classic because of
a few bugs in it's infancy.
Just look at what was bleeding edge technology at the time. It took about
5 patches to get F3 to a state where it was a classic sim. With its modem
land-line and LAN multiplayer features, F3 was destined for the hall of plane
fame. The first wave of virtual squadrons and challenge ladders were
established because of this product; I remember paying long distance bills
to fly with buddies of mine. The Internet Era was a thing known only to the
engineering community at the time. So for those of you that missed F3,
you’ve missed the Orville Wright days of Multiplayer.
But F3 also paved the way
for the electronic battlefield concept and sported a MiG29 and F-18 Hornet with
carrier operations! Hmm, shades of Back to the Future! For those of us that were excited when we saw the F3 demo in the stores back in the early ‘90s, that same excitement is present with the arrival of F4, only perhaps we have a little more perspective this time. Falcon 4.0 is the Second Coming of a classic, the missile-mounting mountain come to Mohammed, the pot of gold at the end... ok, let's get on with it!
So why do I pontificate that F4 marks a new beginning? Because not only is it
Falcon’s second generation, but what F4 offers in flight model, multiplayer
potential, detailed functional cockpit, high tech padlocking, full real time
war, ACMI recorder/player, add on planes, mission editing as well as top
notched graphics and sounds place it in a class of its own.
If you combine the best of Jane’s F15, Longbow II, and WW2 Fighters plus DiD’s TAW into one sim - only then would you be nearing what F4 has attempted to accomplish with one title. F15 has awesome wingmen comms, an excellent mission builder, and state of the art avionics; Longbow II has fantastic multiplayer features, great graphics and gameplay; Total Air War has a real time and fully dynamic campaign system, complete with an AWACS command chair (of these simulations only TAW offers ACMI, and it's far more limited than that of F4).
Now let’s combine the thickness of all those other manuals as well! Good grief, F4 comes with a hefty 3 ring bound 600 page manual, and none of this is pages on pages listing weapon systems or aircraft statistics: that part is all online! While this may be terrifying for the weekend flier, there’s really no need to be. F4 offers invulnerability options to ease the learning curve, and can even be run in easy/relaxed modes so that everyone can enjoy what this sim has to offer.
Click to continue
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As you have seen over the last months, CSIM has hosted a score of reviews on
the depth and breadth of what packs F4. So I’ll not go into
campaigning, mission editing, ACMI, pilot logbooking, etc. What I want to do
is take you on a pictorial ride with me in an online dogfight. This way I can
report on the aspect of this game that I have not seen anywhere to date and
address the question so many have: "does Falcon4 work online?"
Let me forewarn the reader. If you think you’re going to fly this sim without
reading the manual and communications handbook, you’re setting yourself up for
hurt. F4 is not really a game or simulation in the usual sense: it's a faithful reproduction of a complex military platform called the F-16 C Viper. Therefore, oh brave heart, do Thy homework. And how pray tell do you digest a 600 page manual? Like the wise men say: the same way that you would eat an elephant: one bite full at a time, and savor it. This ain’t your little brother’s F-16 MRF!
Multiplayer Features
F4 only supports TCP/IP protocol, and not IPX. This does not mean that you cannot run multiplayer over KALI or a LAN, because both support TCP communications. All you need to have to get MP running is to get a buddy’s IP address and have a 28.8kbs connection, and use the TCP connection option.
On the social simming community side of things, KALI supports TCP and you can successfully
launch the sim from that environment using the LAN connection option. People
were having success with 2 players using 28.8kbs, and some were able to even
run COOP missions if they had V90, Cable, ADSL and ISDN bandwidths. Hardware
wise, I’ve heard success stories with people running P166 CPUs with 32mb RAM
and Voodoo2 Glide accelerators. I didn’t get more than 3 or 4 players in a
dogfight and only 2 players in a TACTICAL mission. Campaigning never worked
for me online.
After firing up Falcon4 (note: falcon.exe -hires issued on your START/PROGRAM
command line with double the external graphics resolution, assuming your
hardware can handle it, and -g2 will give you more detail options) you set up your graphics, sound, controller and pilot
options. You should go next to TACTICAL ENGAGEMENT to get familiar with the
cockpit and general flight procedures. (Note: there are stick files in the
F4 installation, but CSIM also has some HERE for downloading). The next place for me was to check out the multiplayer features.
Let’s move on to running the GUI and on into the cockpit, shall we? In this
review we will handle only the DOGFIGHT setup, and briefly outline the COOP
TACTICAL MISSION procedures.
Once you invoke the sim and get past the movie
intro, you are in the main GUI window. From here it depends on whether you are
hosting or joining a DOGFIGHT MP session. If you are hosting, its best if
you go to COMMS before going into the DOGFIGHT mode. That way you can chat
with those that are interested in your session and see if the connection is
correct before you setup a dogfight scenario. From here the host picks the
connection type and speed and starts the MP session.
The handbook does recommend that all players set their connection rate the same
at 57kbs and work it down as needed to get the best game play (i.e. least
amount of warp - erratic positional displacement of the aircraft). My
recommendation is to let the fastest CPU computer serve that also has the
fastest connection rate (i.e. bandwidth, like Cable). Then lower the host’s
bandwidth setting in F4 until you reach the least warp due to unequal data
overflow to slower systems. This is an iterative process if you want to tune
the best setup. No one said making a virtual LAN (or internet WAN) was going
to be without its challenges!
Go to Part II
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